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Functions22,519 in github.com/JACoders/OpenJK

↓ 19 callersFunctionPM_InRoll
codeJK2/game/bg_pmove.cpp:3925
↓ 19 callersFunctionPM_SaberInBrokenParry
code/game/bg_panimate.cpp:1414
↓ 19 callersFunctionPM_SuperBreakLoseAnim
code/game/bg_panimate.cpp:7028
↓ 19 callersMethodProfilePrint
code/Ratl/ratl.cpp:91
↓ 19 callersFunctionSourceWarning
end of the function SourceError =========================================================================== Parameter: - Returns: - Changes Gl
codemp/botlib/l_precomp.cpp:161
↓ 19 callersFunctionUI_DrawHandlePic
codemp/ui/ui_atoms.c:119
↓ 19 callersFunctionWRITE_STRING
=============== WRITE_STRING =============== */
codemp/client/cl_avi.cpp:93
↓ 19 callersFunctionWeaponThink
static void WeaponThink( qboolean inCombat ) FIXME makes this so there's a delay from event that caused us to check to actually doing it Added: hack
codeJK2/game/NPC_combat.cpp:976
↓ 19 callersFunctionpng_image_error
lib/libpng/png.c:4482
↓ 19 callersFunctionpng_push_have_row
lib/libpng/pngpread.c:1122
↓ 19 callersFunctionpng_read_push_finish_row
lib/libpng/pngpread.c:1045
↓ 19 callersFunctionpng_write_complete_chunk
Write a PNG chunk all at once. The type is an array of ASCII characters * representing the chunk name. The array must be at least 4 bytes in * len
lib/libpng/pngwutil.c:175
↓ 18 callersFunctionAAS_Error
=========================================================================== Parameter: - Returns: - Changes Globals: - ======================
codemp/botlib/be_aas_main.cpp:62
↓ 18 callersFunctionBG_UnrestrainedPitchRoll
codemp/game/bg_pmove.c:7808
↓ 18 callersFunctionCG_RegisterWeapon
================= CG_RegisterWeapon The server says this item is used on this level ================= */
code/cgame/cg_weapons.cpp:48
↓ 18 callersFunctionCG_TestLine
codemp/cgame/cg_effects.c:184
↓ 18 callersFunctionCOM_DefaultExtension
================== COM_DefaultExtension ================== */
code/qcommon/q_shared.cpp:109
↓ 18 callersFunctionCopyString
======================== CopyString NOTE: never write over the memory CopyString returns because memory from a memstatic_t might be returned =====
codemp/qcommon/z_memman_pc.cpp:637
↓ 18 callersMethodEnd
codemp/qcommon/timing.h:49
↓ 18 callersFunctionFS_AssertInitialised
code/qcommon/files.cpp:298
↓ 18 callersFunctionFS_ReadFile
============ FS_ReadFile Filename are relative to the quake search path a null buffer will just return the file length without loading ============ *
codemp/qcommon/files.cpp:1929
↓ 18 callersFunctionG2API_GetTime
codemp/rd-vanilla/G2_API.cpp:176
↓ 18 callersFunctionG_ClearViewEntity
codeJK2/game/g_active.cpp:166
↓ 18 callersFunctionG_RadiusDamage
============ G_RadiusDamage ============ */
codemp/game/g_combat.c:5615
↓ 18 callersMethodGetBlockID
codeJK2/icarus/blockstream.h:147
↓ 18 callersMethodGetBlockID
codemp/icarus/blockstream.h:155
↓ 18 callersMethodGetBlockID
code/icarus/blockstream.h:150
↓ 18 callersMethodGetEdge
codeJK2/game/g_navigator.cpp:215
↓ 18 callersMethodGetEdge
codemp/server/NPCNav/navigator.cpp:244
↓ 18 callersFunctionGetTime
codemp/server/NPCNav/navigator.cpp:65
↓ 18 callersFunctionInFOV
codeJK2/game/NPC_senses.cpp:135
↓ 18 callersFunctionKey_SetCatcher
==================== Key_SetCatcher ==================== */
codemp/client/cl_keys.cpp:1494
↓ 18 callersFunctionMenus_CloseAll
=============== Menus_CloseAll =============== */
code/ui/ui_shared.cpp:5839
↓ 18 callersFunctionNPC_BehaviorSet_Default
