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github.com/Illation/ETEngine
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Functions
1,651 in github.com/Illation/ETEngine
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Functions
1,651
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Types & classes
617
Method
ReadFile
Engine/source/EtCore/FileSystem/Facade/FileBaseStub.hpp:17
Method
ReadLongString
Engine/source/EtCore/FileSystem/BinaryReader.cpp:22
Method
ReadNullString
Engine/source/EtCore/FileSystem/BinaryReader.cpp:41
Method
ReadString
Engine/source/EtCore/FileSystem/BinaryReader.cpp:56
Method
ReadToken
Engine/source/EtCore/FileSystem/Json/JsonParser.cpp:43
Method
RebuildAssetList
------------------------------------------------ ResourceView::RebuildDirectoryTree
Engine/source/EtEditor/Content/ResourceView.cpp:242
Method
RebuildDirectoryTree
------------------------------------------------ ResourceView::RebuildDirectoryTree
Engine/source/EtEditor/Content/ResourceView.cpp:198
Method
RecalculateDerived
---------------------------- Camera::RecalculateDerived Variables depending on both view and projection
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:168
Method
RecalculateProjection
---------------------------- Camera::RecalculateProjection
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:136
Method
RecalculateSystemSchedule
------------------------------------------ EcsController::RecalculateSystemSchedule Sort the update schedule by system dependencies
Engine/source/EtFramework/ECS/EcsController.cpp:742
Method
RecalculateView
---------------------------- Camera::RecalculateView
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:125
Method
RecursiveAddOutlines
---------------------------------------------------- SceneSelection::OnSceneEvent
Engine/source/EtEditor/SceneEditor/SceneSelection.cpp:185
Method
RecursiveGetChild
-------------------------- Outliner::RecursiveGetChild
Engine/source/EtEditor/Tools/Outliner.cpp:232
Method
RecursiveMount
--------------------------------- Directory::RecursiveMount Recursively mount all subdirectories
Engine/source/EtCore/FileSystem/Entry.cpp:457
Method
RecursiveTriangle
Engine/source/EtRendering/PlanetTech/Triangulator.cpp:145
Method
Reference
--------------------------------- I_Asset::Reference::c-tor Init a reference from a name - don't link the asset yet
Engine/source/EtCore/Content/Asset.cpp:35
Method
RefillTreeView
-------------------------- Outliner::RefillTreeView Initialize the outliners tree from the Entity hierachy in the current scenes scene graph
Engine/source/EtEditor/Tools/Outliner.cpp:205
Method
RegisterAsTriggerer
--------------------------------- I_RealTimeTickTriggerer::RegisterAsTriggerer Register ourselves to the tick manager. we should only be registered i
Engine/source/EtCore/UpdateCycle/RealTimeTickTriggerer.cpp:42
Method
RegisterAsTriggerer
--------------------------------- I_DefaultTickTriggerer::RegisterAsTriggerer Register ourselves to the tick manager.
Engine/source/EtCore/UpdateCycle/DefaultTickTriggerer.cpp:43
Method
RegisterEcsEvents
-------------------------------- SceneEditor::RegisterEcsEvents Any editor specific ecs events and systems should be added here
Engine/source/EtEditor/SceneEditor/SceneEditor.cpp:57
Method
RegisterListener
---------------------------------------------------- SceneSelection::RegisterListener
Engine/source/EtEditor/SceneEditor/SceneSelection.cpp:46
Method
RegisterListener
--------------------------------- Viewport::RegisterListener
Engine/source/EtRendering/GraphicsContext/Viewport.cpp:228
Method
RegisterOnEntityRemoved
------------------------------------------- EcsController::RegisterOnEntityRemoved
Engine/source/EtFramework/ECS/EcsController.cpp:408
Method
RegisterSystemInternal
--------------------------------------- EcsController::RegisterSystemInternal
Engine/source/EtFramework/ECS/EcsController.cpp:646
Method
RegisteredSystem
Engine/source/EtFramework/ECS/EcsController.h:48
Method
Release
Engine/source/EtCore/Util/Logger.cpp:34
Method
RemoveComponentTypes
---------------------------------------- EcsCommandBuffer::RemoveComponentTypes
Engine/source/EtFramework/ECS/EcsCommandBuffer.cpp:137
Method
RemoveEditor
--------------------------------- EditorAppWindow::RemoveEditor Closes an editor and its tools
Engine/source/EtEditor/Layout/EditorWindow.cpp:169
Method
RemoveEntityFromArchetype
------------------------------------------ EcsController::RemoveEntityFromArchetype Remove the entity data from its current archetype, and ensure swa
Engine/source/EtFramework/ECS/EcsController.cpp:593
Method
