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Types & classes617 in github.com/Illation/ETEngine

↓ 52 callersClassHashString
------------------------ HashString Utility hash that registers its name in a database for debugging purposes and is serialized / deserialized as an
Engine/source/EtCore/Hashing/HashString.h:29
↓ 34 callersClassTestCComponent
Engine/unit_tests/ECS/EcsTestUtilities.h:35
↓ 15 callersClassTestBComponent
Engine/unit_tests/ECS/EcsTestUtilities.h:24
↓ 12 callersClassLineVertex
Engine/source/EtRendering/Extensions/DebugRenderer.h:16
↓ 7 callersClassParser
The parser manages the lifetime of the dom
Engine/source/EtCore/FileSystem/Json/JsonParser.h:12
↓ 7 callersClassTestAComponent
Engine/unit_tests/ECS/EcsTestUtilities.h:14
↓ 6 callersClassPlane
------------------------ Plane Mathematical definition for a plane
Engine/source/EtMath/Geometry.h:18
↓ 6 callersClassSphere
------------------------ Sphere Mathematical definition for a sphere
Engine/source/EtMath/Geometry.h:44
↓ 4 callersClassComponentSignature
-------------------- ComponentSignature Identifier for a component composition
Engine/source/EtFramework/ECS/ComponentSignature.h:15
↓ 4 callersClassRawComponentPtr
------------------ RawComponentPtr Type erased component data - #note: this does not copy the componentData, it just points to it, so the component d
Engine/source/EtFramework/ECS/RawComponentPointer.h:15
↓ 4 callersClassTestRefCountComp
Engine/unit_tests/ECS/EcsTestUtilities.h:56
↓ 4 callersClassiterator
Engine/source/EtFramework/ECS/ComponentRange.h:58
↓ 3 callersClassDensityProfile
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.h:23
↓ 3 callersClassLight
------------------ Light All data required to render a light
Engine/source/EtRendering/SceneStructure/Light.h:14
↓ 3 callersClassTestOverwriteComp
Engine/unit_tests/ECS/EcsTestUtilities.h:46
↓ 3 callersClassTestVertex
doc/abstract_graphics_api_example/TestRenderer.cpp:23
↓ 2 callersClassAddBuffer
Engine/source/EtFramework/ECS/EcsCommandBuffer.h:35
↓ 2 callersClassArchetypeLayer
Engine/source/EtFramework/ECS/EcsController.h:43
↓ 2 callersClassAtmosphereSettings
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.h:54
↓ 2 callersClassChunk
Engine/source/EtRendering/SceneStructure/GLTF.h:387
↓ 2 callersClassCommandlineArguments
--------------------------------- CommandlineArguments Store commandline arguments here so we can look them up later, might do more complex things wi
Engine/source/EtEditor/EditorApp.h:25
↓ 2 callersClassDensityProfileLayer
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.h:13
↓ 2 callersClassEntityData
Engine/source/EtFramework/ECS/EcsController.h:26
↓ 2 callersClassMesh
Engine/source/EtRendering/SceneStructure/GLTF.h:80
↓ 2 callersClassPackageEntry
Engine/source/EtCore/FileSystem/Package/FilePackage.h:33
↓ 1 callersClassActiveAudioListenerComponent
--------------------------------- ActiveAudioListenerComponent Tag component that marks an entity as being the active audio listener - shouldn't swit
Engine/source/EtFramework/Components/AudioListenerComponent.h:49
↓ 1 callersClassArchetypeContainer
Engine/source/EtFramework/ECS/EcsController.h:36
↓ 1 callersClassAssetType
Engine/source/EtEditor/Content/AssetTypeFilter.h:32
↓ 1 callersClassAtmosphere
Engine/source/EtRendering/PlanetTech/Planet.h:19
↓ 1 callersClassAtmosphereInstance
----------------------------- AtmosphereInstance Draw parameters for an atmosphere within a render scene
Engine/source/EtRendering/PlanetTech/Atmosphere.h:19
↓ 1 callersClassAtmosphereParameters
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.h:29
↓ 1 callersClassAudioSource3DComponent
--------------------------------- AudioSource3DComponent Component data for audio sources that should be updated relative to the entities transform (
Engine/source/EtFramework/Components/AudioSourceComponent.h:106
