Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/Illation/ETEngine
/ functions
Functions
1,651 in github.com/Illation/ETEngine
⨍
Functions
1,651
◇
Types & classes
617
Method
I_AssetPtr
Engine/source/EtCore/Content/AssetPointer.h:16
Method
I_AssetPtr
--------------------------------- I_AssetPtr::c-tor Creates a new pointer to this asset. If the first reference was created, the asset is loaded
Engine/source/EtCore/Content/AssetPointer.cpp:18
Method
I_GraphicsApiContext
init deinit --------------
Engine/source/EtRendering/GraphicsContext/GraphicsApiContext.h:29
Method
I_Tickable
--------------------------------- I_Tickable::I_Tickable Construct an I_Tickable with a priority and register it to the tick manager
Engine/source/EtCore/UpdateCycle/Tickable.cpp:22
Method
I_ViewportRenderer
Engine/source/EtRendering/GraphicsContext/ViewportRenderer.h:16
Method
IcoSphere<level>
Engine/source/EtRendering/GlobalRenderingSystems/PrimitiveRenderer.h:88
Method
Init
--------------------------------- EditorNode::Init
Engine/source/EtEditor/Layout/EditorNode.cpp:31
Method
Init
------------------------------------- ToolHierachyHandle::Init
Engine/source/EtEditor/Layout/ToolHierachyHandle.cpp:50
Method
Init
--------------------------------- FileResourceManager::Init Load the asset database from the engine and project files and link them together
Engine/source/EtEditor/Content/FileResourceManager.cpp:32
Method
Init
------------------------ AssetTypeFilter::Init if allowed types is empty every asset type is selectable
Engine/source/EtEditor/Content/AssetTypeFilter.cpp:25
Method
Init
---------------------------------------------- ResourceView::Init Link everything together - if allowed types is empty every asset type is selectable
Engine/source/EtEditor/Content/ResourceView.cpp:33
Method
Init
----------------------- ResourceBrowser::Init Tool initialization implementation
Engine/source/EtEditor/Tools/ResourceBrowser.cpp:29
Method
Init
-------------------- UnifiedScene::Init Register systems here
Engine/source/EtFramework/SceneGraph/UnifiedScene.cpp:47
Method
Init
---------------------- ComponentView::Init initialize references to all pointers
Engine/source/EtFramework/ECS/ComponentView.cpp:38
Method
Init
--------------------------------- PackageResourceManager::Init Load the asset database from raw package data, assuming the raw package contains an en
Engine/source/EtRuntime/Core/PackageResourceManager.cpp:31
Method
Init
--------------------------------- OutlineRenderer::Init
Engine/source/EtRendering/Extensions/OutlineRenderer.cpp:39
Method
Init
Engine/source/EtRendering/GlobalRenderingSystems/AtmospherePrecompute.cpp:21
Method
Init
--------------------------------- DirectionalShadowData::Init Create the render target and texture
Engine/source/EtRendering/GraphicsTypes/DirectionalShadowData.cpp:22
Method
Init
Engine/source/EtRendering/PlanetTech/Patch.cpp:18
Method
Init
Engine/source/EtRendering/PlanetTech/Triangulator.cpp:14
Method
Init
------------------------- Planet::Init
Engine/source/EtRendering/PlanetTech/Planet.cpp:24
Method
InitCamera
------------------------------------ SceneViewport::InitCamera
Engine/source/EtEditor/Tools/SceneViewport.cpp:274
Method
InitDb
--------------------------------- FileResourceManager::InitDb Initialize an individual Asset Database
Engine/source/EtEditor/Content/FileResourceManager.cpp:132
Method
InitFileListFromData
--------------------------------- MemoryPackage::InitFileListFromData Initializes the entry map
Engine/source/EtCore/FileSystem/Package/MemoryPackage.cpp:78
Method
InitInternal
--------------------------------- EditorSplitNode::InitInternal
Engine/source/EtEditor/Layout/EditorSplitNode.cpp:59
Method
InitInternal
--------------------------- SceneEditor::InitInternal create the tools and attach them to the parent frame
Engine/source/EtEditor/SceneEditor/SceneEditor.cpp:91
Method
InitUniforms
--------------------------------- ShaderAsset::InitUniforms Extract shader uniforms from a program
Engine/source/EtRendering/GraphicsTypes/Shader.cpp:454
Method
Initialize
--------------------------------- EntityIdRenderer::Initialize
Engine/source/EtEditor/Rendering/EntityIdRenderer.cpp:39
Method
Initialize
Engine/source/EtCore/Util/Logger.cpp:22
Method
Initialize
Engine/source/EtFramework/Audio/AudioManager.cpp:9
Method
Initialize
--------------------------------- ScreenshotCapture::Initialize Mount all screenshot files that are in the desired directory
Engine/source/EtFramework/Util/ScreenshotCapture.cpp:34
Method
Initialize
Engine/source/EtFramework/Physics/PhysicsWorld.cpp:19
Method
Initialize
Engine/source/EtFramework/Physics/PhysicsManager.cpp:15
Method
Initialize
Engine/source/EtRendering/Extensions/DebugRenderer.cpp:24
Method
Initialize
Engine/source/EtRendering/GlobalRenderingSystems/PrimitiveRenderer.cpp:73
Method
Initialize
Engine/source/EtRendering/GlobalRenderingSystems/LightVolume.cpp:57
Method
Initialize
Engine/source/EtRendering/SceneRendering/PostProcessingRenderer.cpp:50
Method
Initialize
Engine/source/EtRendering/SceneRendering/ScreenSpaceReflections.cpp:28
Method
Initialize
--------------------------------- ShadowRenderer::Initialize
Engine/source/EtRendering/SceneRendering/ShadowRenderer.cpp:28
Method
Initialize
--------------------------------- SpriteRenderer::Initialize
Engine/source/EtRendering/SceneRendering/SpriteRenderer.cpp:50
Method
Initialize
Engine/source/EtRendering/GraphicsTypes/FrameBuffer.cpp:40
Method
Initialize
------------------------- Atmosphere::Initialize Load parameters, precalculate look up textures...
