-------------------------- LightSystem::Process Extract light colors
| 59 | // Extract light colors |
| 60 | // |
| 61 | void LightSystem::Process(ComponentRange<LightSystemView>& range) |
| 62 | { |
| 63 | render::Scene& renderScene = UnifiedScene::Instance().GetRenderScene(); |
| 64 | |
| 65 | for (LightSystemView& view : range) |
| 66 | { |
| 67 | if (view.light->m_ColorChanged) |
| 68 | { |
| 69 | vec3 const col = view.light->m_Color * view.light->m_Brightness; |
| 70 | renderScene.UpdateLightColor(view.light->m_LightId, col); |
| 71 | |
| 72 | view.light->m_ColorChanged = false; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | |
| 78 | } // namespace fw |
no test coverage detected