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github.com/JACoders/OpenJK
/ functions
Functions
22,519 in github.com/JACoders/OpenJK
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Functions
22,519
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Types & classes
2,088
↓ 22 callers
Function
Cmd_SetCommandCompletionFunc
============ Cmd_SetCommandCompletionFunc ============ */
code/qcommon/cmd.cpp:636
↓ 22 callers
Function
G2_GetVertBoneWeight
codemp/rd-common/mdx_format.h:319
↓ 22 callers
Function
G2_GetVertWeights
these are convenience functions that I can invoked in code. Do NOT change them (because this is a shared file), but if you want to copy the logic out
codemp/rd-common/mdx_format.h:305
↓ 22 callers
Function
GLimp_LogComment
==================================================================== IMPLEMENTATION SPECIFIC FUNCTIONS =============================================
code/rd-vanilla/tr_local.h:1388
↓ 22 callers
Function
G_SpawnString
codeJK2/game/g_spawn.cpp:45
↓ 22 callers
Method
GetName
codemp/icarus/Tokenizer.cpp:85
↓ 22 callers
Function
LibVarGetValue
end of the function LibVarGetString =========================================================================== Parameter: - Returns: - Change
codemp/botlib/l_libvar.cpp:175
↓ 22 callers
Function
NPC_CheckAlertEvents
code/game/NPC_senses.cpp:696
↓ 22 callers
Function
PASSFLOAT
codemp/ui/ui_syscalls.c:38
↓ 22 callers
Function
PM_FlippingAnim
code/game/bg_pmove.cpp:6877
↓ 22 callers
Function
PM_SpinningSaberAnim
code/game/bg_pmove.cpp:7022
↓ 22 callers
Function
ST_Speech
codeJK2/game/AI_Stormtrooper.cpp:153
↓ 22 callers
Function
ST_Speech
codemp/game/NPC_AI_Stormtrooper.c:144
↓ 22 callers
Method
SaberDeactivate
code/qcommon/q_shared.h:1738
↓ 22 callers
Method
SetRGBParm
codemp/client/FxPrimitives.h:278
↓ 22 callers
Method
SetRGBParm
code/cgame/FxPrimitives.h:248
↓ 22 callers
Function
WP_ForcePowerStart
code/game/wp_saber.cpp:12660
↓ 22 callers
Function
WP_TraceSetStart
-----------------------------------------------------------------------------
code/game/g_weapon.cpp:91
↓ 22 callers
Function
png_save_uint_16
Place a 16-bit number into a buffer in PNG byte order. * The parameter is declared unsigned int, not png_uint_16, * just to avoid potential problems
lib/libpng/pngwutil.c:36
↓ 21 callers
Function
BG_Alloc
codemp/game/bg_misc.c:3092
↓ 21 callers
Function
CopyString
======================== CopyString NOTE: never write over the memory CopyString returns because memory from a memstatic_t might be returned =====
code/qcommon/z_memman_pc.cpp:965
↓ 21 callers
Function
Cvar_VariableString
============ Cvar_VariableString ============ */
codemp/qcommon/cvar.cpp:150
↓ 21 callers
Function
DirToByte
this isn't a real cheap function to call!
