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Functions22,519 in github.com/JACoders/OpenJK

↓ 17 callersFunctionUI_SourceForLAN
Convert ui's net source to AS_* used by trap calls.
codemp/ui/ui_main.c:584
↓ 17 callersFunctionVectorNormalizeFast
fast vector normalize routine that does not check to make sure that length != 0, nor does it return length, uses rsqrt approximation
shared/qcommon/q_math.c:1147
↓ 17 callersFunctionWP_ForcePowerStart
codemp/game/w_force.c:872
↓ 17 callersFunctionWP_SabersCheckLock2
code/game/wp_saber.cpp:3132
↓ 17 callersMethodred
code/Ratl/map_vs.h:87
↓ 17 callersFunctionvectoyaw
code/game/g_utils.cpp:717
↓ 16 callersFunctionAAS_ReachabilityFromNum
end of the function AAS_BridgeWalkable =========================================================================== Parameter: - Returns: - Chang
codemp/botlib/be_aas_route.cpp:1926
↓ 16 callersFunctionB_TempFree
codemp/game/ai_util.c:42
↓ 16 callersFunctionCG_AddBufferedSound
===================== CG_AddBufferedSound ===================== */
codemp/cgame/cg_view.c:1839
↓ 16 callersFunctionCG_LoadingString
====================== CG_LoadingString ====================== */
codeJK2/cgame/cg_main.cpp:622
↓ 16 callersFunctionCG_Printf
code/cgame/cg_main.cpp:562
↓ 16 callersFunctionCL_KeyState
=============== CL_KeyState Returns the fraction of the frame that the key was down =============== */
code/client/cl_input.cpp:238
↓ 16 callersFunctionClampChar
////////////////////////////////////////////////////////////////////// MATH UTILITIES //////////////////////////////////////////////////////////////
shared/qcommon/q_math.c:290
↓ 16 callersFunctionCvar_FreeString
If the string came from the memory pool, don't really free it. The entire memory pool will be wiped during the next level load.
codemp/qcommon/cvar.cpp:46
↓ 16 callersFunctionCvar_VariableValue
============ Cvar_VariableValue ============ */
codemp/qcommon/cvar.cpp:121
↓ 16 callersFunctionFS_AssertInitialised
codemp/qcommon/files.cpp:325
↓ 16 callersFunctionForceThrow
codeJK2/game/wp_saber.cpp:5581
↓ 16 callersFunctionG2API_GetTime
codemp/rd-dedicated/G2_API.cpp:176
↓ 16 callersFunctionG2_GetVertBoneIndex
code/rd-common/mdx_format.h:327
↓ 16 callersFunctionG_DebugLine
code/game/g_utils.cpp:1949
↓ 16 callersFunctionG_GetRootSurfNameWithVariant
code/game/g_combat.cpp:2306
↓ 16 callersFunctionG_SetAngles
codemp/game/g_utils.c:1903
↓ 16 callersFunctionG_TempEntity
================= G_TempEntity Spawns an event entity that will be auto-removed The origin will be snapped to save net bandwidth, so care must be tak
codeJK2/game/g_utils.cpp:852
↓ 16 callersFunctionJedi_Advance
code/game/AI_Jedi.cpp:1129
↓ 16 callersFunctionJedi_Aggression
========================================================================================== AGGRESSION ================================================
codeJK2/game/AI_Jedi.cpp:228
↓ 16 callersFunctionMatrixMultiply
shared/qcommon/q_math.c:840
↓ 16 callersFunctionMenus_FindByName
=============== Menus_FindByName =============== */
code/ui/ui_shared.cpp:1609
↓ 16 callersFunctionNET_ErrorString
==================== NET_ErrorString ==================== */
codemp/qcommon/net_ip.cpp:116
↓ 16 callersFunctionPC_CopyToken
end of the function PC_InitTokenHeap ============================================================================ Parameter: - Returns: - Change
codemp/botlib/l_precomp.cpp:271
↓ 16 callersFunctionPC_ExpectTokenType
end of the function PC_ExpectTokenString ============================================================================ Parameter: - Returns: -
codemp/botlib/l_precomp.cpp:2889
↓ 16 callersFunctionPC_ParseStringMem
================= PC_ParseStringMem ================= */
code/ui/ui_shared.cpp:245
