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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 3 callersFunctionKeyUp
Project 26-30/29 OIT/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/19 Meshes/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/22 Static Cube Mapping/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/23 Dynamic Cube Mapping/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/17 Tree Billboard/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/20 Instancing and Frustum Culling/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/24 Render To Texture/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/21 Picking/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 17-25/25 Normal Mapping/Keyboard.cpp:40
↓ 3 callersMethodMerge
ImGui/imgui_draw.cpp:1719
↓ 3 callersMethodMoveForward
Project 10-16/10 Camera/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 31-35/34 Displacement Mapping/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 31-35/32 SSAO/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 31-35/31 Shadow Mapping/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 17-25/17 Tree Billboard/Camera.cpp:147
↓ 3 callersMethodMoveForward
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:147
↓ 3 callersFunctionPatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
ImGui/imgui_widgets.cpp:1896
↓ 3 callersMethodPathFillConvex
ImGui/imgui.h:2569
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
ImGui/imgui_draw.cpp:631
↓ 3 callersMethodReserve
ImGui/imgui_internal.h:643
↓ 3 callersMethodReset
Project 26-30/27 Bitonic Sort/Mouse.cpp:591
↓ 3 callersMethodResizeBuffer
Project 17-25/25 Normal Mapping/GameObject.cpp:48
↓ 3 callersMethodRestore
Project 17-25/23 Dynamic Cube Mapping/SkyRender.cpp:228
↓ 3 callersMethodSetAliveTime
Project 31-35/35 Particle System/ParticleRender.cpp:25
↓ 3 callersMethodSetBuffer
Project 10-16/10 Camera/GameApp.cpp:594
↓ 3 callersFunctionSetCurrentWindow
ImGui/imgui.cpp:3304
↓ 3 callersFunctionSetDebugObjectName
Project 01-09/09 Texture Mapping/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Common/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/10 Camera/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/15 Geometry Shader Beginning/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/13 Living Without FX11/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/14 Depth Test/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/11 Blending/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/12 Depth and Stenciling/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 10-16/16 Stream Output/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 31-35/33 Tessellation/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 31-35/34 Displacement Mapping/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 31-35/32 SSAO/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 31-35/35 Particle System/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 31-35/31 Shadow Mapping/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 26-30/28 Waves/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 26-30/26 Compute Shader Beginning/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 26-30/30 Blur and Sobel/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 26-30/27 Bitonic Sort/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 26-30/29 OIT/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/19 Meshes/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/22 Static Cube Mapping/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/23 Dynamic Cube Mapping/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/17 Tree Billboard/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/20 Instancing and Frustum Culling/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/24 Render To Texture/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/21 Picking/WICTextureLoader.cpp:50
