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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 3 callersFunctionCreateD3DResources
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Project 17-25/23 Dynamic Cube Mapping/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateD3DResources
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Project 17-25/17 Tree Billboard/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateD3DResources
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Project 17-25/20 Instancing and Frustum Culling/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateD3DResources
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Project 17-25/24 Render To Texture/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateD3DResources
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Project 17-25/21 Picking/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateD3DResources
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Project 17-25/25 Normal Mapping/DDSTextureLoader.cpp:929
↓ 3 callersFunctionCreateIndexBuffer
Project 26-30/30 Blur and Sobel/d3dUtil.cpp:159
↓ 3 callersFunctionCreateIndexBuffer
Project 26-30/29 OIT/d3dUtil.cpp:159
↓ 3 callersFunctionCreatePlane
Project 10-16/11 Blending/Geometry.h:589
↓ 3 callersFunctionCreateShaderFromFile
Project 17-25/20 Instancing and Frustum Culling/d3dUtil.cpp:9
↓ 3 callersFunctionCreateShaderFromFile
Project 17-25/21 Picking/d3dUtil.cpp:9
↓ 3 callersFunctionCreateTypedBuffer
Project 26-30/27 Bitonic Sort/d3dUtil.cpp:214
↓ 3 callersFunctionCreateVertexBuffer
Project 31-35/35 Particle System/d3dUtil.cpp:125
↓ 3 callersFunctionCreateVertexBuffer
Project 26-30/30 Blur and Sobel/d3dUtil.cpp:125
↓ 3 callersFunctionCreateVertexBuffer
Project 26-30/29 OIT/d3dUtil.cpp:125
↓ 3 callersMethodDoQueueClose
ImGui/imgui_demo.cpp:7649
↓ 3 callersMethodDoSave
ImGui/imgui_demo.cpp:7651
↓ 3 callersFunctionDragFloat2
ImGui/imgui.h:2979
↓ 3 callersMethodDrawInstanced
Project 17-25/25 Normal Mapping/GameObject.cpp:101
↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
ImGui/imgui_demo.cpp:3637
↓ 3 callersMethodEnd
Project 31-35/34 Displacement Mapping/SSAORender.cpp:84
↓ 3 callersMethodEnd
Project 31-35/32 SSAO/SSAORender.cpp:84
↓ 3 callersFunctionFindFirstExistingGlyph
ImGui/imgui_draw.cpp:3142
↓ 3 callersMethodFindGlyphNoFallback
ImGui/imgui_draw.cpp:3322
↓ 3 callersFunctionFindWindowNavFocusable
ImGui/imgui.cpp:10670
↓ 3 callersMethodGetBoundingOrientedBox
Project 17-25/21 Picking/GameObject.cpp:29
↓ 3 callersMethodGetCharAdvance
ImGui/imgui.h:2872
↓ 3 callersFunctionGetCombinedRootWindow
ImGui/imgui.cpp:6926
↓ 3 callersFunctionGetDefaultFont
ImGui/imgui_internal.h:2503
↓ 3 callersMethodGetFarZ
Common/Camera.cpp:92
↓ 3 callersMethodGetInt
ImGui/imgui.cpp:2133
↓ 3 callersMethodGetLocalToWorldMatrixXM
Project 17-25/19 Meshes/Transform.cpp:89
↓ 3 callersMethodGetLookAxis
Project 31-35/32 SSAO/Camera.cpp:54
↓ 3 callersMethodGetName
ImGui/imgui_internal.h:1462
↓ 3 callersMethodGetNearZ
Common/Camera.cpp:87
↓ 3 callersMethodGetPosition
Project 10-16/12 Depth and Stenciling/Camera.cpp:13
↓ 3 callersMethodGetPosition
Project 26-30/30 Blur and Sobel/Camera.cpp:13
↓ 3 callersMethodGetPosition
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:13
↓ 3 callersMethodGetPosition
Project 17-25/17 Tree Billboard/Camera.cpp:13
↓ 3 callersMethodGetPosition
Project 17-25/24 Render To Texture/Camera.cpp:13
↓ 3 callersMethodGetProjXM
Project 26-30/28 Waves/Camera.cpp:64
↓ 3 callersMethodGetProjXM
Project 26-30/30 Blur and Sobel/Camera.cpp:64
↓ 3 callersMethodGetProjXM
Project 26-30/29 OIT/Camera.cpp:64
↓ 3 callersMethodGetProjXM
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:64
↓ 3 callersMethodGetProjXM
Project 17-25/21 Picking/Camera.cpp:64
↓ 3 callersMethodGetShadowProjectionXM
Project 36-/38 Cascaded Shadow Mapping/CascadedShadowManager.h:80
↓ 3 callersMethodGetShadowProjectionXM
