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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 8 callersMethodSetDebugObjectName
Project 26-30/30 Blur and Sobel/Model.cpp:146
↓ 8 callersMethodSetFloatMatrix
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:279
↓ 8 callersMethodSetFrustum
Project 10-16/10 Camera/Camera.cpp:79
↓ 8 callersMethodSetMesh
Project 31-35/34 Displacement Mapping/Model.h:110
↓ 8 callersMethodSetModel
Project 31-35/31 Shadow Mapping/Model.cpp:25
↓ 8 callersMethodSetPosition
Project 17-25/19 Meshes/Camera.cpp:111
↓ 8 callersMethodSetPosition
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:111
↓ 8 callersMethodSetRaw
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:284
↓ 8 callersMethodSetShaderResourceByName
Project 31-35/35 Particle System/EffectHelper.cpp:867
↓ 8 callersMethodTranslate
Project 10-16/10 Camera/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 10-16/13 Living Without FX11/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 10-16/14 Depth Test/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 10-16/11 Blending/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 10-16/12 Depth and Stenciling/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 31-35/34 Displacement Mapping/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 31-35/32 SSAO/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 31-35/35 Particle System/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 31-35/31 Shadow Mapping/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 26-30/28 Waves/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 26-30/30 Blur and Sobel/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 26-30/29 OIT/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/19 Meshes/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/22 Static Cube Mapping/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/23 Dynamic Cube Mapping/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/17 Tree Billboard/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/20 Instancing and Frustum Culling/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/24 Render To Texture/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/21 Picking/Transform.cpp:173
↓ 8 callersMethodTranslate
Project 17-25/25 Normal Mapping/Transform.cpp:173
↓ 8 callersFunctionstbi__clamp
take a -128..127 value and stbi__clamp it and convert to 0..255
Common/stb_image.h:2382
↓ 8 callersFunctionstbi__convert_format
Common/stb_image.h:1735
↓ 8 callersFunctionstbi__mad3sizes_valid
returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
Common/stb_image.h:1028
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
ImGui/imstb_truetype.h:2607
↓ 8 callersFunctionstbtt__buf_skip
ImGui/imstb_truetype.h:1136
↓ 7 callersMethodAdd
ImGui/imgui_internal.h:640
↓ 7 callersMethodAddDrawCmd
ImGui/imgui_draw.cpp:450
↓ 7 callersMethodAddImage
ImGui/imgui_draw.cpp:1610
↓ 7 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
ImGui/imgui_draw.cpp:1421
↓ 7 callersMethodApply
Project 31-35/31 Shadow Mapping/SkyEffect.cpp:144
↓ 7 callersMethodApply
Project 36-/37 Tile-Based Deferred Rendering/DeferredEffect.cpp:449
↓ 7 callersMethodApply
Project 26-30/30 Blur and Sobel/BasicEffect.cpp:415
↓ 7 callersMethodBindPS
Project 17-25/24 Render To Texture/EffectHelper.h:119
↓ 7 callersFunctionCreateBox
Project 31-35/32 SSAO/Geometry.h:234
↓ 7 callersMethodCreateBuffer
Project 10-16/16 Stream Output/EffectHelper.h:69
↓ 7 callersMethodCreateFromGeometry
Common/ModelManager.cpp:218
↓ 7 callersFunctionCreatePlane
Project 10-16/13 Living Without FX11/Geometry.h:589
↓ 7 callersFunctionCreatePlane
Project 10-16/14 Depth Test/Geometry.h:589
↓ 7 callersFunctionCreateShaderFromFile
Project 17-25/24 Render To Texture/d3dUtil.cpp:9
↓ 7 callersMethodCreateTexture
Common/TextureManager.cpp:39
↓ 7 callersMethodDraw
