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Functions22,519 in github.com/JACoders/OpenJK

↓ 14 callersFunctionActivate
0 - amount of splashKnockback, 100% at a distance of 0, 0% at a distance = splashRadius ==============================================================
code/qcommon/q_shared.h:1094
↓ 14 callersMethodAddHandle
codemp/client/FxScheduler.h:85
↓ 14 callersFunctionAdd_Ammo
codemp/game/g_items.c:2146
↓ 14 callersFunctionBG_GetItemIndexByTag
codemp/game/bg_misc.c:1944
↓ 14 callersFunctionBotChatStateFromHandle
======================================================================== Parameter: - Returns: - Changes Globals: - =========================
codemp/botlib/be_ai_chat.cpp:224
↓ 14 callersFunctionCG_DrawEdge
codeJK2/cgame/cg_main.cpp:1905
↓ 14 callersFunctionCG_Printf
codeJK2/cgame/cg_main.cpp:528
↓ 14 callersFunctionCL_AddReliableCommand
====================== CL_AddReliableCommand The given command will be transmitted to the server, and is gauranteed to not have future usercmd_t exec
codemp/client/cl_main.cpp:163
↓ 14 callersFunctionCmd_TokenizeString
============ Cmd_TokenizeString ============ */
codemp/qcommon/cmd.cpp:622
↓ 14 callersFunctionCvar_FreeString
If the string came from the memory pool, don't really free it. The entire memory pool will be wiped during the next level load.
code/qcommon/cvar.cpp:48
↓ 14 callersFunctionFS_FOpenFileWrite
=========== FS_FOpenFileWrite =========== */
codemp/qcommon/files.cpp:1050
↓ 14 callersFunctionG2_ConstructGhoulSkeleton
============== G2_ConstructGhoulSkeleton - builds a complete skeleton for all ghoul models in a CGhoul2Info_v class - using LOD 0 ============== */
code/rd-vanilla/tr_ghoul2.cpp:2720
↓ 14 callersFunctionG2_Set_Bone_Anim_No_BS
codemp/rd-dedicated/G2_bones.cpp:1539
↓ 14 callersFunctionG2_Set_Bone_Anim_No_BS
codemp/rd-vanilla/G2_bones.cpp:1538
↓ 14 callersFunctionG2_Set_Bone_Anim_No_BS
code/rd-vanilla/G2_bones.cpp:1427
↓ 14 callersFunctionGL_SelectTexture
** GL_SelectTexture */
code/rd-vanilla/tr_backend.cpp:83
↓ 14 callersFunctionG_BoneOrientationsForClass
code/game/g_client.cpp:1016
↓ 14 callersFunctionG_GetBoltPosition
codemp/game/NPC_utils.c:1723
↓ 14 callersFunctionG_SaberLockAnim
codemp/game/w_saber.c:1083
↓ 14 callersFunctionG_SaberLockAnim
code/game/wp_saber.cpp:2952
↓ 14 callersMethodGetName
codemp/qcommon/cm_local.h:83
↓ 14 callersFunctionGetToken
Skips whitespace (including lineBreaks, if desired) & comments, then reads one token. A token can be: - a string ("" delimited; ignores readToEOL) - w
codeJK2/game/genericparser2.cpp:109
↓ 14 callersFunctionGetToken
codemp/qcommon/GenericParser2.cpp:31
↓ 14 callersMethodGetToken
codeJK2/icarus/Tokenizer.cpp:1613
↓ 14 callersMethodGetToken
codemp/icarus/Tokenizer.cpp:1621
↓ 14 callersMethodGetType
codeJK2/icarus/Tokenizer.cpp:873
↓ 14 callersMethodGetType
codemp/icarus/Tokenizer.cpp:881
↓ 14 callersMethodInitialize
/////////////////////////////////////////////////////////////////////////////// Initialize - Will setup default values for all data //////////////////
code/rd-vanilla/tr_WorldEffects.cpp:328
↓ 14 callersFunctionLibVar
end of the function LibVarGetValue =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/l_libvar.cpp:195
↓ 14 callersFunctionMSG_ReadByte
codemp/qcommon/msg.cpp:417
↓ 14 callersFunctionMenu_GetMatchingItemByNumber
codemp/ui/ui_shared.c:926