↓ 1 callersClassCamera
Engine/source/EtRendering/SceneStructure/GLTF.h:279
↓ 1 callersClassDirectionalShadowData
Engine/source/EtRendering/SceneRendering/ShadowRenderer.h:13
↓ 1 callersClassFILE_ACCESS_FLAGS
Engine/source/EtCore/FileSystem/Facade/FileAccessFlags.h:9
↓ 1 callersClassFreeCameraComponent
--------------------------- FreeCameraComponent describes the state of editor camera behavior
Projects/Demo/source/Runtime/FreeCamera.h:18
↓ 1 callersClassFrustumCorners
Engine/source/EtRendering/GraphicsTypes/Frustum.h:17
↓ 1 callersClassLightInstance
Engine/source/EtRendering/SceneStructure/RenderScene.h:51
↓ 1 callersClassLineMetaData
Engine/source/EtRendering/Extensions/DebugRenderer.h:22
↓ 1 callersClassMaterial
Engine/source/EtRendering/SceneStructure/GLTF.h:239
↓ 1 callersClassMaterialCollection
---------------------- MaterialCollection List of all meshes to be drawn with a particular shader
Engine/source/EtRendering/SceneStructure/MaterialCollection.h:24
↓ 1 callersClassMaterialInstance
Engine/source/EtRendering/SceneStructure/MaterialCollection.h:47
↓ 1 callersClassMeshInstance
Engine/source/EtRendering/SceneStructure/RenderScene.h:36
↓ 1 callersClassOutlineList
Engine/source/EtRendering/Extensions/OutlineExtension.h:30
↓ 1 callersClassPatchInstance
Engine/source/EtRendering/PlanetTech/Patch.h:25
↓ 1 callersClassPatchVertex
Engine/source/EtRendering/PlanetTech/Patch.h:13
↓ 1 callersClassPkgEntry
--------------------------------- PkgEntry Meta info for a package file entry
Engine/source/EtCore/FileSystem/Package/PackageDataStructure.h:50
↓ 1 callersClassPlanet
Engine/source/EtRendering/PlanetTech/Patch.h:10
↓ 1 callersClassPostProcessingSettings
--------------------------------- PostProcessingSettings Defines tuning for post processing
Engine/source/EtRendering/GraphicsTypes/PostProcessingSettings.h:16
↓ 1 callersClassQueuedFont
Engine/source/EtRendering/SceneRendering/TextRenderer.h:74
↓ 1 callersClassSprite
---------------------- Sprite Data required to draw a sprite in a scene
Engine/source/EtRendering/SceneStructure/Sprite.h:18
↓ 1 callersClassTextCache
Engine/source/EtRendering/SceneRendering/TextRenderer.h:49
↓ 1 callersClassTextVertex
Engine/source/EtRendering/SceneRendering/TextRenderer.h:34
↓ 1 callersClassTextureParameters
--------------------------------- TextureParameters Variables controlling how a the GPU shows a texture
Engine/source/EtRendering/GraphicsTypes/TextureParameters.h:14
↓ 1 callersClassTextureUnitCache
Engine/source/EtRendering/GraphicsContext/GlContextImpl.h:62
↓ 1 callersClassTickable
Engine/source/EtCore/UpdateCycle/TickManager.h:36
↓ 1 callersClassTranslate
Engine/source/EtFramework/Systems/AudioSourceSystem.h:47
↓ 1 callersClassTri
Engine/source/EtRendering/PlanetTech/Triangulator.h:21
↓ 1 callersClassUniformDescriptor
--------------------------------- UniformDescriptor access information for a uniform parameter within a parameterBlock
Engine/source/EtRendering/GraphicsContext/GraphicsTypes.h:299
↓ 1 callersClassUniformParam
--------------------------------- UniformParam access information for a uniform parameter within a parameterBlock
Engine/source/EtRendering/GraphicsTypes/ParameterBlock.h:23
↓ 1 callersClassglTFAsset
Engine/source/EtRendering/SceneStructure/GLTF.h:398
ClassAbstractFramework
---------------------------- AbstractFramework Ties various engine systems together, loads them in the correct order, and provides an interface for A
Engine/source/EtRuntime/AbstractFramework.h:29
ClassAbstractLogger
Engine/source/EtCore/Util/Logger.h:48
ClassAccessor
Engine/source/EtFramework/ECS/ComponentView.h:34
ClassAccessor
Engine/source/EtRendering/SceneStructure/GLTF.h:151
EnumAlphaMode
Engine/source/EtRendering/SceneStructure/GLTF.h:232
ClassAnimation
Engine/source/EtRendering/SceneStructure/GLTF.h:308
ClassArchetype
fwd
