--------------------------- SpriteComponent::SetPivot
| 89 | // SpriteComponent::SetPivot |
| 90 | // |
| 91 | void SpriteComponent::SetPivot(vec2 const& pivot) |
| 92 | { |
| 93 | m_Pivot = pivot; |
| 94 | if (m_Id != core::INVALID_SLOT_ID) |
| 95 | { |
| 96 | UnifiedScene::Instance().GetRenderScene().UpdateSpritePivot(m_Id, m_Pivot); |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | //--------------------------- |
| 101 | // SpriteComponent::SetColor |
nothing calls this directly
no test coverage detected