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Functions1,651 in github.com/Illation/ETEngine

↓ 1 callersMethodOnAssetTypeFilterChanged
------------------------------------------------- ResourceView::OnAssetTypeFilterChanged
Engine/source/EtEditor/Content/ResourceView.cpp:168
↓ 1 callersMethodOnCursorResize
---------------------------- GlfwEventManager::OnCursorResize Change the cursor currently used
Engine/source/EtRuntime/Core/GlfwEventManager.cpp:118
↓ 1 callersMethodOnDeinit
Engine/source/EtEditor/Layout/EditorTool.h:44
↓ 1 callersMethodOnDeinit
Engine/source/EtRendering/GraphicsContext/ViewportRenderer.h:22
↓ 1 callersMethodOnEditorTick
------------------------------------ SceneViewport::OnEditorTick
Engine/source/EtEditor/Tools/SceneViewport.cpp:245
↓ 1 callersMethodOnEntityIdAssigned
---------------------------------------- EntityLinkResolver::OnEntityIdAssigned This function should be called when entities are added to the ECS - a
Engine/source/EtFramework/SceneGraph/EntityLink.cpp:108
↓ 1 callersMethodOnEntitySelectionChanged
-------------------------- Outliner::OnSceneEvent React to any changes in the scene
Engine/source/EtEditor/Tools/Outliner.cpp:127
↓ 1 callersMethodOnEntitySelectionCleared
-------------------------------- Outliner::OnSelectionChanged Update the selected item list
Engine/source/EtEditor/Tools/Outliner.cpp:153
↓ 1 callersMethodOnInit
Engine/source/EtRendering/GraphicsContext/ViewportRenderer.h:21
↓ 1 callersMethodOnMerge
---------------------------- EcsCommandBuffer::OnMerge
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:152
↓ 1 callersMethodOnRender
--------------------------------- Viewport::OnRender This function updates everything in a gameloops style and then calls Render, making sure to refr
Engine/source/EtRendering/GraphicsContext/Viewport.cpp:178
↓ 1 callersMethodOnResize
--------------------------------- Viewport::OnUnrealize When the drawable area resizes - we should recreate framebuffer textures here etc
Engine/source/EtRendering/GraphicsContext/Viewport.cpp:158
↓ 1 callersMethodOnScenePostLoadRoot
Engine/source/EtFramework/SceneGraph/ComponentDescriptor.h:62
↓ 1 callersMethodOnSceneSet
------------------------------------ SceneViewport::OnSceneSet Once the scene is set we can start setting up rendering
Engine/source/EtEditor/Tools/SceneViewport.cpp:212
↓ 1 callersMethodOnShown
--------------------------------- SceneViewport::OnShown Show the splash screen as soon as possible
Engine/source/EtEditor/Tools/SceneViewport.cpp:199
↓ 1 callersMethodOnTextureDelete
---------------------------------------------- GlContext::TextureUnitCache::OnTextureDelete When a texture gets deleted, texture units referring to i
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:512
↓ 1 callersMethodOnTick
Engine/source/EtCore/UpdateCycle/Tickable.h:22
↓ 1 callersMethodOnViewportPostFlush
--------------------------------- ScreenshotCapture::OnViewportPostFlush We wait for the viewports renderer to finish and the API to flush so the per
Engine/source/EtFramework/Util/ScreenshotCapture.cpp:72
↓ 1 callersMethodOnViewportPreRender
--------------------------------- EntityIdRenderer::OnViewportPreRender Runs before the viewports rendererer does its thing
Engine/source/EtEditor/Rendering/EntityIdRenderer.cpp:120
↓ 1 callersMethodOpen
Engine/source/EtCore/FileSystem/Facade/FileBaseWin.hpp:13
↓ 1 callersFunctionParseParamType
--------------------------------- ParseParamType
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:360
↓ 1 callersMethodPick
--------------------------------- EntityIdRenderer::Pick Picks an entity by drawing each entity visible to the scene renderer with a color calculated
Engine/source/EtEditor/Rendering/EntityIdRenderer.cpp:99
↓ 1 callersMethodPopulateUniform
--------------------------------- GlContext::PopulateUniform Fill the data with the shaders current parameter value
