---------------------- Scene::UpdateNode Change the transformation of an existing node
| 48 | // Change the transformation of an existing node |
| 49 | // |
| 50 | void Scene::UpdateNode(T_NodeId const node, mat4 const& transform) |
| 51 | { |
| 52 | m_Nodes[node] = transform; |
| 53 | } |
| 54 | |
| 55 | //---------------------- |
| 56 | // Scene::RemoveNode |