shared/qcommon/q_math.c:123
↓ 21 callers
Function
FindItemForAmmo
=============== FindItemForWeapon =============== */
codeJK2/game/bg_misc.cpp:247
↓ 21 callers
Function
FindItemForAmmo
=============== FindItemForWeapon =============== */
code/game/bg_misc.cpp:296
↓ 21 callers
Function
G_ClearLOS
Position to position
code/game/NPC_senses.cpp:929
↓ 21 callers
Function
G_RemoveWeaponModels
code/game/g_client.cpp:1811
↓ 21 callers
Function
G_TempEntity
================= G_TempEntity Spawns an event entity that will be auto-removed The origin will be snapped to save net bandwidth, so care must be tak
code/game/g_utils.cpp:1005
↓ 21 callers
Function
GetAnglesForDirection
shared/qcommon/q_math.c:664
↓ 21 callers
Function
GetClearedHunkMemory
codemp/botlib/l_memory.cpp:188
↓ 21 callers
Function
NPC_SetMoveGoal
code/game/g_nav.cpp:51
↓ 21 callers
Function
PC_CheckTokenString
end of the function PC_ExpectAnyToken ============================================================================ Parameter: - Returns: - Cha
codemp/botlib/l_precomp.cpp:2961
↓ 21 callers
Function
PM_InRoll
code/game/bg_pmove.cpp:6703
↓ 21 callers
Function
PM_SaberInBrokenParry
codemp/game/bg_saber.c:1492
↓ 21 callers
Function
PM_SwimmingAnim
code/game/bg_pmove.cpp:6992
↓ 21 callers
Function
SV_DropClient
===================== SV_DropClient Called when the player is totally leaving the server, either willingly or unwillingly. This is NOT called if the
codemp/server/sv_client.cpp:369
↓ 21 callers
Method
ScaleAdd
code/Ravl/CVec.h:246
↓ 21 callers
Function
SetClientViewAngle
================== SetClientViewAngle ================== */
codemp/game/g_client.c:1171
↓ 21 callers
Function
TIMER_Done2
code/game/G_Timer.cpp:389
↓ 21 callers
Function
VectorSet2
shared/qcommon/q_math.c:1050
↓ 21 callers
Function
WP_ForcePowerStop
codeJK2/game/wp_saber.cpp:7766
↓ 21 callers
Function
gz_error
Create an error message in allocated memory and set state->err and state->msg accordingly. Free any previous error message already there. Do n
lib/zlib/gzlib.c:575
↓ 21 callers
Function
load
------------- get n bits from bitstream -------------*/
codemp/mp3code/cup.c:191
↓ 21 callers
Function
load
------------- get n bits from bitstream -------------*/
code/mp3code/cup.c:190
↓ 21 callers
Function
png_write_chunk_data
Write the data of a PNG chunk started with png_write_chunk_header(). * Note that multiple calls to this function are allowed, and that the * sum of
lib/libpng/pngwutil.c:126
↓ 20 callers
Function
AAS_AreaGrounded
end of the function AAS_AreaSlime =========================================================================== returns qtrue if the area contains groun
codemp/botlib/be_aas_reach.cpp:717
↓ 20 callers
Function
AAS_AreaReachability
end of the function AAS_FreeReachability =========================================================================== returns qtrue if the area has rea
codemp/botlib/be_aas_reach.cpp:527
↓ 20 callers
Function
AddPointToBounds
shared/qcommon/q_math.c:886
↓ 20 callers
Function
AnglesSubtract
shared/qcommon/q_math.c:493
↓ 20 callers
Function
BG_SaberInSpecialAttack
codemp/game/bg_panimate.c:606
↓ 20 callers
Function
BotGoalStateFromHandle
======================================================================== Parameter: - Returns: - Changes Globals: - =========================
codemp/botlib/be_ai_goal.cpp:208
↓ 20 callers
Function
CG_LoadingString
====================== CG_LoadingString ====================== */
code/cgame/cg_main.cpp:654
↓ 20 callers
Function
CL_KeyState
=============== CL_KeyState Returns the fraction of the frame that the key was down =============== */
codemp/client/cl_input.cpp:480
↓ 20 callers
Function
ChangeWeapon
code/game/NPC_combat.cpp:683
↓ 20 callers
Function
Cvar_Register
===================== Cvar_Register basically a slightly modified Cvar_Get for the interpreted modules ===================== */
code/qcommon/cvar.cpp:1283
↓ 20 callers
Function
GLimp_LogComment
codemp/rd-vanilla/tr_local.h:1416
↓ 20 callers
Function
G_CreateG2AttachedWeaponModel
codeJK2/game/wp_saber.cpp:265
↓ 20 callers
Function