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1847
↓ 1 callersMethodPrecalculate
Engine/source/EtRendering/PlanetTech/Triangulator.cpp:48
↓ 1 callersMethodPrecompute
Engine/source/EtRendering/GlobalRenderingSystems/PbrPrefilter.cpp:27
↓ 1 callersMethodProcess
-------------------------- LightSystem::Process Extract light colors
Engine/source/EtFramework/Systems/LightSystem.cpp:61
↓ 1 callersMethodProcess
Engine/unit_tests/ECS/EcsSystemScheduleTest.cpp:45
↓ 1 callersMethodQueryStartScene
--------------------------------- EditorConfig::QueryStartScene Let the user decide what scene to boot into
Engine/source/EtEditor/Util/EditorConfig.cpp:53
↓ 1 callersMethodRecalculate
---------------------------- Camera::Recalculate
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:115
↓ 1 callersMethodRef
--------------------------------- I_Asset::Reference::Ref Makes sure the reference is loaded (by creating a smart asset pointer)
Engine/source/EtCore/Content/Asset.cpp:54
↓ 1 callersMethodRegisterCursorShapeManager
--------------------------------- InputManager::RegisterCursorShapeManager Sets the object that changes the cursor shape
Engine/source/EtCore/Util/InputManager.cpp:136
↓ 1 callersMethodRegisterDefaultTriggerer
--------------------------------- TickManager::RegisterDefaultTriggerer Register a default triggerer which can tick if there are no real time trigger
Engine/source/EtCore/UpdateCycle/TickManager.cpp:135
↓ 1 callersMethodRegisterListener
----------------------------------- AssetTypeFilter::RegisterListener
Engine/source/EtEditor/Content/AssetTypeFilter.cpp:132
↓ 1 callersMethodRegisterOnEntityAdded
----------------------------------------- EcsController::RegisterOnEntityAdded
Engine/source/EtFramework/ECS/EcsController.cpp:395
↓ 1 callersMethodRegisterRealTimeTriggerer
--------------------------------- TickManager::RegisterRealTimeTriggerer Register a real time triggerer, disabling default tick triggering in the pro
Engine/source/EtCore/UpdateCycle/TickManager.cpp:113
↓ 1 callersMethodRegisterTickable
--------------------------------- TickManager::RegisterTickable Add a triggerable object by inserting it into the list. objects of the highest priori
Engine/source/EtCore/UpdateCycle/TickManager.cpp:158
↓ 1 callersMethodRemoveAtmosphere
------------------------- Scene::RemoveAtmosphere Remove an instance of an atmosphere, and if it was the last instance of a rendering data set, also
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:369
↓ 1 callersMethodRemoveComponents
--------------------------------- EcsController::RemoveComponents Remove a list of components from an entity
Engine/source/EtFramework/ECS/EcsController.cpp:347
↓ 1 callersMethodRemoveEntity
---------------------------------- EcsCommandBuffer::RemoveEntity
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:104
↓ 1 callersMethodRemoveEntity
----------------------------- EcsController::RemoveEntity Remove an entity and all its children
Engine/source/EtFramework/ECS/EcsController.cpp:224
↓ 1 callersMethodRemoveFile
--------------------------------- PackageWriter::RemoveFile Remove a file without deleting it
Engine/source/EtCooker/PackageWriter.cpp:77
↓ 1 callersMethodRemoveInstance
---------------------- Scene::RemoveInstance
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:146
↓ 1 callersMethodRemoveLight
---------------------- Scene::RemoveDirectionalLight
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:246
↓ 1 callersMethodRemoveNode
---------------------- Scene::RemoveNode Remove a transformation from the scene
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:60
↓ 1 callersMethodRemovePlanet
--------------------- Scene::RemovePlanet
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:324
↓ 1 callersMethodRemoveSprite
--------------------- Scene::RemoveSprite
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:441
