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Functions
1,651 in github.com/Illation/ETEngine
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Functions
1,651
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Types & classes
617
↓ 1 callers
Method
UnregisterRealTimeTriggerer
--------------------------------- TickManager::UnregisterRealTimeTriggerer Remove a realtime triggerer from the list. Doesn't log if it doesn't do an
Engine/source/EtCore/UpdateCycle/TickManager.cpp:192
↓ 1 callers
Method
UnregisterTickable
--------------------------------- TickManager::UnregisterTickable Stop ticking this object. Can be a slow function due to erasing needing to move all
Engine/source/EtCore/UpdateCycle/TickManager.cpp:230
↓ 1 callers
Method
Update
Engine/source/EtFramework/Physics/PhysicsWorld.cpp:49
↓ 1 callers
Method
UpdateAtmosphereLight
------------------------------ Scene::UpdateAtmosphereLight
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:359
↓ 1 callers
Method
UpdateLightColor
---------------------- Scene::UpdateDirectionalLight
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:222
↓ 1 callers
Method
UpdateNode
---------------------- Scene::UpdateNode Change the transformation of an existing node
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:50
↓ 1 callers
Method
UpdateOutlines
---------------------------------------------------- SceneSelection::UpdateOutliners
Engine/source/EtEditor/SceneEditor/SceneSelection.cpp:149
↓ 1 callers
Method
UpdateSpriteColor
-------------------------- Scene::UpdateSpriteColor
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:433
↓ 1 callers
Method
UpdateSpritePivot
-------------------------- Scene::UpdateSpritePivot
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:425
↓ 1 callers
Method
UpdateSpriteTexture
---------------------------- Scene::UpdateSpriteTexture
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:417
↓ 1 callers
Method
UploadDistanceLUT
Engine/source/EtRendering/PlanetTech/Patch.cpp:141
↓ 1 callers
Method
UploadParameterBlock
---------------------------------- ShaderData::UploadParameterBlock Upload all variables in a parameter block according to the shaders layout
Engine/source/EtRendering/GraphicsTypes/Shader.cpp:65
↓ 1 callers
Function
execConsoleCommand
Engine/source/EtCore/Util/Command.cpp:9
↓ 1 callers
Method
~PostProcessingRenderer
Engine/source/EtRendering/SceneRendering/PostProcessingRenderer.cpp:20
↓ 1 callers
Method
~ScreenSpaceReflections
Engine/source/EtRendering/SceneRendering/ScreenSpaceReflections.cpp:19
Method
AbstractFramework
Engine/source/EtRuntime/AbstractFramework.h:34
Method
AbstractLogger
Engine/source/EtCore/Util/Logger.h:53
Method
AccessShaderAttributes
Engine/source/EtRendering/SceneRendering/Gbuffer.cpp:22
Method
AccessShaderAttributes
Engine/source/EtRendering/GraphicsTypes/FrameBuffer.cpp:65
Method
Accessor
------------------------- ComponentView::Accessor Iteratable view of a selection of components
Engine/source/EtFramework/ECS/ComponentView.cpp:21
Method
ActionDragResult
--------------------------------- ToolHierachyHandle::ActionDragResult Based on the current drag state, split the node, collapse the node or do nothi
Engine/source/EtEditor/Layout/ToolHierachyHandle.cpp:334
Method
AddComponentList
------------------------------------ EcsCommandBuffer::AddComponentList
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:118
Method
AddEntity
------------------------- UnifiedScene::AddEntity Add an entity to the ECS and resolve dependency links - set parent to INVALID_ENTITY_ID to indicate
Engine/source/EtFramework/SceneGraph/UnifiedScene.cpp:212
Method
AddEntity
----------------------------- EcsCommandBuffer::AddEntity
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:48
Method
AddEntityBatched
--------------------------------- EcsController::AddEntityBatched Add an entity with a set of components
Engine/source/EtFramework/ECS/EcsController.cpp:77
Method
AddGeometry
Engine/source/EtRendering/GlobalRenderingSystems/PrimitiveRenderer.cpp:40
Method
AddMeshToMaterial