Project 26-30/30 Blur and Sobel/OITRender.cpp:168
↓ 7 callersMethodDrawInstanced
Project 31-35/32 SSAO/GameObject.cpp:116
↓ 7 callersMethodGetCenter
Helpers
ImGui/imgui.h:2927
↓ 7 callersMethodGetForwardAxis
获取前方向轴
Common/Transform.h:104
↓ 7 callersMethodGetForwardAxis
Project 10-16/10 Camera/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 10-16/13 Living Without FX11/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 10-16/14 Depth Test/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 10-16/11 Blending/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 10-16/12 Depth and Stenciling/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 31-35/34 Displacement Mapping/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 31-35/32 SSAO/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 31-35/35 Particle System/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 31-35/31 Shadow Mapping/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 26-30/28 Waves/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 26-30/30 Blur and Sobel/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 26-30/29 OIT/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/19 Meshes/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/22 Static Cube Mapping/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/23 Dynamic Cube Mapping/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/17 Tree Billboard/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/20 Instancing and Frustum Culling/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/24 Render To Texture/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/21 Picking/Transform.cpp:68
↓ 7 callersMethodGetForwardAxis
Project 17-25/25 Normal Mapping/Transform.cpp:68
↓ 7 callersMethodGetLocalToWorldMatrixXM
Common/Camera.cpp:59
↓ 7 callersMethodGetLocalToWorldMatrixXM
Project 31-35/31 Shadow Mapping/Transform.cpp:89
↓ 7 callersMethodGetLocalToWorldMatrixXM
Project 17-25/22 Static Cube Mapping/Transform.cpp:89
↓ 7 callersMethodGetLocalToWorldMatrixXM
Project 17-25/23 Dynamic Cube Mapping/Transform.cpp:89
↓ 7 callersMethodGetLocalToWorldMatrixXM
Project 17-25/24 Render To Texture/Transform.cpp:89
↓ 7 callersMethodGetLocalToWorldMatrixXM
Project 17-25/25 Normal Mapping/Transform.cpp:89
↓ 7 callersMethodGetPosition
Project 31-35/35 Particle System/Camera.cpp:13
↓ 7 callersMethodGetProjXM
Project 31-35/35 Particle System/Camera.cpp:64
↓ 7 callersMethodGetViewXM
Project 31-35/35 Particle System/Camera.cpp:59
↓ 7 callersMethodGetViewXM
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:59
↓ 7 callersFunctionImAbs
ImGui/imgui_internal.h:410
↓ 7 callersFunctionImCharIsBlankA
ImGui/imgui_internal.h:335
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
ImGui/imgui.cpp:1776
↓ 7 callersFunctionImFormatStringV
ImGui/imgui.cpp:1665
↓ 7 callersFunctionImGui_ImplDX11_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
ImGui/imgui_impl_dx11.cpp:73
↓ 7 callersFunctionImPow
ImGui/imgui_internal.h:406
↓ 7 callersFunctionImStrSkipBlank
ImGui/imgui.cpp:1622
↓ 7 callersMethodInsertChars
ImGui/imgui_widgets.cpp:3772
↓ 7 callersMethodIsKeyDown
Project 10-16/10 Camera/Keyboard.h:401
↓ 7 callersMethodIsKeyDown
Project 31-35/34 Displacement Mapping/Keyboard.h:398
↓ 7 callersMethodIsKeyPressed
Project 17-25/23 Dynamic Cube Mapping/Keyboard.h:434
↓ 7 callersMethodPathArcTo
ImGui/imgui_draw.cpp:1179
↓ 7 callersFunctionRenderArrow
[1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
ImGui/imgui_internal.h:2775
↓ 7 callersMethodReset
Project 01-09/07 Lighting/Mouse.cpp:591
↓ 7 callersMethodSetDepthStencilState
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:939
↓ 7 callersMethodSetFloatMatrix
Project 31-35/35 Particle System/EffectHelper.cpp:279
↓ 7 callersMethodSetMesh
Project 31-35/31 Shadow Mapping/Model.h:110
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