↓ 1 callersMethodReparentEntity
---------------------------------- EcsCommandBuffer::ReparentEntity
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:91
↓ 1 callersMethodReset
functionality ----------------
Engine/source/EtCore/Hashing/HashString.h:60
↓ 1 callersMethodReset
Engine/source/EtFramework/Systems/TransformSystem.h:72
↓ 1 callersMethodRootDraw
Engine/source/EtRendering/GlobalRenderingSystems/PrimitiveRenderer.cpp:13
↓ 1 callersMethodRun
------------------------ AbstractFramework::Run Bootstrap the engine and start the main loop
Engine/source/EtRuntime/AbstractFramework.cpp:62
↓ 1 callersFunctionRunCooker
Engine/source/EtCooker/mainCooker.cpp:63
↓ 1 callersMethodSaveLayout
--------------------------------- EditorBase::SaveLayout
Engine/source/EtEditor/Layout/EditorBase.cpp:93
↓ 1 callersMethodSetActive
Engine/source/EtRendering/GraphicsContext/Viewport.h:58
↓ 1 callersMethodSetAssignedId
modifiers -----------
Engine/source/EtFramework/SceneGraph/SceneDescriptor.h:45
↓ 1 callersMethodSetClippingPlanes
---------------------------- Camera::SetClippingPlanes Contributes to either projection
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:86
↓ 1 callersMethodSetColor
Engine/source/EtRendering/SceneRendering/TextRenderer.h:96
↓ 1 callersMethodSetCommandController
functionality ---------------
Engine/source/EtFramework/ECS/System.h:45
↓ 1 callersMethodSetController
Engine/source/EtFramework/ECS/EcsCommandBuffer.h:81
↓ 1 callersFunctionSetDebuggingOptions
--------------------------------- SetDebuggingOptions On debug builds this will tell us about memory leaks
Projects/Demo/source/Runtime/main.cpp:59
↓ 1 callersFunctionSetDebuggingOptions
--------------------------------- SetDebuggingOptions Memory checks in debug mode
Projects/Demo/source/Editor/mainEditor.cpp:81
↓ 1 callersMethodSetDepthFunction
--------------------------------- GlContext::SetDepthFunction How to compare depth values
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:2200
↓ 1 callersMethodSetDistanceModel
Engine/source/EtFramework/Audio/AudioManager.cpp:75
↓ 1 callersMethodSetHeaderMenuFlipTarget
--------------------------------- EditorNodeHierachy::SplitNode
Engine/source/EtEditor/Layout/EditorNodeHierachy.cpp:52
↓ 1 callersMethodSetIsPerspective
---------------------------- Camera::SetIsPerspective
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:35
↓ 1 callersMethodSetLineWidth
--------------------------------- GlContext::SetLineWidth Set the width of lines that are drawn
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:983
↓ 1 callersMethodSetLooping
Engine/source/EtFramework/Components/AudioSourceComponent.h:48
↓ 1 callersMethodSetOnDeinit
Engine/source/EtRuntime/Rendering/GlfwRenderArea.h:44
↓ 1 callersMethodSetOnInit
Engine/source/EtRuntime/Rendering/GlfwRenderArea.h:43
↓ 1 callersMethodSetOnRender
Engine/source/EtRuntime/Rendering/GlfwRenderArea.h:46
↓ 1 callersMethodSetOnResize
Engine/source/EtRuntime/Rendering/GlfwRenderArea.h:45
↓ 1 callersMethodSetOrthoSize
Engine/source/EtFramework/Components/CameraComponent.h:43
↓ 1 callersMethodSetParams
Engine/source/EtFramework/Components/AudioSourceComponent.h:117
↓ 1 callersMethodSetReadBufferEnabled
----------------------------------- GlContext::SetReadBufferEnabled For the current buffer, whether or not openGL will read a color value. Assumes do
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:2164
↓ 1 callersMethodSetScene
---------------------------------------------------- SceneSelection::SetScene start listening for scene events
Engine/source/EtEditor/SceneEditor/SceneSelection.cpp:25
↓ 1 callersMethodSetSeamlessCubemapsEnabled
--------------------------------- GlContext::SetSeamlessCubemapsEnabled
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:765
↓ 1 callersMethodSetSize
--------------------------------- GlfwRenderArea::SetVSyncEnabled
