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Functions22,519 in github.com/JACoders/OpenJK

↓ 27 callersMethodWriteBlock
codeJK2/icarus/BlockStream.cpp:567
↓ 27 callersMethodWriteBlock
codemp/icarus/BlockStream.cpp:566
↓ 27 callersFunctionback_bf
------------------------------------------------------------*/
codemp/mp3code/cdct.c:71
↓ 27 callersFunctionback_bf
------------------------------------------------------------*/
code/mp3code/cdct.c:71
↓ 27 callersFunctionforward_bf
------------------------------------------------------------*/
codemp/mp3code/cdct.c:51
↓ 27 callersFunctionforward_bf
------------------------------------------------------------*/
code/mp3code/cdct.c:51
↓ 27 callersMethodfull
/////////////////////////////////////////////////////////////////////////////// Is This Map Filled? //////////////////////////////////////////////////
code/Ratl/map_vs.h:743
↓ 26 callersFunctionCG_Trace
================ CG_Trace ================ */
codemp/cgame/cg_predict.c:373
↓ 26 callersFunctionCG_TryPlayCustomSound
codemp/cgame/cg_event.c:1012
↓ 26 callersFunctionCreateMissile
-----------------------------------------------------------------------------
codemp/game/g_missile.c:297
↓ 26 callersFunctionFS_Write
================= FS_Write Properly handles partial writes ================= */
code/qcommon/files.cpp:1534
↓ 26 callersFunctionG2API_GetTime
code/rd-vanilla/G2_API.cpp:325
↓ 26 callersFunctionG2_GetVertBoneIndex
codemp/rd-common/mdx_format.h:312
↓ 26 callersFunctionG_ClearEnemy
codeJK2/game/NPC_combat.cpp:47
↓ 26 callersFunctionG_StopEffect
code/game/g_utils.cpp:237
↓ 26 callersMethodInit
codemp/icarus/Tokenizer.cpp:130
↓ 26 callersFunctionKey_GetCatcher
==================== Key_GetCatcher ==================== */
code/client/cl_keys.cpp:1376
↓ 26 callersFunctionPM_BGEntForNum
rww - Get a pointer to the bgEntity by the index
codemp/game/bg_pmove.c:194
↓ 26 callersFunctionPM_LockedAnim
code/game/bg_panimate.cpp:7001
↓ 26 callersFunctionPM_SaberInSpecialAttack
codeJK2/game/bg_panimate.cpp:587
↓ 26 callersFunctionPM_SetPMViewAngle
codemp/game/bg_pmove.c:1311
↓ 26 callersFunctionQ3_TaskIDSet
code/game/Q3_Interface.cpp:510
↓ 26 callersFunctionScriptError
end of the function PunctuationFromNum =========================================================================== Parameter: - Returns: - Cha
codemp/botlib/l_script.cpp:238
↓ 26 callersMethodSet
/////////////////////////////////////////////////////////////////////////////// Initializers /////////////////////////////////////////////////////////
code/Ravl/CMatrix.h:75
↓ 26 callersFunctionUpdateGoal
codeJK2/game/NPC_goal.cpp:266
↓ 26 callersMethodc_str
codeJK2/cgame/cg_credits.cpp:64
↓ 26 callersFunctionemit_2bytes
lib/jpeg-9a/jcmarker.c:132
↓ 25 callersFunctionAAS_TraceClientBBox
end of the function AAS_AreaEntityCollision =========================================================================== recursive subdivision of the l
codemp/botlib/be_aas_sample.cpp:454
↓ 25 callersFunctionBG_FindItemForWeapon
=============== BG_FindItemForWeapon =============== */
codemp/game/bg_misc.c:1813
↓ 25 callersFunctionCG_CustomSound
================ CG_CustomSound ================ */
codemp/cgame/cg_players.c:191
↓ 25 callersFunctionCom_Error
codeJK2/game/g_main.cpp:842