↓ 14 callersFunctionMenu_ItemsMatchingGroup
codemp/ui/ui_shared.c:909
↓ 14 callersFunctionNET_AdrToString
code/qcommon/net_chan.cpp:401
↓ 14 callersFunctionNPC_CheckAlertEvents
codeJK2/game/NPC_senses.cpp:552
↓ 14 callersFunctionNPC_CheckAlertEvents
codemp/game/NPC_senses.c:554
↓ 14 callersFunctionNPC_CheckEnemy
codemp/game/NPC_combat.c:1861
↓ 14 callersFunctionNPC_SetMoveGoal
codeJK2/game/g_nav.cpp:101
↓ 14 callersFunctionNPC_SetMoveGoal
codemp/game/g_nav.c:134
↓ 14 callersFunctionPM_AddEventWithParm
codemp/game/bg_pmove.c:886
↓ 14 callersFunctionPM_InCartwheel
code/game/bg_panimate.cpp:6757
↓ 14 callersFunctionPM_SaberInTransitionAny
code/game/bg_panimate.cpp:1386
↓ 14 callersFunctionParseVector
=============== ParseVector =============== */
codemp/rd-vanilla/tr_shader.cpp:207
↓ 14 callersMethodPutBackToken
codeJK2/icarus/Tokenizer.cpp:1556
↓ 14 callersMethodPutBackToken
codemp/icarus/Tokenizer.cpp:1564
↓ 14 callersFunctionQ_StripColor
================== Q_StripColor Strips coloured strings in-place using multiple passes: "fgs^^56fds" -> "fgs^6fds" -> "fgsfds" This function modifie
shared/qcommon/q_string.c:302
↓ 14 callersFunctionQ_strrchr
shared/qcommon/q_string.c:81
↓ 14 callersFunctionR_AddDrawSurf
================= R_AddDrawSurf ================= */
codemp/rd-vanilla/tr_main.cpp:1094
↓ 14 callersFunctionR_FindImageFile
=============== R_FindImageFile Finds or loads the given image. Returns NULL if it fails, not a default image. ============== */
code/rd-vanilla/tr_image.cpp:1066
↓ 14 callersFunctionRag_Trace
codemp/rd-vanilla/G2_bones.cpp:2693
↓ 14 callersFunctionRag_Trace
code/rd-vanilla/G2_bones.cpp:2674
↓ 14 callersFunctionRotateAroundDirection
shared/qcommon/q_math.c:599
↓ 14 callersFunctionRound
codemp/qcommon/qcommon.h:1050
↓ 14 callersFunctionSafeFS_Write
=============== SafeFS_Write =============== */
codemp/client/cl_avi.cpp:82
↓ 14 callersMethodSetFlags
codeJK2/cgame/FxPrimitives.h:149
↓ 14 callersMethodSetRGBEnd
codeJK2/cgame/FxPrimitives.h:240
↓ 14 callersMethodSetRGBStart
codeJK2/cgame/FxPrimitives.h:239
↓ 14 callersFunctionTIMER_Start
codemp/game/g_timer.c:308
↓ 14 callersFunctionWP_SabersCheckLock2
codeJK2/game/wp_saber.cpp:1863
↓ 14 callersMethodfull
/////////////////////////////////////////////////////////////////////////////// Have Any Objects Have Been Added To This Vector? /////////////////////
codemp/Ratl/vector_vs.h:125
↓ 14 callersFunctionpng_chunk_report
(png_ptr, message, (colorspace != NULL)
lib/libpng/png.c:1817
↓ 14 callersFunctionpng_rtran_ok
Is it OK to set a transformation now? Only if png_start_read_image or * png_read_update_info have not been called. It is not necessary for the IHDR
lib/libpng/pngrtran.c:97
↓ 14 callersMethodpush_back
codeJK2/game/ghoul2_shared.h:362
↓ 14 callersFunctionunz64local_getByte
lib/minizip/unzip.c:219
↓ 14 callersFunctionyuv_to_rgb
codemp/client/cl_cin.cpp:583
↓ 14 callersFunctionyuv_to_rgb
code/client/cl_cin.cpp:587
↓ 14 callersFunctionyuv_to_rgb24
* * Function: * * Description: * ******************************************************************************/
codemp/client/cl_cin.cpp:614
↓ 14 callersFunctionyuv_to_rgb24
code/client/cl_cin.cpp:619
↓ 13 callersFunctionAAS_AreaJumpPad
end of the function AAS_AreaLadder =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_aas_reach.cpp:738
↓ 13 callersFunctionAAS_Trace