-------------------------- Scene::AddMeshToMaterial
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:518
Method
AddReference
--------------------------------- RenderingSystems::AddReference This version of add reference initializes with the specified graphics settings
Engine/source/EtRendering/GlobalRenderingSystems/GlobalRenderingSystems.cpp:62
Method
AddToolbarContent
------------------------------------- EditorToolNode::AddToolbarContent option to add menus for the tool to the toolbar here
Engine/source/EtEditor/Layout/EditorToolNode.cpp:371
Method
ApplyBoolValue
Engine/source/EtCore/FileSystem/Json/JsonDom.cpp:121
Method
ApplyForce
-------------------------------- RigidBodyComponent::ApplyForce
Engine/source/EtFramework/Components/RigidBodyComponent.cpp:94
Method
ApplyStrValue
Engine/source/EtCore/FileSystem/Json/JsonDom.cpp:106
Method
Archetype
------------------- Archetype::c-tor Generate component pools and an index list for the provided signature
Engine/source/EtFramework/ECS/Archetype.cpp:19
Method
AsText
--------------------------------- FileUtil::AsText Converts a byte vector to an std::string
Engine/source/EtCore/FileSystem/FileUtil.cpp:33
Method
Asset
Engine/source/EtCore/Content/Asset.h:173
Method
AssetDatabase
Construct destruct ---------------------
Engine/source/EtCore/Content/AssetDatabase.h:61
Method
AssetPtr
default constructor initializes to null
Engine/source/EtCore/Content/AssetPointer.h:60
Method
AssetType
Engine/source/EtEditor/Content/AssetTypeFilter.h:34
Method
AssetTypeFilter
construct destruct --------------------
Engine/source/EtEditor/Content/AssetTypeFilter.h:57
Method
AssetWidget
--------------------------- AssetWidget::AssetWidget
Engine/source/EtEditor/Content/AssetWidget.cpp:26
Method
Atmosphere
Engine/source/EtRendering/PlanetTech/Atmosphere.h:39
Method
AtmosphereComponent
--------------------------------- AtmosphereComponent::c-tor
Engine/source/EtFramework/Components/AtmosphereComponent.cpp:43
Method
AtmosphereComponentDesc
Engine/source/EtFramework/Components/AtmosphereComponent.h:66
Method
AtmosphereParameters
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.cpp:32
Method
AtmosphereParameters
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.h:31
Method
AtmospherePrecompute
Engine/source/EtRendering/GlobalRenderingSystems/AtmospherePrecompute.h:64
Method
AtmosphereSettings
Engine/source/EtRendering/PlanetTech/AtmosphereSettings.cpp:208
Method
AudioAsset
Construct destruct ---------------------
Engine/source/EtFramework/Audio/AudioData.h:58
Method
AudioData
--------------------------------- AudioData::c-tor Construct audio data from a handle
Engine/source/EtFramework/Audio/AudioData.cpp:27
Method
AudioListenerComponent
Engine/source/EtFramework/Components/AudioListenerComponent.h:25
Method
AudioListenerComponentDesc
Engine/source/EtFramework/Components/AudioListenerComponent.h:68
Method
AudioListenerSystem
---------------------------- AudioListenerSystem::c-tor system dependencies
Engine/source/EtFramework/Systems/AudioListenerSystem.cpp:26
Method
AudioListenerSystemView
Engine/source/EtFramework/Systems/AudioListenerSystem.h:20
Method
AudioManager
Engine/source/EtFramework/Audio/AudioManager.h:31
Method
AudioSourceCompDesc
Engine/source/EtFramework/Components/AudioSourceComponent.h:142
Method
AudioSourceComponent
--------------------------------- AudioSourceComponent::c-tor
Engine/source/EtFramework/Components/AudioSourceComponent.cpp:57
Method
BaseComponentRange
--------------------------- BaseComponentRange::c-tor
Engine/source/EtFramework/ECS/ComponentRange.cpp:18
Method
BaseContext
Engine/source/EtCore/Util/Context.h:17
Method
BinaryReader
Engine/source/EtCore/FileSystem/BinaryReader.cpp:11
Method
BoxShape
Engine/source/EtFramework/Physics/CollisionShape.h:43
Method
CIE
Engine/source/EtRendering/GlobalRenderingSystems/CIE.h:17
Method
COverwriteReadOnlyView
Engine/unit_tests/ECS/SystemTest.cpp:61
Method
CalcParentPointers
----------------------------------- ComponentView::CalcParentPointers Set pointers to the parent entities components based on the current entity