Engine/source/EtFramework/ECS/EcsController.h:14
ClassArchetype
fwd
Engine/source/EtFramework/ECS/System.h:14
ClassArchetype
fwd
Engine/source/EtFramework/ECS/ComponentRange.h:9
ClassArchetype
--------------- Archetype Contains a specific set of components for entities that match the given signature
Engine/source/EtFramework/ECS/Archetype.h:16
ClassArray
Engine/source/EtCore/FileSystem/Json/JsonDom.h:28
ClassAsset
Engine/source/EtCore/Content/Asset.h:170
ClassAsset
Engine/source/EtRendering/SceneStructure/GLTF.h:24
ClassAssetCache
Engine/source/EtCore/Content/AssetDatabase.h:49
ClassAssetDatabase
--------------------------------- AssetDatabase Container for all assets and package descriptors
Engine/source/EtCore/Content/AssetDatabase.h:18
ClassAssetDatabase
Engine/source/EtCore/Content/ResourceManager.h:9
ClassAssetPtr
Engine/source/EtCore/Content/AssetPointer.h:56
ClassAssetTypeFilter
--------------------------------------- AssetTypeFilter Menu that lets you select asset types
Engine/source/EtEditor/Content/AssetTypeFilter.h:28
ClassAssetWidget
--------------- AssetWidget Display a thumbnail of an asset
Engine/source/EtEditor/Content/AssetWidget.h:20
ClassAtmosphere
Engine/source/EtRendering/GlobalRenderingSystems/AtmospherePrecompute.h:11
ClassAtmosphere
----------------------------- Atmosphere Rendering data for an atmosphere, the result of a precomputation
Engine/source/EtRendering/PlanetTech/Atmosphere.h:36
ClassAtmosphereComponent
--------------------------------- AtmosphereComponent Adds atmospheric scattering to an entity
Engine/source/EtFramework/Components/AtmosphereComponent.h:17
ClassAtmosphereComponentDesc
--------------------------------- AtmosphereComponentDesc Descriptor for serialization and deserialization of atmosphere components
Engine/source/EtFramework/Components/AtmosphereComponent.h:57
ClassAtmosphereInit
Engine/source/EtFramework/Components/AtmosphereComponent.h:23
ClassAtmosphereInit
---------------- AtmosphereInit Events for adding and removing atmosphere components from the scene
Engine/source/EtFramework/Systems/AtmosphereInit.h:16
ClassAtmospherePrecompute
Engine/source/EtRendering/GlobalRenderingSystems/AtmospherePrecompute.h:15
ClassAttributeDescriptor
--------------------------------- AttributeDescriptor Per vertex type data for automatic input layout definition
Engine/source/EtRendering/GraphicsTypes/VertexInfo.h:53
ClassAttributes
Engine/source/EtRendering/SceneStructure/GLTF.h:59
ClassAudioAsset
--------------------------------- AudioAsset Loadable Audio Data
Engine/source/EtFramework/Audio/AudioData.h:35
ClassAudioBufferData
Engine/source/EtFramework/Audio/AudioData.h:47
ClassAudioData
Projects/Demo/source/Common/PlaylistComponent.h:9
ClassAudioData
Engine/source/EtFramework/Components/AudioSourceComponent.h:14
ClassAudioData
--------------------------------- AudioData Minimal data required for openAL to play a sound effect
Engine/source/EtFramework/Audio/AudioData.h:18
ClassAudioListenerComponent
--------------------------------- AudioListenerComponent Descriptor for serialization and deserialization of sprite components
Engine/source/EtFramework/Components/AudioListenerComponent.h:14
ClassAudioListenerComponentDesc
Engine/source/EtFramework/Components/AudioListenerComponent.h:59
ClassAudioListenerSystem
Engine/source/EtFramework/Components/AudioListenerComponent.h:20
ClassAudioListenerSystem
--------------------- AudioListenerSystem Synchronizes the active audio listener with openAl
Engine/source/EtFramework/Systems/AudioListenerSystem.h:36
ClassAudioListenerSystemView
--------------------------------- AudioListenerSystemView Data required for the audio listener system to process
Engine/source/EtFramework/Systems/AudioListenerSystem.h:18
ClassAudioManager
Engine/source/EtFramework/Audio/AudioManager.h:12
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