RemoveEntityFromParent
------------------------------ EcsController::MoveArchetype Unmap the entity from the parent - assumes parent is actually a parent of the entity
Engine/source/EtFramework/ECS/EcsController.cpp:621
Method
RemoveExcessPathDelimiters
--------------------------------- FileUtil::RemoveExcessPathDelimiters Removes double / or \ //
Engine/source/EtCore/FileSystem/FileUtil.cpp:283
Method
RemoveExtension
--------------------------------- FileUtil::RemoveExtension Remove the extension from a filename
Engine/source/EtCore/FileSystem/FileUtil.cpp:217
Method
RemoveMeshFromMaterial
------------------------------- Scene::RemoveMeshFromMaterial
Engine/source/EtRendering/SceneStructure/RenderScene.cpp:555
Method
RemoveReference
--------------------------------- RenderingSystems::RemoveReference Should be called upon destruction of a depending system which called AddReference
Engine/source/EtRendering/GlobalRenderingSystems/GlobalRenderingSystems.cpp:99
Method
RemoveRelativePath
--------------------------------- FileUtil::GetAbsolutePath Gets the absolute path relative to the executable - returns false if none where found
Engine/source/EtCore/FileSystem/FileUtil.cpp:306
Method
Render
--------------------------------- Viewport::Render Draws the GL Area
Engine/source/EtRendering/GraphicsContext/Viewport.cpp:199
Method
RenderEventData
Engine/source/EtRendering/Extensions/RenderEvents.h:39
Method
RenderingSystems
Engine/source/EtRendering/GlobalRenderingSystems/GlobalRenderingSystems.h:46
Method
ReorderToolbar
------------------------------------- EditorToolNode::ReorderToolbar
Engine/source/EtEditor/Layout/EditorToolNode.cpp:384
Method
ReplaceInclude
--------------------------------- ShaderAsset::ReplaceInclude Include another shader asset inline
Engine/source/EtRendering/GraphicsTypes/Shader.cpp:387
Method
ResetView
Engine/source/EtFramework/Systems/TransformSystem.h:61
Method
ResizeFBTextures
Engine/source/EtRendering/SceneRendering/PostProcessingRenderer.cpp:293
Method
ResizeFramebufferTextures
Engine/source/EtRendering/GraphicsTypes/FrameBuffer.cpp:135
Method
ResourceBrowser
------------------------ ResourceBrowser::c-tor
Engine/source/EtEditor/Tools/ResourceBrowser.cpp:19
Method
ResourceChooserDialog
---------------------------------------------- ResourceChooserDialog::ResourceChooserDialog Settings Dialog default constructor
Engine/source/EtEditor/Util/ResourceChooserDialog.cpp:38
Method
ResourceGroupToggled
------------------------------------------------ ResourceView::ResourceGroupToggled
Engine/source/EtEditor/Content/ResourceView.cpp:96
Method
ResourceManager
Construct destruct ---------------------
Engine/source/EtCore/Content/ResourceManager.h:42
Method
ResourceView
---------------------------------------------- ResourceView::ResourceView
Engine/source/EtEditor/Content/ResourceView.cpp:22
Method
RigidBodyComponent
----------------------- RigidBodyComponent::c-tor
Engine/source/EtFramework/Components/RigidBodyComponent.cpp:40
Method
RigidBodyComponentDesc
Engine/source/EtFramework/Components/RigidBodyComponent.h:77
Method
RigidBodyComponentDesc
------------------------------- RigidBodyComponentDesc::c-tor
Engine/source/EtFramework/Components/RigidBodyComponent.cpp:154
Method
RigidBodySystem
Engine/source/EtFramework/Systems/RigidBodySystem.h:38
Method
RigidBodySystemView
Engine/source/EtFramework/Systems/RigidBodySystem.h:20
Method
RotateEuler
--------------------------------- TransformComponent::RotateEuler
Engine/source/EtFramework/Components/TransformComponent.cpp:70
Method
Rows
Engine/source/EtMath/Matrix.h:39
Method
Save
--------------------------------- Config::Save Save the configuration to disk
Engine/source/EtFramework/Config/Config.cpp:135
Method
SaveLayout
--------------------------------- EditorAppWindow::SaveLayout Retrieve the editor that is currently visible in the stack
Engine/source/EtEditor/Layout/EditorWindow.cpp:193
Method
SceneDescriptorAsset
Engine/source/EtFramework/SceneGraph/SceneDescriptor.h:112
Method
SceneEditor
construct destruct --------------------
Engine/source/EtEditor/SceneEditor/SceneEditor.h:55
Method
SceneEventData
Engine/source/EtFramework/SceneGraph/SceneEvents.h:38
Method
SceneSelection
ctor dtor ---------------
Engine/source/EtEditor/SceneEditor/SceneSelection.h:43
Method
SceneViewport
--------------------------- SceneViewport::c-tor
Engine/source/EtEditor/Tools/SceneViewport.cpp:29
Method
ScreenSpaceReflections
Engine/source/EtRendering/SceneRendering/ScreenSpaceReflections.h:15
Method
ScreenshotCapture
Engine/source/EtFramework/Util/ScreenshotCapture.h:24
Method
Set
