--------------------------- SceneEditor::InitInternal create the tools and attach them to the parent frame
| 89 | // create the tools and attach them to the parent frame |
| 90 | // |
| 91 | void SceneEditor::InitInternal() |
| 92 | { |
| 93 | m_IsShown = true; |
| 94 | for (I_SceneEditorListener* const listener : m_Listeners) |
| 95 | { |
| 96 | listener->OnShown(); |
| 97 | } |
| 98 | |
| 99 | fw::AudioManager::GetInstance()->Initialize(); |
| 100 | fw::PhysicsManager::GetInstance()->Initialize(); |
| 101 | |
| 102 | m_SceneSelection.SetScene(); |
| 103 | for (I_SceneEditorListener* const listener : m_Listeners) |
| 104 | { |
| 105 | listener->OnSceneSet(); |
| 106 | } |
| 107 | |
| 108 | fw::UnifiedScene::Instance().LoadScene(EditorConfig::GetInstance()->GetStartScene()); |
| 109 | } |
| 110 | |
| 111 | //---------------------------------------------------- |
| 112 | // SceneEditor::OnKeyEvent |
nothing calls this directly
no test coverage detected