--------------------------- SpriteComponent::SetColor
| 101 | // SpriteComponent::SetColor |
| 102 | // |
| 103 | void SpriteComponent::SetColor(vec4 const& color) |
| 104 | { |
| 105 | m_Color = color; |
| 106 | if (m_Id != core::INVALID_SLOT_ID) |
| 107 | { |
| 108 | UnifiedScene::Instance().GetRenderScene().UpdateSpriteColor(m_Id, m_Color); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | |
| 113 | //============================= |
nothing calls this directly
no test coverage detected