Engine/source/EtRendering/PlanetTech/Atmosphere.cpp:49
Method
InitializeUtilities
--------------------------------- EditorApp::InitializeUtilities Initialize all the other cool stuff
Engine/source/EtEditor/EditorApp.cpp:216
Method
InputManager
ctor dtor -----------
Engine/source/EtCore/Util/InputManager.h:227
Method
Instance
Engine/source/EtCore/Content/ResourceManager.h:37
Method
Instance
--------------------------------- RenderingSystems::Instance Retrieve the singleton
Engine/source/EtRendering/GlobalRenderingSystems/GlobalRenderingSystems.cpp:50
Method
IsAbsolutePath
--------------------------------- FileUtil::GetAbsolutePath Gets the absolute path relative to the executable
Engine/source/EtCore/FileSystem/FileUtil.cpp:495
Method
IsBlockIndexValid
--------------------------------- GlContext::IsBlockIndexValid
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1528
Method
IsEnd
---------------------- ComponentView::IsEnd Whether we are upon the last entity in the range
Engine/source/EtFramework/ECS/ComponentView.cpp:62
Method
IsEngineResource
--------------------------------- FileResourceManager::IsEngineResource
Engine/source/EtEditor/Content/FileResourceManager.cpp:156
Method
IsFrustumLocked
Engine/source/EtRendering/PlanetTech/Triangulator.h:55
Method
IsInitialized
Engine/source/EtCore/Util/Logger.h:39
Method
IsLeaf
editor node interface -----------------------
Engine/source/EtEditor/Layout/EditorSplitNode.h:38
Function
IsLoaded
Engine/source/EtCore/Content/Asset.h:147
Method
IsLooping
Engine/source/EtFramework/Components/AudioSourceComponent.h:53
Method
IsToolbarTopPref
Engine/source/EtEditor/Tools/SceneViewport.h:46
Method
LightComponent
--------------------------------- LightComponent::c-tor
Engine/source/EtFramework/Components/LightComponent.cpp:41
Method
LightComponentDesc
Engine/source/EtFramework/Components/LightComponent.h:77
Method
LightControlSystem
------------------------------- LightControlSystem::c-tor
Projects/Demo/source/Runtime/LightControlSystem.cpp:19
Method
LightControlSystemView
Projects/Demo/source/Runtime/LightControlSystem.h:21
Method
LightSystem
-------------------- LightSystem::c-tor system dependencies
Engine/source/EtFramework/Systems/LightSystem.cpp:23
Method
LightSystemView
Engine/source/EtFramework/Systems/LightSystem.h:19
Method
LineVertex
Engine/source/EtRendering/Extensions/DebugRenderer.h:18
Method
ListAudioDevices
Engine/source/EtFramework/Audio/AudioManager.cpp:97
Method
LoadAssimp
--------------------------------- MeshAsset::LoadAssimp Convert assimp mesh to a CPU side MeshDataContainer
Engine/source/EtRendering/GraphicsTypes/Mesh.cpp:472
Method
LoadFileList
--------------------------------- FilePackage::LoadFileList Load all the relevant data about the files without actually loading their content
Engine/source/EtCore/FileSystem/Package/FilePackage.cpp:102
Method
LoadFnt
--------------------------------- TextureAsset::LoadFnt Loads a Sprite font from an FNT file
Engine/source/EtRendering/GraphicsTypes/SpriteFont.cpp:379
Method
LoadFromMemory
Interface ---------------------
Engine/source/EtCore/Content/Asset.h:178
Method
LoadFromMemory
Engine/source/EtCore/Content/AssetStub.cpp:33
Method
LoadFromMemory
--------------------------------------- SceneDescriptorAsset::LoadFromMemory Deserialize a scene descriptor
Engine/source/EtFramework/SceneGraph/SceneDescriptor.cpp:93
Method
LoadFromMemory
Engine/source/EtFramework/Audio/AudioData.cpp:62
Method
LoadFromMemory
--------------------------------- MaterialAsset::LoadFromMemory Load shader data from binary asset content
Engine/source/EtRendering/MaterialSystem/MaterialData.cpp:93
Method
LoadFromMemory
--------------------------------------- MaterialInstanceAsset::LoadFromMemory Load material instance data from binary asset content