↓ 25 callersMethodDelete
codeJK2/icarus/Tokenizer.cpp:96
↓ 25 callersMethodDelete
codemp/icarus/Tokenizer.cpp:101
↓ 25 callersFunctionFS_Read
================= FS_Read Properly handles partial reads ================= */
code/qcommon/files.cpp:1483
↓ 25 callersFunctionG2_Set_Bone_Angles_IK
codemp/rd-dedicated/G2_bones.cpp:4294
↓ 25 callersFunctionG2_Set_Bone_Angles_IK
codemp/rd-vanilla/G2_bones.cpp:4516
↓ 25 callersFunctionG2_Set_Bone_Angles_IK
code/rd-vanilla/G2_bones.cpp:4416
↓ 25 callersFunctionG_ClearEnemy
codemp/game/NPC_combat.c:39
↓ 25 callersFunctionG_EntitySound
============= G_EntitySound ============= */
codemp/game/g_utils.c:1399
↓ 25 callersFunctionGetPairedValue
codemp/game/ai_util.c:256
↓ 25 callersMethodGetPosition
codeJK2/game/g_navigator.h:101
↓ 25 callersMethodGetPosition
codemp/server/NPCNav/navigator.h:106
↓ 25 callersMethodInit
codeJK2/icarus/Tokenizer.cpp:125
↓ 25 callersFunctionPM_ContinueLegsAnim
codemp/game/bg_panimate.c:2588
↓ 25 callersFunctionPM_RunningAnim
code/game/bg_pmove.cpp:6948
↓ 25 callersFunctionQ3_TaskIDComplete
------------------------- void Q3_TaskIDComplete( gentity_t *ent, taskID_t taskType ) ------------------------- */
code/game/Q3_Interface.cpp:615
↓ 25 callersFunctionST_Speech
code/game/AI_Stormtrooper.cpp:206
↓ 25 callersFunctionWP_SaberBladeUseSecondBladeStyle
codemp/game/bg_saberLoad.c:227
↓ 25 callersFunctionWP_SabersCheckLock2
codemp/game/w_saber.c:1205
↓ 25 callersMethodalloc
/////////////////////////////////////////////////////////////////////////////// The Allocator returns an index ///////////////////////////////////////
code/Ratl/pool_vs.h:510
↓ 24 callersFunctionAAS_NextBSPEntity
end of the function AAS_BoxEntities =========================================================================== Parameter: - Returns: - Changes
codemp/botlib/be_aas_bspq3.cpp:256
↓ 24 callersFunctionBG_GetRootSurfNameWithVariant
codemp/game/bg_g2_utils.c:113
↓ 24 callersFunctionBG_SaberInSpecial
codemp/game/bg_panimate.c:339
↓ 24 callersFunctionG2_Set_Bone_Rag
codemp/rd-dedicated/G2_bones.cpp:1333
↓ 24 callersFunctionG2_Set_Bone_Rag
codemp/rd-vanilla/G2_bones.cpp:1332
↓ 24 callersFunctionG_MuteSound
============= G_MuteSound ============= */
codemp/game/g_utils.c:1326
↓ 24 callersFunctionG_RadiusDamage
============ G_RadiusDamage ============ */
code/game/g_combat.cpp:6850
↓ 24 callersMethodGetHandle
codemp/client/FxScheduler.h:86
↓ 24 callersFunctionHunk_Alloc
codemp/qcommon/cm_patch.cpp:77
↓ 24 callersFunctionInfo_ValueForKey
=============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. FIXME: overflow check? =
code/qcommon/q_shared.cpp:711
↓ 24 callersFunctionMSG_ReadLong
codemp/qcommon/msg.cpp:438
↓ 24 callersFunctionNPC_FaceEnemy
codeJK2/game/NPC_utils.cpp:1332
↓ 24 callersFunctionPC_UnreadSourceToken
end of the function PC_ReadSourceToken ============================================================================ Parameter: - Returns: - Ch
codemp/botlib/l_precomp.cpp:356
↓ 24 callersFunctionPM_SaberInAttack
codeJK2/game/bg_panimate.cpp:606
↓ 24 callersFunctionParseVector
=============== ParseVector =============== */
code/rd-vanilla/tr_shader.cpp:250
↓ 24 callersFunctionR_Malloc
code/rd-vanilla/tr_subs.cpp:81
↓ 24 callersMethodSetAlphaParm
codeJK2/cgame/FxPrimitives.h:326
