-------------------- UnifiedScene::Init Register systems here
| 45 | // Register systems here |
| 46 | // |
| 47 | void UnifiedScene::Init() |
| 48 | { |
| 49 | // component init / deinint |
| 50 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<TransformComponent>(TransformSystem::OnComponentAdded)); |
| 51 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<TransformComponent>(TransformSystem::OnComponentRemoved)); |
| 52 | |
| 53 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<LightComponent>(LightSystem::OnComponentAdded)); |
| 54 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<LightComponent>(LightSystem::OnComponentRemoved)); |
| 55 | |
| 56 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<ModelComponent>(ModelInit::OnComponentAdded)); |
| 57 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<ModelComponent>(ModelInit::OnComponentRemoved)); |
| 58 | |
| 59 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<PlanetComponent>(PlanetInit::OnComponentAdded)); |
| 60 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<PlanetComponent>(PlanetInit::OnComponentRemoved)); |
| 61 | |
| 62 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<AtmosphereComponent>(AtmosphereInit::OnComponentAdded)); |
| 63 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<AtmosphereComponent>(AtmosphereInit::OnComponentRemoved)); |
| 64 | |
| 65 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<RigidBodyComponent>(RigidBodySystem::OnComponentAdded)); |
| 66 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<RigidBodyComponent>(RigidBodySystem::OnComponentRemoved)); |
| 67 | |
| 68 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<SpriteComponent>(SpriteComponent::OnComponentAdded)); |
| 69 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<SpriteComponent>(SpriteComponent::OnComponentRemoved)); |
| 70 | |
| 71 | m_Scene.RegisterOnComponentAdded(T_CompEventFn<AudioSourceComponent>(AudioSourceSystem::OnComponentAdded)); |
| 72 | m_Scene.RegisterOnComponentRemoved(T_CompEventFn<AudioSourceComponent>(AudioSourceSystem::OnComponentRemoved)); |
| 73 | |
| 74 | // systems - listed in roughly the order they execute in |
| 75 | m_Scene.RegisterSystem<RigidBodySystem>(); |
| 76 | m_Scene.RegisterSystem<TransformSystem::Compute>(); |
| 77 | m_Scene.RegisterSystem<AudioSourceSystem::Translate>(); |
| 78 | m_Scene.RegisterSystem<TransformSystem::Reset>(); |
| 79 | m_Scene.RegisterSystem<AudioSourceSystem::State>(); |
| 80 | m_Scene.RegisterSystem<AudioListenerSystem>(); |
| 81 | m_Scene.RegisterSystem<PlanetCameraLinkSystem>(); |
| 82 | m_Scene.RegisterSystem<LightSystem>(); |
| 83 | |
| 84 | // allow users of the framework to also register for events |
| 85 | m_EventDispatcher.Notify(E_SceneEvent::RegisterSystems, new SceneEventData(this)); |
| 86 | } |
| 87 | |
| 88 | //---------------------- |
| 89 | // UnifiedScene::OnTick |
nothing calls this directly
no outgoing calls
no test coverage detected