Engine/source/EtRendering/MaterialSystem/MaterialInstance.cpp:82
Method
LoadFromMemory
Engine/source/EtRendering/GraphicsTypes/EnvironmentMap.cpp:74
Method
LoadFromMemory
Engine/source/EtRendering/GraphicsTypes/Mesh.cpp:444
Method
LoadFromMemory
Engine/source/EtRendering/GraphicsTypes/SpriteFont.cpp:125
Method
LoadFromMemory
Engine/source/EtRendering/GraphicsTypes/TextureData.cpp:172
Method
LoadFromMemory
Engine/source/EtRendering/GraphicsTypes/Shader.cpp:165
Method
LoadFromPackage
----------------------------- BootConfig::LoadFromPackage Configuration for engine bootup that cannot be modified by the user
Engine/source/EtFramework/Config/BootConfig.cpp:37
Method
LoadGLTF
--------------------------------- MeshAsset::LoadGLTF Convert a gltf asset to a CPU side MeshDataContainer
Engine/source/EtRendering/GraphicsTypes/Mesh.cpp:613
Method
LoadOggFile
--------------------------------- AudioAsset::LoadOggFile Read a OGG Vorbis file from binary data using STB Vorbis
Engine/source/EtFramework/Audio/AudioData.cpp:206
Method
LoadTtf
--------------------------------- TextureAsset::LoadTtf Rasterizes a ttf font into a SDF texture and generates SpriteFont data from it
Engine/source/EtRendering/GraphicsTypes/SpriteFont.cpp:159
Method
LoadWavFile
--------------------------------- AudioAsset::LoadWavFile Read a WAV file from binary data
Engine/source/EtFramework/Audio/AudioData.cpp:117
Method
Log
Engine/source/EtCore/Util/Logger.cpp:63
Method
Log
Engine/source/EtCore/Util/Logger.h:56
Method
LogGLTFVersionSupport
Engine/source/EtRendering/SceneStructure/GLTF.cpp:1213
Method
Logger
Disable default constructor and destructor
Engine/source/EtCore/Util/Logger.h:123
Method
MainFramework
Projects/Demo/source/Runtime/MainFramework.h:28
Method
MainLoop
----------------------------- AbstractFramework::MainLoop Main update entry point
Engine/source/EtRuntime/AbstractFramework.cpp:177
Method
MakeContextCurrent
Engine/source/EtFramework/Audio/AudioManager.cpp:81
Method
MakeCurrent
--------------------------------- GlfwRenderArea::QueueDraw Make the graphics APIs context current
Engine/source/EtRuntime/Rendering/GlfwRenderArea.cpp:157
Method
MakeCurrent
--------------------------------- Viewport::MakeCurrent Makes this the active viewport that openGl draws to
Engine/source/EtRendering/GraphicsContext/Viewport.cpp:267
Method
MakeData
--------------------------------------- ControledLightComponentDesc::MakeData Create a spawn component from a descriptor
Projects/Demo/source/Common/ControledLightComponent.cpp:36
Method
MakeData
--------------------------------------- CelestialBodyComponentDesc::MakeData Create a spawn component from a descriptor
Projects/Demo/source/Common/CelestialBodyComponent.cpp:38
Method
MakeData
------------------------------ SpawnComponentDesc::MakeData Create a spawn component from a descriptor
Projects/Demo/source/Common/SpawnComponent.cpp:122
Method
MakeData
--------------------------------------- PlaylistComponentDesc::MakeData
Projects/Demo/source/Common/PlaylistComponent.cpp:40
Method
MakeData
------------------------------------ SwirlyLightComponentDesc::MakeData Create a spawn component from a descriptor
Projects/Demo/source/Common/SwirlyLightComponent.cpp:45
Method
MakeData
-------------------------------------- AudioListenerComponentDesc::MakeData Create a sprite component from a descriptor
Engine/source/EtFramework/Components/AudioListenerComponent.cpp:37
Method
MakeData
------------------------------ AudioSourceCompDesc::MakeData Create an audio source component from a descriptor
Engine/source/EtFramework/Components/AudioSourceComponent.cpp:75
Method
MakeData
------------------------------ LightComponentDesc::MakeData Create a light component from a descriptor
Engine/source/EtFramework/Components/LightComponent.cpp:61
← previous
next →
901–1,000 of 1,651, ranked by callers