↓ 24 callersMethodSetSizeParm
codeJK2/cgame/FxPrimitives.h:237
↓ 24 callersMethodsize
/////////////////////////////////////////////////////////////////////////////// Get The Size (The Difference Between The Push And Pop "Pointers") ////
code/Ragl/graph_vs.h:884
↓ 23 callersFunctionAAS_AllocReachability
end of the function AAS_ShutDownReachabilityHeap =========================================================================== returns a reachability li
codemp/botlib/be_aas_reach.cpp:492
↓ 23 callersFunctionBG_InRoll
codemp/game/bg_panimate.c:808
↓ 23 callersFunctionCOM_BeginParseSession
codemp/qcommon/q_shared.c:175
↓ 23 callersMethodDelete
codeJK2/icarus/Sequence.cpp:75
↓ 23 callersMethodDelete
codemp/icarus/Sequence.cpp:73
↓ 23 callersFunctionFS_FOpenFileRead
codemp/qcommon/files.cpp:1300
↓ 23 callersFunctionFree
code/qcommon/safe/memory.h:24
↓ 23 callersFunctionGetMemory
codemp/botlib/l_memory.cpp:105
↓ 23 callersFunctionMSG_WriteLong
codemp/qcommon/msg.cpp:323
↓ 23 callersFunctionMenus_CloseAll
codemp/ui/ui_shared.c:1449
↓ 23 callersFunctionNET_OutOfBandPrint
=============== NET_OutOfBandPrint Sends a text message in an out-of-band datagram ================ */
codemp/qcommon/net_chan.cpp:589
↓ 23 callersFunctionNPC_BehaviorSet_Default
code/game/NPC.cpp:1314
↓ 23 callersFunctionPM_JumpingAnim
code/game/bg_pmove.cpp:6828
↓ 23 callersFunctionQ3_TaskIDComplete
------------------------- void Q3_TaskIDComplete( gentity_t *ent, taskID_t taskType ) ------------------------- */
codeJK2/game/Q3_Interface.cpp:567
↓ 23 callersFunctionR_GetModelByHandle
** R_GetModelByHandle */
codemp/rd-dedicated/tr_model.cpp:547
↓ 23 callersFunctionRotatePointAroundVector
=============== RotatePointAroundVector From q3mme =============== */
shared/qcommon/q_math.c:576
↓ 23 callersFunctionRound
code/qcommon/qcommon.h:795
↓ 23 callersFunctionWP_ForcePowerUsable
codemp/game/w_force.c:659
↓ 23 callersFunctionWeaponThink
static void WeaponThink( qboolean inCombat ) FIXME makes this so there's a delay from event that caused us to check to actually doing it Added: hacks
code/game/NPC_combat.cpp:1188
↓ 23 callersFunctioncrc32
========================================================================= */
lib/zlib/crc32.c:204
↓ 23 callersFunctionemit_byte
lib/jpeg-9a/jcarith.c:115
↓ 23 callersFunctionpng_create_colormap_entry
NOTE: P_LINEAR values to this routine must be 16-bit, but P_FILE values must * be 8-bit. */
lib/libpng/pngread.c:1733
↓ 23 callersFunctionpng_fixed
lib/libpng/png.c:3218
↓ 23 callersMethodresize
/////////////////////////////////////////////////////////////////////////////// Resizes The Array. If New Elements Are Needed, It Uses The (value) Pa
code/Ratl/vector_vs.h:233
↓ 23 callersFunctionunz64local_getLong
lib/minizip/unzip.c:273
↓ 23 callersFunctionunz64local_getShort
lib/minizip/unzip.c:246
↓ 23 callersFunctionusage
lib/jpeg-9a/jpegtran.c:45
↓ 22 callersFunctionAxisCopy
shared/qcommon/q_math.c:1004
↓ 22 callersFunctionBG_SpinningSaberAnim
codemp/game/bg_panimate.c:498
↓ 22 callersFunctionCG_ConfigString
================= CG_ConfigString ================= */
codeJK2/cgame/cg_main.cpp:1487
↓ 22 callersFunctionClientUserinfoChanged
codemp/game/g_client.c:2109
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