G_PlayEffect
============= G_PlayEffect ============= */
codemp/game/g_utils.c:1254
↓ 20 callers
Function
G_StartMatrixEffect
code/game/g_combat.cpp:806
↓ 20 callers
Method
GetNext
codemp/qcommon/cm_local.h:84
↓ 20 callers
Function
InFront
codeJK2/game/NPC_senses.cpp:108
↓ 20 callers
Method
IsValid
code/game/ghoul2_shared.h:710
↓ 20 callers
Function
Jedi_Aggression
========================================================================================== AGGRESSION ================================================
codemp/game/NPC_AI_Jedi.c:868
↓ 20 callers
Function
MSG_ReadLong
code/qcommon/msg.cpp:321
↓ 20 callers
Function
Menu_SetFeederSelection
codemp/ui/ui_shared.c:6574
↓ 20 callers
Function
Menus_ActivateByName
code/ui/ui_shared.cpp:5359
↓ 20 callers
Function
Menus_FindByName
codemp/ui/ui_shared.c:1382
↓ 20 callers
Function
NET_CompareAdr
codemp/qcommon/net_chan.cpp:468
↓ 20 callers
Function
PASSFLOAT
codemp/game/g_syscalls.c:37
↓ 20 callers
Function
PC_Script_Parse
================= PC_Script_Parse ================= */
code/ui/ui_shared.cpp:288
↓ 20 callers
Function
PM_SpinningSaberAnim
codeJK2/game/bg_pmove.cpp:4184
↓ 20 callers
Function
PM_SuperBreakWinAnim
code/game/bg_panimate.cpp:7056
↓ 20 callers
Function
PM_WalkingAnim
code/game/bg_pmove.cpp:6927
↓ 20 callers
Function
PerpendicularVector
** assumes "src" is normalized */
shared/qcommon/q_math.c:1352
↓ 20 callers
Function
Q3_DebugPrint
------------------------- Q3_DebugPrint ------------------------- */
codemp/icarus/Q3_Interface.cpp:656
↓ 20 callers
Method
SetAlphaParm
codemp/client/FxPrimitives.h:355
↓ 20 callers
Method
SetOrigin1
codemp/client/FxPrimitives.h:175
↓ 20 callers
Method
SetSizeParm
codemp/client/FxPrimitives.h:273
↓ 20 callers
Function
Sys_ListFiles
shared/sys/sys_unix.cpp:248
↓ 20 callers
Function
Sys_MilliSeconds
=========================================================================== Parameter: - Returns: - Changes Globals: - ======================
codemp/botlib/be_interface.cpp:82
↓ 20 callers
Function
UI_TeamIndexFromName
codemp/ui/ui_main.c:1641
↓ 20 callers
Function
WeaponThink
static void WeaponThink( qboolean inCombat ) FIXME makes this so there's a delay from event that caused us to check to actually doing it Added: hacks
codemp/game/NPC_combat.c:1052
↓ 20 callers
Method
Write
code/icarus/BlockStream.cpp:263
↓ 20 callers
Function
zmemcpy
(dest, source, len)
lib/zlib/zutil.c:152
↓ 19 callers
Function
AAS_AreaSwim
end of the function AAS_AreaCrouch =========================================================================== returns qtrue if it is possible to swim
codemp/botlib/be_aas_reach.cpp:673
↓ 19 callers
Function
BG_SaberInAttack
codemp/game/bg_panimate.c:246
↓ 19 callers
Function
BG_SabersOff
codemp/game/bg_pmove.c:223
↓ 19 callers
Function
FS_IsExt
codemp/qcommon/files.cpp:1171
↓ 19 callers
Function
G_GetSelfForPlayerCmd
code/game/g_svcmds.cpp:167
↓ 19 callers
Method
GetBlock
codeJK2/icarus/taskmanager.h:65
↓ 19 callers
Method
GetBlock
codemp/icarus/taskmanager.h:67
↓ 19 callers
Method
GetBlock
code/icarus/taskmanager.h:62
↓ 19 callers
Method
GetNext
codemp/client/FxPrimitives.h:164
↓ 19 callers
Function
Jedi_Aggression
========================================================================================== AGGRESSION ================================================
code/game/AI_Jedi.cpp:638
↓ 19 callers
Function
MSG_WriteLong
code/qcommon/msg.cpp:246
↓ 19 callers
Function
NPC_FindCombatPoint
code/game/NPC_combat.cpp:2721
↓ 19 callers
Function
NPC_ValidEnemy
code/game/NPC_utils.cpp:1047
↓ 19 callers
Function
PC_ExpectAnyToken
end of the function PC_ExpectTokenType ============================================================================ Parameter: - Returns: - Ch
codemp/botlib/l_precomp.cpp:2943
↓ 19 callers
Function
PC_ReadToken
QUAKEC ============================================================================ Parameter: - Returns: - Changes Globals: - ==============
codemp/botlib/l_precomp.cpp:2771
↓ 19 callers
Function
PM_InKnockDown
codemp/game/bg_panimate.c:1235
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