----------------- HashString::Set hash the string and register it in the DB in non shipping builds
Engine/source/EtCore/Hashing/HashString.cpp:102
Method
Set
Engine/source/EtCore/Hashing/HashString.h:61
Method
SetAngularVelocity
---------------------------------------- RigidBodyComponent::SetAngularVelocity
Engine/source/EtFramework/Components/RigidBodyComponent.cpp:121
Method
SetAssetReferences
---------------------------------- ResourceManager::SetAssetReferences Runs the setter function on each asset reference in the DB
Engine/source/EtCore/Content/ResourceManager.cpp:47
Method
SetBaseFlux
Engine/source/EtRendering/PlanetTech/StarField.h:22
Method
SetBaseMag
Engine/source/EtRendering/PlanetTech/StarField.h:23
Method
SetColor
functionality ---------------
Engine/source/EtFramework/Components/LightComponent.h:44
Method
SetColor
--------------------------- SpriteComponent::SetColor
Engine/source/EtFramework/Components/SpriteComponent.cpp:103
Method
SetColor
functionality ---------------
Engine/source/EtRendering/Extensions/OutlineExtension.h:49
Method
SetCompiledData
--------------------------------- FileUtil::SetCompiledData Sets the compiled data, should only be called once at startup
Engine/source/EtCore/FileSystem/FileUtil.cpp:255
Method
SetCornerImage
------------------------------------ ToolHierachyHandle::SetCornerImage
Engine/source/EtEditor/Layout/ToolHierachyHandle.cpp:180
Method
SetCursorPosition
Engine/source/EtCore/Util/Logger.h:61
Method
SetCursorShape
--------------------------------- InputManager::SetCursorShape Request changing the cursor shape
Engine/source/EtCore/Util/InputManager.cpp:147
Method
SetDeserializedId
------------------------------- EntityLink::SetDeserializedId Set the id and register with the link resover
Engine/source/EtFramework/SceneGraph/EntityLink.cpp:77
Method
SetDrawnStars
Engine/source/EtRendering/PlanetTech/StarField.h:21
Method
SetExecutablePath
--------------------------------- FileUtil::SetExecutablePath Sets the base path the executable lives in
Engine/source/EtCore/FileSystem/FileUtil.cpp:234
Method
SetFieldOfView
---------------------------- Camera::SetFieldOfView Contributes to perspective projection
Engine/source/EtRendering/GraphicsTypes/Camera.cpp:54
Method
SetGain
modifiers -----------
Engine/source/EtFramework/Components/AudioListenerComponent.h:34
Method
SetInstance
---------------------------------- ResourceManager::SetInstance Initializes the singleton with a derived implementation
Engine/source/EtCore/Content/ResourceManager.cpp:25
Method
SetMaxStars
Engine/source/EtRendering/PlanetTech/StarField.h:20
Method
SetMetric
--------------------------------- SpriteFont::SetMetric
Engine/source/EtRendering/GraphicsTypes/SpriteFont.cpp:96
Method
SetName
--------------------------------- I_Asset::SetName Sets the name of an asset and generates its ID and package entry ID
Engine/source/EtCore/Content/Asset.cpp:100
Method
SetName
--------------------------------- AssetDatabase::PackageDescriptor::SetName Sets the name of a package generator and generates its ID
Engine/source/EtCore/Content/AssetDatabase.cpp:39
Method
SetOnDeinit
Engine/source/EtEditor/Rendering/GtkRenderArea.h:80
Method
SetOnInit
Render Area Interface -----------------------
Engine/source/EtEditor/Rendering/GtkRenderArea.h:79
Method
SetOnRender
Engine/source/EtEditor/Rendering/GtkRenderArea.h:82
Method
SetOnResize
Engine/source/EtEditor/Rendering/GtkRenderArea.h:81
Method
SetPath
Engine/source/EtCore/Content/AssetDatabase.h:32
Method
SetPath
--------------------------------- I_Asset::SetPath Sets the path of an asset and regenerates the package entry ID
Engine/source/EtCore/Content/Asset.cpp:112
Method
SetPivot
--------------------------- SpriteComponent::SetPivot
Engine/source/EtFramework/Components/SpriteComponent.cpp:91
Method
SetRadius
Engine/source/EtRendering/PlanetTech/StarField.h:19
Method
SetReferenceIds
--------------------------------- I_Asset::SetReferenceIds Create the reference list from a vector of strings - can't make list a const ref thanks to
Engine/source/EtCore/Content/Asset.cpp:140
Method
SetSeed
------------------------------ Random::SetSeed
Engine/source/EtMath/Random.cpp:31
Method
SetSkyboxRoughness
Engine/source/EtRendering/SceneStructure/RenderScene.h:80
Method
SetStencilEnabled
--------------------------------- GlContext::SetStencilEnabled
Engine/source/EtRendering/GraphicsContext/GlContextImpl.hpp:749
Method
SetTexture
----------------------------- SpriteComponent::SetTexture
Engine/source/EtFramework/Components/SpriteComponent.cpp:79
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