--------------------------------- I_Asset::SetName Sets the name of an asset and generates its ID and package entry ID
| 98 | // Sets the name of an asset and generates its ID and package entry ID |
| 99 | // |
| 100 | void I_Asset::SetName(std::string const& val) |
| 101 | { |
| 102 | m_Name = val; |
| 103 | m_Id = m_Name.c_str(); |
| 104 | m_PackageEntryId = (m_Path + m_Name).c_str(); |
| 105 | } |
| 106 | |
| 107 | //--------------------------------- |
| 108 | // I_Asset::SetPath |
nothing calls this directly
no outgoing calls
no test coverage detected