↓ 3 callersFunctionSetDebugObjectName
Project 17-25/25 Normal Mapping/WICTextureLoader.cpp:50
↓ 3 callersMethodSetEmitDir
Project 31-35/35 Particle System/ParticleRender.cpp:15
↓ 3 callersMethodSetEmitInterval
Project 31-35/35 Particle System/ParticleRender.cpp:20
↓ 3 callersMethodSetEmitPos
Project 31-35/35 Particle System/ParticleRender.cpp:10
↓ 3 callersMethodSetEyePos
Project 31-35/34 Displacement Mapping/SSAOEffect.cpp:306
↓ 3 callersMethodSetEyePos
Project 31-35/35 Particle System/BasicEffect.cpp:363
↓ 3 callersMethodSetEyePos
Project 17-25/17 Tree Billboard/BasicEffect.cpp:286
↓ 3 callersMethodSetFloatVector
Project 31-35/34 Displacement Mapping/EffectHelper.cpp:259
↓ 3 callersMethodSetFogRange
Project 17-25/17 Tree Billboard/BasicEffect.cpp:316
↓ 3 callersMethodSetFogState
Project 26-30/30 Blur and Sobel/BasicEffect.cpp:387
↓ 3 callersMethodSetFogState
Project 17-25/17 Tree Billboard/BasicEffect.cpp:295
↓ 3 callersMethodSetFogState
Project 17-25/24 Render To Texture/BasicEffect.cpp:296
↓ 3 callersMethodSetFrustum
Project 31-35/34 Displacement Mapping/Camera.cpp:79
↓ 3 callersMethodSetFrustum
Project 31-35/35 Particle System/Camera.cpp:79
↓ 3 callersMethodSetFrustum
Project 31-35/31 Shadow Mapping/Camera.cpp:79
↓ 3 callersMethodSetFrustum
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:79
↓ 3 callersMethodSetFrustum
Project 17-25/25 Normal Mapping/Camera.cpp:79
↓ 3 callersMethodSetMaterial
Project 17-25/17 Tree Billboard/GameObject.cpp:27
↓ 3 callersMethodSetMesh
Project 26-30/29 OIT/Model.h:109
↓ 3 callersMethodSetMesh
Project 17-25/22 Static Cube Mapping/Model.h:109
↓ 3 callersMethodSetMesh
Project 17-25/23 Dynamic Cube Mapping/Model.h:109
↓ 3 callersMethodSetMesh
Project 17-25/24 Render To Texture/Model.h:109
↓ 3 callersMethodSetModel
Project 26-30/29 OIT/Model.cpp:25
↓ 3 callersMethodSetModel
Project 17-25/22 Static Cube Mapping/Model.cpp:25
↓ 3 callersMethodSetModel
Project 17-25/23 Dynamic Cube Mapping/Model.cpp:25
↓ 3 callersMethodSetProjMatrix
Project 17-25/24 Render To Texture/BasicEffect.cpp:248
↓ 3 callersMethodSetQuality
Project 36-/40 FXAA/FXAAEffect.cpp:154
↓ 3 callersMethodSetRenderCylinderNoCap
Project 10-16/15 Geometry Shader Beginning/BasicEffect.cpp:208
↓ 3 callersMethodSetRenderDefault
Project 36-/38 Cascaded Shadow Mapping/ShadowEffect.cpp:137
↓ 3 callersMethodSetRenderDefault
Project 36-/39 VSM and ESM/ShadowEffect.cpp:246
↓ 3 callersMethodSetRenderDefault
Project 36-/40 FXAA/ShadowEffect.cpp:246
↓ 3 callersMethodSetRenderDefault
Project 17-25/23 Dynamic Cube Mapping/SkyEffect.cpp:134
↓ 3 callersMethodSetRenderDefault
Project 17-25/20 Instancing and Frustum Culling/BasicEffect.cpp:194
↓ 3 callersMethodSetRenderSplitedTriangle
Project 10-16/15 Geometry Shader Beginning/BasicEffect.cpp:197
↓ 3 callersMethodSetSInt
Project 31-35/31 Shadow Mapping/EffectHelper.cpp:229
↓ 3 callersMethodSetSSAOEnabled
Project 31-35/34 Displacement Mapping/BasicEffect.cpp:324
↓ 3 callersMethodSetSSAOEnabled
Project 31-35/32 SSAO/BasicEffect.cpp:265
↓ 3 callersMethodSetScale
Project 31-35/32 SSAO/Transform.cpp:111
↓ 3 callersMethodSetTarget
Project 10-16/14 Depth Test/Camera.cpp:254
↓ 3 callersMethodSetTarget
Project 10-16/12 Depth and Stenciling/Camera.cpp:254
↓ 3 callersMethodSetTessInfo
Project 31-35/34 Displacement Mapping/SSAOEffect.cpp:316
↓ 3 callersMethodSetTexTransformMatrix
Project 26-30/28 Waves/BasicEffect.cpp:263
↓ 3 callersMethodSetTexTransformMatrix
Project 26-30/30 Blur and Sobel/BasicEffect.cpp:318
↓ 3 callersMethodSetTexTransformMatrix
Project 26-30/29 OIT/BasicEffect.cpp:261
↓ 3 callersMethodSetTexture
Project 17-25/24 Render To Texture/MinimapEffect.cpp:203
↓ 3 callersMethodSetTextureNormalDepth
Project 31-35/34 Displacement Mapping/SSAOEffect.cpp:324
↓ 3 callersMethodSetTextureNormalDepth
Project 31-35/32 SSAO/SSAOEffect.cpp:252
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