BSP_DEBUG =========================================================================== traces axial boxes of any size through the world Parameter:
codemp/botlib/be_aas_bspq3.cpp:151
↓ 13 callersFunctionAAS_UnlinkFromAreas
=========================================================================== remove the links to this entity from all areas Parameter: - Returns:
codemp/botlib/be_aas_sample.cpp:1197
↓ 13 callersFunctionBG_InGrappleMove
codemp/game/bg_panimate.c:691
↓ 13 callersFunctionBG_KickingAnim
codemp/game/bg_panimate.c:664
↓ 13 callersFunctionBG_ParseVehicleParm
codemp/game/bg_vehicleLoad.c:767
↓ 13 callersFunctionBG_ParseVehicleParm
code/game/bg_vehicleLoad.cpp:885
↓ 13 callersFunctionBG_SiegeFindThemeForTeam
====================================== Misc/utility functions ======================================
codemp/game/bg_saga.c:1369
↓ 13 callersFunctionCGCam_Shake
code/cgame/cg_camera.cpp:1356
↓ 13 callersFunctionCG_AllocLocalEntity
=================== CG_AllocLocalEntity Will allways succeed, even if it requires freeing an old active entity =================== */
codemp/cgame/cg_localents.c:81
↓ 13 callersFunctionCG_DrawBigString
codemp/cgame/cg_drawtools.c:284
↓ 13 callersFunctionCG_DrawNode
/ DEBUG STUFF ------------------------- CG_DrawNode ------------------------- */
codeJK2/cgame/cg_main.cpp:1804
↓ 13 callersFunctionCG_ForcePushBlur
code/cgame/cg_players.cpp:4159
↓ 13 callersFunctionCG_G2WeaponInstance
codemp/cgame/cg_weapons.c:2379
↓ 13 callersFunctionCL_AutoMapKey
intercept certain keys during automap mode
codemp/client/cl_input.cpp:523
↓ 13 callersFunctionCbuf_ExecuteText
============ Cbuf_ExecuteText ============ */
code/qcommon/cmd.cpp:145
↓ 13 callersFunctionChangeWeapon
codeJK2/game/NPC_combat.cpp:564
↓ 13 callersMethodClear
code/rd-vanilla/tr_WorldEffects.cpp:154
↓ 13 callersFunctionCvar_Set2
============ Cvar_Set2 ============ */
code/qcommon/cvar.cpp:575
↓ 13 callersFunctionFS_AddGameDirectory
codemp/qcommon/files.cpp:3000
↓ 13 callersFunctionFS_FilenameCompare
=========== FS_FilenameCompare Ignore case and separator char distinctions =========== */
codemp/qcommon/files.cpp:1134
↓ 13 callersFunctionField_Clear
================== Field_Clear ================== */
codemp/qcommon/common.cpp:1697
↓ 13 callersFunctionForcePowerUsableOn
codemp/game/w_force.c:543
↓ 13 callersFunctionG2_TransformModel
code/rd-vanilla/G2_misc.cpp:571
↓ 13 callersFunctionGEntity_UseFunc
codeJK2/game/g_functions.cpp:238
↓ 13 callersFunctionG_EnoughPowerForSpecialMove
FIXME: for these below funcs, maybe in the old control scheme some moves should still cost power... if so, pass in the saberMove and use a switch stat
code/game/wp_saber.cpp:4350
↓ 13 callersFunctionG_PlayDoorSound
codemp/game/g_mover.c:88
↓ 13 callersFunctionG_SkinIndex
code/game/g_utils.cpp:87
↓ 13 callersFunctionG_SoundIndexOnEnt
code/game/g_utils.cpp:283
↓ 13 callersMethodGetData
Get ID member variables
codeJK2/icarus/blockstream.h:78
↓ 13 callersMethodGetData
Get ID member variables
codemp/icarus/blockstream.h:76
↓ 13 callersMethodGetData
Get ID member variables
code/icarus/blockstream.h:62
↓ 13 callersMethodInitialize
/////////////////////////////////////////////////////////////////////////////// Initialize - Will setup default values for all data //////////////////
codemp/rd-vanilla/tr_WorldEffects.cpp:300
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