codeJK2/game/NPC.cpp:1220
↓ 18 callersFunctionNPC_BehaviorSet_Default
codemp/game/NPC.c:907
↓ 18 callersFunctionNPC_ChangeWeapon
code/game/NPC_combat.cpp:1025
↓ 18 callersFunctionNPC_CheckEnemyExt
codemp/game/NPC_utils.c:1484
↓ 18 callersFunctionNPC_CheckEnemyExt
code/game/NPC_utils.cpp:1312
↓ 18 callersFunctionPM_FlippingAnim
codeJK2/game/bg_pmove.cpp:4075
↓ 18 callersFunctionPM_SaberInBrokenParry
codeJK2/game/bg_panimate.cpp:678
↓ 18 callersMethodSetAlphaParm
code/cgame/FxPrimitives.h:338
↓ 18 callersFunctionSetClientViewAngle
================== SetClientViewAngle ================== */
codeJK2/game/g_client.cpp:331
↓ 18 callersMethodSetSizeParm
code/cgame/FxPrimitives.h:244
↓ 18 callersFunctionSetTeam
codemp/game/g_cmds.c:637
↓ 18 callersFunctionTIMER_Get
code/game/G_Timer.cpp:349
↓ 18 callersFunctionTIMER_Remove
------------------------- TIMER_Remove Utility to get rid of any timer ------------------------- */
code/game/G_Timer.cpp:428
↓ 18 callersFunctionText_PaintCenter
codemp/ui/ui_main.c:10236
↓ 18 callersFunctionpng_gamma_significant
This is the shared test on whether a gamma value is 'significant' - whether * it is worth doing gamma correction. */
lib/libpng/png.c:3399
↓ 18 callersFunctionpng_safecat
Utility to safely appends strings to a buffer. This never errors out so * error checking is not required in the caller. */
lib/libpng/pngerror.c:111
↓ 18 callersMethodset_red
code/Ratl/map_vs.h:104
↓ 17 callersFunctionActive
code/qcommon/q_shared.h:1124
↓ 17 callersFunctionAngleMod
shared/qcommon/q_math.c:499
↓ 17 callersFunctionAxisClear
shared/qcommon/q_math.c:992
↓ 17 callersFunctionBG_AnimLength
============= BG_AnimLength Get the "length" of an anim given the local anim index (which skeleton) and anim number. Obviously does not take things l
codemp/game/bg_panimate.c:1592
↓ 17 callersFunctionBG_FlippingAnim
codemp/game/bg_panimate.c:452
↓ 17 callersFunctionBG_InSpecialJump
codemp/game/bg_panimate.c:90
↓ 17 callersFunctionBotCheckBlocked
end of the function Intersection =========================================================================== Parameter: - Returns: - Changes Glo
codemp/botlib/be_ai_move.cpp:1286
↓ 17 callersFunctionCG_ChangeWeapon
void CG_ChangeWeapon( int num ) Meant to be called from the normal game, so checks the game-side weapon inventory data */
code/cgame/cg_weapons.cpp:2468
↓ 17 callersFunctionCG_FillRect
================ CG_FillRect Coordinates are 640*480 virtual values ================= */
code/cgame/cg_drawtools.cpp:70
↓ 17 callersFunctionCG_RegisterWeapon
================= CG_RegisterWeapon The server says this item is used on this level ================= */
codeJK2/cgame/cg_weapons.cpp:47
↓ 17 callersFunctionCOM_DefaultExtension
================== COM_DefaultExtension ================== */
codemp/qcommon/q_shared.c:153
↓ 17 callersFunctionCbuf_AddText
============ Cbuf_AddText Adds command text at the end of the buffer, does NOT add a final \n ============ */
code/qcommon/cmd.cpp:92
↓ 17 callersFunctionCvar_VariableIntegerValue
============ Cvar_VariableIntegerValue ============ */
codemp/qcommon/cvar.cpp:136
↓ 17 callersFunctionFS_FOpenFileRead
code/qcommon/files.cpp:1252
↓ 17 callersFunctionFS_FreeFile
============= FS_FreeFile ============= */
codemp/qcommon/files.cpp:2042
↓ 17 callersFunctionG2_ConstructGhoulSkeleton
============== G2_ConstructGhoulSkeleton - builds a complete skeleton for all ghoul models in a CGhoul2Info_v class - using LOD 0 ============== */
codemp/rd-dedicated/tr_ghoul2.cpp:2887