↓ 16 callersFunctionPM_AnimLength
codeJK2/game/bg_panimate.cpp:2038
↓ 16 callersFunctionPM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting surface This will pull you down onto slopes if heading away from them and push you
codeJK2/game/bg_pmove.cpp:234
↓ 16 callersFunctionPM_PickAnim
code/game/bg_panimate.cpp:4350
↓ 16 callersFunctionPM_RunningAnim
codeJK2/game/bg_pmove.cpp:4132
↓ 16 callersFunctionPM_SwimmingAnim
codeJK2/game/bg_pmove.cpp:4171
↓ 16 callersFunctionRB_EndSurface
** RB_EndSurface */
codemp/rd-vanilla/tr_shade.cpp:1926
↓ 16 callersFunctionR_GetModelByHandle
** R_GetModelByHandle */
code/rd-vanilla/tr_model.cpp:449
↓ 16 callersFunctionR_GetShaderByHandle
==================== R_GetShaderByHandle When a handle is passed in by another module, this range checks it and returns a valid (possibly default) sh
codemp/rd-vanilla/tr_shader.cpp:3782
↓ 16 callersFunctionR_IssuePendingRenderCommands
==================== R_IssuePendingRenderCommands Issue any pending commands and wait for them to complete. ==================== */
code/rd-vanilla/tr_cmds.cpp:125
↓ 16 callersFunctionRestoreNPCGlobals
code/game/NPC.cpp:926
↓ 16 callersFunctionSetNPCGlobals
=============== SetNPCGlobals local function to set globals used throughout the AI code =============== */
code/game/NPC.cpp:905
↓ 16 callersMethodSetOrigin1
code/cgame/FxPrimitives.h:159
↓ 16 callersMethodStart
codemp/qcommon/timing.h:40
↓ 16 callersFunctionTIMER_Get
codeJK2/game/G_Timer.cpp:358
↓ 16 callersFunctionTIMER_Get
codemp/game/g_timer.c:169
↓ 16 callersFunctionTranslateSaberColor
code/game/NPC_stats.cpp:270
↓ 16 callersFunctionValidAnimFileIndex
code/cgame/cg_players.cpp:679
↓ 16 callersFunctionWP_ForcePowerDrain
code/game/wp_saber.cpp:12637
↓ 16 callersFunctionWP_SaberParseParm
codemp/game/bg_saberLoad.c:2097
↓ 16 callersFunctionWP_SaberParseParms
code/game/wp_saberLoad.cpp:1989
↓ 16 callersFunctionWP_TraceSetStart
-----------------------------------------------------------------------------
codeJK2/game/g_weapon.cpp:48
↓ 16 callersFunctionZ_MemSize
codemp/rd-vanilla/tr_subs.cpp:89
↓ 16 callersFunctionbuild_string
code/client/snd_music.cpp:115
↓ 16 callersFunctionpng_reciprocal
more fixed point functions for gamma */ Calculate a reciprocal, return 0 on div-by-zero or overflow. */
lib/libpng/png.c:3378
↓ 16 callersFunctionusage
lib/jpeg-9a/djpeg.c:90
↓ 15 callersFunctionBG_G2SetBoneAngles
codeJK2/game/bg_pangles.cpp:45
↓ 15 callersFunctionBoxOnPlaneSide
================== BoxOnPlaneSide Returns 1, 2, or 1 + 2 ================== */
shared/qcommon/q_math.c:948
↓ 15 callersFunctionCAS_GetBModelSound
codeJK2/cgame/cg_ents.cpp:1757
↓ 15 callersFunctionCAS_GetBModelSound
code/cgame/cg_ents.cpp:1919
↓ 15 callersFunctionCG_UseItem
=============== CG_UseItem =============== */
codemp/cgame/cg_event.c:519
↓ 15 callersFunctionCom_Milliseconds
================ Com_Milliseconds Can be used for profiling, but will be journaled accurately ================ */
codemp/qcommon/common.cpp:944
↓ 15 callersFunctionConcatArgs
================== ConcatArgs ================== */
codemp/game/g_cmds.c:129
↓ 15 callersMethodDist2
code/Ravl/CVec.h:186
↓ 15 callersFunctionFS_ReadFile
============ FS_ReadFile Filename are relative to the quake search path a null buffer will just return the file length without loading ============ *
code/qcommon/files.cpp:1750
↓ 15 callersFunctionFX_AddPrimitive
------------------------- FX_AddPrimitive Note - in the editor, this function may change *pEffect to NULL, indicating that all effects are being stop
codeJK2/cgame/FxUtil.cpp:370
↓ 15 callersFunctionGEntity_UseFunc
code/game/g_functions.cpp:243
↓ 15 callersFunctionG_ClearLOS
Position to position
codeJK2/game/NPC_senses.cpp:763