Project 36-/39 VSM and ESM/CascadedShadowManager.h:96
↓ 3 callersMethodGetShadowProjectionXM
Project 36-/40 FXAA/CascadedShadowManager.h:96
↓ 3 callersMethodGetSpan
ImGui/imgui_internal.h:617
↓ 3 callersMethodGetState
Project 31-35/33 Tessellation/Mouse.cpp:520
↓ 3 callersFunctionGetStyleVarInfo
ImGui/imgui.cpp:2835
↓ 3 callersMethodGetVarPtr
ImGui/imgui.cpp:2803
↓ 3 callersMethodGetViewPort
Project 31-35/34 Displacement Mapping/Camera.cpp:74
↓ 3 callersMethodGetViewPort
Project 31-35/35 Particle System/Camera.cpp:74
↓ 3 callersMethodGetViewPort
Project 31-35/31 Shadow Mapping/Camera.cpp:74
↓ 3 callersMethodGetViewPort
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:74
↓ 3 callersMethodGetViewPort
Project 17-25/25 Normal Mapping/Camera.cpp:74
↓ 3 callersMethodGetViewXM
Project 26-30/28 Waves/Camera.cpp:59
↓ 3 callersMethodGetViewXM
Project 26-30/29 OIT/Camera.cpp:59
↓ 3 callersMethodGetViewXM
Project 17-25/17 Tree Billboard/Camera.cpp:59
↓ 3 callersFunctionImBitArrayTestBit
ImGui/imgui_internal.h:522
↓ 3 callersFunctionImCharIsBlankW
ImGui/imgui_internal.h:336
↓ 3 callersFunctionImFileOpen
ImGui/imgui.cpp:1758
↓ 3 callersFunctionImGuiListClipper_SeekCursorForItem
ImGui/imgui.cpp:2519
↓ 3 callersFunctionImParseFormatFindEnd
ImGui/imgui_widgets.cpp:3251
↓ 3 callersFunctionImTriangleContainsPoint
ImGui/imgui.cpp:1472
↓ 3 callersMethodInitAll
Project 36-/38 Cascaded Shadow Mapping/ShadowEffect.cpp:73
↓ 3 callersMethodInitAll
Project 36-/37 Tile-Based Deferred Rendering/ForwardEffect.cpp:81
↓ 3 callersMethodInitAll
Project 36-/39 VSM and ESM/ShadowEffect.cpp:98
↓ 3 callersMethodInitAll
Project 36-/36 Deferred Rendering/ForwardEffect.cpp:78
↓ 3 callersMethodInitAll
Project 17-25/24 Render To Texture/BasicEffect.cpp:125
↓ 3 callersMethodIsKeyPressed
Project 10-16/10 Camera/Keyboard.h:437
↓ 3 callersMethodIsKeyPressed
Project 10-16/15 Geometry Shader Beginning/Keyboard.h:434
↓ 3 callersMethodIsKeyPressed
Project 10-16/14 Depth Test/Keyboard.h:434
↓ 3 callersMethodIsKeyPressed
Project 10-16/12 Depth and Stenciling/Keyboard.h:434
↓ 3 callersMethodIsKeyPressed
Project 26-30/28 Waves/Keyboard.h:434
↓ 3 callersMethodIsKeyPressed
Project 17-25/20 Instancing and Frustum Culling/Keyboard.h:434
↓ 3 callersMethodIsLoaded
ImGui/imgui.h:2873
↓ 3 callersMethodIsPacked
ImGui/imgui.h:2712
↓ 3 callersFunctionIsWindowContentHoverable
ImGui/imgui.cpp:3425
↓ 3 callersFunctionKeyUp
Project 01-09/09 Texture Mapping/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 01-09/07 Lighting/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 01-09/06 Mouse and Keyboard/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 01-09/08 Direct2D and Direct3D Interoperability/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/10 Camera/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/15 Geometry Shader Beginning/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/13 Living Without FX11/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/14 Depth Test/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/11 Blending/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/12 Depth and Stenciling/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 10-16/16 Stream Output/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 31-35/33 Tessellation/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 31-35/34 Displacement Mapping/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 31-35/32 SSAO/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 31-35/35 Particle System/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 31-35/31 Shadow Mapping/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 26-30/28 Waves/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 26-30/26 Compute Shader Beginning/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 26-30/30 Blur and Sobel/Keyboard.cpp:40
↓ 3 callersFunctionKeyUp
Project 26-30/27 Bitonic Sort/Keyboard.cpp:40
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