Engine/source/EtFramework/ECS/ComponentView.cpp:126
Method
CalculateSelectedTypes
----------------------------------------- AssetTypeFilter::CalculateSelectedTypes
Engine/source/EtEditor/Content/AssetTypeFilter.cpp:165
Method
CalculateTransform
--------------------------------- TextRenderer::CalculateTransform Calculates the transformation matrix to be used by the GPU to position sprites
Engine/source/EtRendering/SceneRendering/TextRenderer.cpp:349
Method
CalculateTransform
--------------------------------- SpriteRenderer::CalculateTransform Recalculates the transformation matrix used by the shader
Engine/source/EtRendering/SceneRendering/SpriteRenderer.cpp:297
Method
Camera
construct destruct ---------------------
Engine/source/EtRendering/GraphicsTypes/Camera.h:23
Method
CameraComponentDesc
Engine/source/EtFramework/Components/CameraComponent.h:80
Method
CelestialBodyComponentDesc
Projects/Demo/source/Common/CelestialBodyComponent.h:39
Method
CelestialBodySystem
---------------------------- CelestialBodySystem::c-tor
Projects/Demo/source/Runtime/CelestialBodySystem.cpp:19
Method
CelestialBodySystemView
Projects/Demo/source/Runtime/CelestialBodySystem.h:20
Method
CheckBreak
----------------------- Logger::CheckBreak Breaks on debug builds, exits otherwise
Engine/source/EtCore/Util/Logger.cpp:205
Method
CheckEOF
Engine/source/EtCore/FileSystem/Json/JsonParser.cpp:392
Method
CheckMetaData
Engine/source/EtRendering/Extensions/DebugRenderer.cpp:118
Method
Cleanup
--------------------------------- PackageWriter::Cleanup Close all files
Engine/source/EtCooker/PackageWriter.cpp:95
Method
Clear
---------------------- ComponentPool::Clear
Engine/source/EtFramework/ECS/ComponentPool.cpp:102
Method
Clone
Engine/source/EtFramework/Physics/CollisionShape.h:65
Method
Close
Engine/source/EtCore/FileSystem/BinaryReader.cpp:97
Method
Close
Engine/source/EtCore/FileSystem/Facade/FileBaseLinux.hpp:12
Method
Close
Engine/source/EtCore/FileSystem/Facade/FileBaseWin.hpp:58
Method
Close
Engine/source/EtCore/FileSystem/Facade/FileBaseStub.hpp:12
Method
Collumns
Engine/source/EtMath/Matrix.h:40
Method
CommandlineArguments
Engine/source/EtEditor/EditorApp.h:27
Method
CompileShader
--------------------------------- GlContext::CompileShader Compile a shader
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1456
Method
CompileShader
--------------------------------- ShaderAsset::CompileShader Compile a glsl shader
Engine/source/EtRendering/GraphicsTypes/Shader.cpp:257
Method
ComponentDescriptor
Engine/source/EtFramework/SceneGraph/ComponentDescriptor.h:54
Method
ComponentEventData
Engine/source/EtFramework/ECS/EcsEvents.h:46
Method
ComponentPool
Engine/source/EtFramework/ECS/ComponentPool.h:19
Method
ComponentRegistry
Engine/source/EtFramework/ECS/ComponentRegistry.h:49
Method
ComponentSignature
--------------------------- ComponentSignature::c-tor construct from type list
Engine/source/EtFramework/ECS/ComponentSignature.cpp:19
Method
ComponentTypeInfo
Engine/source/EtFramework/ECS/ComponentRegistry.h:30
Method
ComponentView
Engine/source/EtFramework/ECS/ComponentView.h:123
Method
Compute
--------------------------------- TransformSystem::Compute::c-tor dependency setup
Engine/source/EtFramework/Systems/TransformSystem.cpp:49
Method
ComputeSpectralRadianceToLuminanceFactors
Engine/source/EtRendering/GlobalRenderingSystems/AtmospherePrecompute.cpp:246
Method
ComputeView
Engine/source/EtFramework/Systems/TransformSystem.h:34
Method
Config
Default constructor and destructor -----------------
Engine/source/EtFramework/Config/Config.h:82
Method
ConsoleLogger
Console stuff
Engine/source/EtCore/Util/Logger.cpp:227
Method
ConsumeMouse
Engine/source/EtCore/Util/InputManager.h:258
Method
ContainsPoint
Engine/source/EtRendering/GraphicsTypes/Frustum.cpp:115
Method
ContainsTriangle
this method will treat triangles as intersecting even though they may be outside but it is faster then performing a proper intersection test with ever
Engine/source/EtRendering/GraphicsTypes/Frustum.cpp:137
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