↓ 15 callersFunctionG_DoDismemberment
code/game/g_combat.cpp:2330
↓ 15 callersFunctionG_NewString
============= G_NewString Builds a copy of the string, translating \n to real linefeeds so message texts can be multi-line ============= */
codemp/game/g_spawn.c:741
↓ 15 callersMethodGetPointSize
code/rd-common/tr_font.cpp:267
↓ 15 callersMethodIsFinite
/////////////////////////////////////////////////////////////////////////////////// Make Sure Entire Vector Has Valid Numbers ////////////////////////
code/Ravl/CVec.cpp:419
↓ 15 callersFunctionItemParse_asset_model_go
=============== ItemParse_asset_model asset_model <string> =============== */
codemp/ui/ui_shared.c:7080
↓ 15 callersFunctionMSG_WriteShort
codemp/qcommon/msg.cpp:314
↓ 15 callersFunctionMusic_Parse_Error
some sort of error in the music data... only use during parse, not run-time use, and bear in mid that data is zapped after error message, so exit any
code/client/snd_music.cpp:138
↓ 15 callersFunctionNET_StringToAdr
============= NET_StringToAdr Traps "localhost" for loopback, passes everything else to system ============= */
codemp/qcommon/net_chan.cpp:647
↓ 15 callersFunctionNPC_AimAdjust
codeJK2/game/NPC_combat.cpp:2923
↓ 15 callersFunctionNPC_AimAdjust
codemp/game/NPC_combat.c:3058
↓ 15 callersFunctionPC_ReadSourceToken
end of the function PC_FreeToken ============================================================================ Parameter: - Returns: - Changes
codemp/botlib/l_precomp.cpp:313
↓ 15 callersFunctionPInUse
codeJK2/game/g_main.cpp:77
↓ 15 callersFunctionPInUse
code/game/g_main.cpp:93
↓ 15 callersFunctionPM_SaberInParry
codemp/game/bg_panimate.c:1176
↓ 15 callersFunctionRE_Blit
leave the UV stuff in for now as comments in case I ever need to do some sneaky stuff, but for now...
code/rd-vanilla/tr_draw.cpp:412
↓ 15 callersFunctionR_IssuePendingRenderCommands
==================== R_IssuePendingRenderCommands Issue any pending commands and wait for them to complete. ==================== */
codemp/rd-vanilla/tr_cmds.cpp:122
↓ 15 callersFunctionStripDoubleQuotes
end of the function PS_NextWhiteSpaceChar ============================================================================ Parameter: - Returns: -
codemp/botlib/l_script.cpp:1126
↓ 15 callersFunctionValidAnimFileIndex
codeJK2/cgame/cg_players.cpp:568
↓ 15 callersFunctionWP_ForcePowerStart
codeJK2/game/wp_saber.cpp:7638
↓ 15 callersFunctionWP_MissileTargetHint
code/game/g_weapon.cpp:251
↓ 15 callersFunctionWRITE_2BYTES
=============== WRITE_2BYTES =============== */
codemp/client/cl_avi.cpp:118
↓ 15 callersMethodconstruct
code/Ratl/ratl_common.h:1057
↓ 15 callersFunctionemit_marker
lib/jpeg-9a/jcmarker.c:123
↓ 15 callersMethodempty
/////////////////////////////////////////////////////////////////////////////////// Checks If There Are Any Values At All In This Bit Field (Same as o
codemp/Ratl/bits_vs.h:118
↓ 15 callersMethodend
shared/qcommon/safe/files.h:82
↓ 15 callersMethodfree
/////////////////////////////////////////////////////////////////////////////// The Deallocator //////////////////////////////////////////////////////
code/Ratl/pool_vs.h:263
↓ 15 callersMethodis_used
code/Ratl/pool_vs.h:494
↓ 15 callersFunctionsvtoi
shared/qcommon/safe/string.cpp:54
↓ 14 callersFunctionAAS_LoadAASLump
AASFILEDEBUG =========================================================================== allocate memory and read a lump of a AAS file Parameter:
codemp/botlib/be_aas_file.cpp:295
↓ 14 callersFunctionAAS_WriteAASLump
codemp/botlib/be_aas_file.cpp:503
↓ 14 callersFunctionAI_GroupUpdateSquadstates
codeJK2/game/AI_Utils.cpp:689
↓ 14 callersFunctionAI_GroupUpdateSquadstates
codemp/game/NPC_AI_Utils.c:705
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