Engine/source/EtRuntime/Rendering/GlfwRenderArea.cpp:134
↓ 1 callersMethodSetSize
---------------------------- Camera::SetSize Contributes to orthagonal projection
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:70
↓ 1 callersMethodSetState
Engine/source/EtFramework/Components/AudioSourceComponent.h:47
↓ 1 callersMethodSetSunlight
---------------------------------- AtmosphereComponent::SetSunlight
Engine/source/EtFramework/Components/AtmosphereComponent.cpp:52
↓ 1 callersMethodSetTextureData
--------------------------------- GlContext::SetTextureData upload a textures bits to its GPU location
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1258
↓ 1 callersMethodSetTextureParams
--------------------------------- GlContext::SetTextureParams Update parameters on a texture
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1307
↓ 1 callersMethodSetTransformation
---------------------------- Camera::SetTransformation Setting the transformation causes a view matrix update
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:19
↓ 1 callersMethodSetUniformBlockBinding
----------------------------------- GlContext::SetUniformBlockBinding
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:1594
↓ 1 callersMethodSplitNode
--------------------------------- EditorNodeHierachy::SplitNode
Engine/source/EtEditor/Layout/EditorNodeHierachy.cpp:70
↓ 1 callersMethodStart
Engine/source/EtCore/Util/Time.cpp:17
↓ 1 callersMethodStartFrameTimer
Engine/source/EtCore/Util/PerformanceInfo.cpp:37
↓ 1 callersMethodSystemTimestamp
Engine/source/EtCore/Util/Time.cpp:48
↓ 1 callersMethodTake
--------------------------------- ScreenshotCapture::Take Reigster ourselves with the requested viewport. the actual capture is deferred until render
Engine/source/EtFramework/Util/ScreenshotCapture.cpp:52
↓ 1 callersFunctionToEtmQuat
Engine/source/EtFramework/Physics/BulletETM.h:31
↓ 1 callersMethodToggleEntitySelected
---------------------------------------------------- SceneSelection::ToggleEntitySelected Selects the entity, or deselects if it already was selected
Engine/source/EtEditor/SceneEditor/SceneSelection.cpp:101
↓ 1 callersMethodTranslate
-------------------------------------- AudioSourceSystem::Translate::c-tor dependency setup
Engine/source/EtFramework/Systems/AudioSourceSystem.cpp:94
↓ 1 callersMethodTriggerDefault
--------------------------------- TickManager::TriggerDefault Trigger a tick if this triggerer is currently registered and has already triggered a ti
Engine/source/EtCore/UpdateCycle/TickManager.cpp:76
↓ 1 callersMethodTriggerRealTime
--------------------------------- TickManager::TriggerRealTime Trigger a tick if this triggerer is currently registered and has already triggered a t
Engine/source/EtCore/UpdateCycle/TickManager.cpp:43
↓ 1 callersMethodUnbind
---------------------------------------------- GlContext::TextureUnitCache::Unbind
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:469
↓ 1 callersMethodUninitialize
--------------------------------- GlfwRenderArea::Initialize Destroy the context and OpenGl window
Engine/source/EtRuntime/Rendering/GlfwRenderArea.cpp:93
↓ 1 callersMethodUnload
--------------------------------- I_Asset::Unload Either unload an asset now or wait for the asset manager to flush - waiting allows us to keep commo
Engine/source/EtCore/Content/Asset.cpp:196
↓ 1 callersFunctionUnloadInternal
Engine/source/EtCore/Content/Asset.h:75
↓ 1 callersMethodUnloadScene
--------------------------- UnifiedScene::UnloadScene
Engine/source/EtFramework/SceneGraph/UnifiedScene.cpp:180
↓ 1 callersMethodUnregisterDefaultTriggerer
--------------------------------- TickManager::UnregisterRealTimeTriggerer Remove a default triggerer from the list. Doesn't log if it doesn't do any
Engine/source/EtCore/UpdateCycle/TickManager.cpp:211
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