↓ 17 callersFunctionG2_ConstructGhoulSkeleton
============== G2_ConstructGhoulSkeleton - builds a complete skeleton for all ghoul models in a CGhoul2Info_v class - using LOD 0 ============== */
codemp/rd-vanilla/tr_ghoul2.cpp:3395
↓ 17 callersFunctionG2_Find_Bone
Given a bone name, see if that bone is already in our bone list - note the model_t pointer that gets passed in here MUST point at the gla file, not th
codemp/rd-dedicated/G2_bones.cpp:48
↓ 17 callersFunctionG2_Find_Bone
Given a bone name, see if that bone is already in our bone list - note the model_t pointer that gets passed in here MUST point at the gla file, not th
codemp/rd-vanilla/G2_bones.cpp:47
↓ 17 callersFunctionG2_Find_Bone
Given a bone name, see if that bone is already in our bone list - note the model_t pointer that gets passed in here MUST point at the gla file, not th
code/rd-vanilla/G2_bones.cpp:56
↓ 17 callersFunctionGL_SelectTexture
** GL_SelectTexture */
codemp/rd-vanilla/tr_backend.cpp:84
↓ 17 callersFunctionG_ClearViewEntity
code/game/g_active.cpp:214
↓ 17 callersFunctionG_CreateG2AttachedWeaponModel
code/game/wp_saber.cpp:361
↓ 17 callersFunctionG_RadiusDamage
============ G_RadiusDamage ============ */
codeJK2/game/g_combat.cpp:5451
↓ 17 callersFunctionG_ScaleNetHealth
scale health down below 1024 to fit in health bits
codemp/game/g_utils.c:1116
↓ 17 callersMethodGetMember
codeJK2/icarus/BlockStream.cpp:350
↓ 17 callersMethodGetMember
codemp/icarus/BlockStream.cpp:349
↓ 17 callersMethodGetMember
code/icarus/BlockStream.cpp:348
↓ 17 callersMethodGetName
code/qcommon/cm_local.h:81
↓ 17 callersMethodGetNumEdges
codeJK2/game/g_navigator.h:103
↓ 17 callersMethodGetNumEdges
codemp/server/NPCNav/navigator.h:108
↓ 17 callersMethodGetStringValue
codeJK2/icarus/Tokenizer.cpp:883
↓ 17 callersMethodGetStringValue
codemp/icarus/Tokenizer.cpp:891
↓ 17 callersFunctionInFieldOfVision
check if said angles are within our fov
codemp/game/ai_main.c:2058
↓ 17 callersFunctionMenus_ActivateByName
codemp/ui/ui_shared.c:6610
↓ 17 callersFunctionNPC_CheckEnemy
code/game/NPC_combat.cpp:1960
↓ 17 callersFunctionOnSameTeam
code/game/g_combat.cpp:435
↓ 17 callersFunctionPC_Script_Parse
================= PC_Script_Parse ================= */
codemp/ui/ui_shared.c:584
↓ 17 callersFunctionPC_String_Parse
================= PC_String_Parse ================= */
codemp/ui/ui_shared.c:557
↓ 17 callersFunctionPM_JumpingAnim
codeJK2/game/bg_pmove.cpp:4021
↓ 17 callersFunctionPM_SaberInBounce
===================================================================
codemp/game/bg_saber.c:672
↓ 17 callersFunctionQ_isintegral
shared/qcommon/q_string.c:76
↓ 17 callersMethodRegisterShader
------------------------------------------------------
code/cgame/FxSystem.cpp:139
↓ 17 callersMethodSafeNorm
/////////////////////////////////////////////////////////////////////////////////// Safe Normalize Do Not Normalize If Length Is Too Small ///////////
code/Ravl/CVec.cpp:90
↓ 17 callersMethodSetNext
codeJK2/icarus/Tokenizer.cpp:309
↓ 17 callersMethodSetNext
codemp/icarus/Tokenizer.cpp:314
↓ 17 callersFunctionSkipBracedSection
================= SkipBracedSection The next token should be an open brace or set depth to 1 if already parsed it. Skips until a matching close brace
codemp/qcommon/q_shared.c:533
↓ 17 callersFunctionString_Alloc
codemp/ui/ui_shared.c:222
↓ 17 callersFunctionTIMER_Done2
codemp/game/g_timer.c:245
↓ 17 callersFunctionTIMER_Start
code/game/G_Timer.cpp:447
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