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Functions4,190 in github.com/HeliumProject/Engine

↓ 418 callersMethodAdd
Source/Tools/Editor/Vault/VaultSearch.cpp:442
↓ 290 callersMethodGetSize
Source/Tools/EditorScene/ScaleManipulator.cpp:662
↓ 219 callersFunctionGetInstance
Source/Engine/Bullet/BulletEngine.h:19
↓ 195 callersMethodRelease
Release a reference to the FbxSupport instance previously acquired using StaticAcquire(). @see StaticAcquire()
Source/Engine/EditorSupport/FbxSupport.cpp:277
↓ 190 callersMethodEnd
////////////////////////////////////////////////////////////////////////// Indicates that the user has completed a previously started user interaction
Source/Tools/Editor/Inspect/Widgets/SliderWidget.cpp:152
↓ 180 callersMethodGetId
Source/Tools/Editor/Inspect/TreeCanvasWidget.h:47
↓ 176 callersMethodToString
Generate the string representation of this object path. @param[out] rString String representation of this path. @see Set()
Source/Engine/Engine/AssetPath.cpp:460
↓ 159 callersMethodSet
Set the bounding box minimum and maximum coordinates. @param[in] rMinimum Value to which the minimum coordinates should be initialized. @param[in] r
Source/Engine/MathSimd/AaBox.cpp:36
↓ 136 callersMethodConnect
Source/Tools/Perforce/P4Provider.cpp:260
↓ 120 callersMethodGetCurrentScene
////////////////////////////////////////////////////////////////////////// "Gets" the "Current Scene"
Source/Tools/EditorScene/SceneManager.cpp:284
↓ 112 callersMethodClear
Clear out this object path. @see Set()
Source/Engine/Engine/AssetPath.cpp:491
↓ 111 callersMethodGetViewport
Source/Tools/EditorScene/Render.h:101
↓ 109 callersMethodBegin
Source/Tools/Editor/Vault/ThumbnailIterator.h:51
↓ 98 callersMethodLayout
Source/Tools/Editor/Controls/Tree/TreeWndCtrl.cpp:158
↓ 82 callersMethodRemove
Source/Tools/Editor/MRU/MRU.h:63
↓ 77 callersMethodGetPosition
Source/Tools/EditorScene/Camera.cpp:189
↓ 72 callersMethodPush
Source/Tools/Editor/Frame.cpp:90
↓ 66 callersMethodEnable
Source/Tools/Editor/Controls/DynamicBitmap.cpp:122
↓ 64 callersMethodBegin
Reset the internal state to begin drawing dynamic elements for the current frame or portion of a frame. This should be called when first using dynami
Source/Engine/Graphics/DynamicDrawer.cpp:105
↓ 64 callersMethodGetCamera
Source/Tools/EditorScene/Pick.h:105
↓ 64 callersMethodResize
//////////////////////////////////////////////////////////////////////////////////////////////
Source/Tools/EditorScene/DeviceManager.cpp:220
↓ 62 callersMethodGetHeight
@copydoc RTexture2d::GetHeight()
Source/Engine/RenderingGL/GLTexture2d.cpp:130
↓ 60 callersMethodSetHelpText
Source/Tools/Editor/Frame.cpp:54
↓ 59 callersMethodUpdate
Source/Tools/EditorScene/Camera.cpp:386
↓ 58 callersMethodData
Source/Tools/Editor/Vault/ListResultsView.h:68
↓ 55 callersMethodGetViewCanvas
Source/Tools/Editor/ViewPanel.h:83
↓ 55 callersMethodRead
////////////////////////////////////////////////////////////////////////// Reads a value from the registry. You can specify a relative path and the a
Source/Tools/Editor/SimpleConfig.cpp:37
↓ 54 callersMethodGetName
Source/Tools/Perforce/P4Provider.cpp:388
↓ 50 callersMethodGetWidth
Source/Tools/EditorScene/GridSettings.cpp:56
↓ 50 callersMethodPush
Source/Tools/EditorScene/Scene.cpp:1626
↓ 47 callersMethodExecute
Source/Tools/EditorScene/Scene.cpp:1265
↓ 47 callersMethodPush
Source/Engine/RenderingD3D9/D3D9ImmediateCommandProxy.cpp:1001
↓ 45 callersMethodSetArtID
Source/Tools/Editor/Controls/DynamicBitmap.cpp:146
↓ 45 callersFunctionSetupVector
Source/Tools/EditorScene/Orientation.h:19
↓ 43 callersMethodAllocate
Source/Engine/Framework/Components.cpp:299
↓ 43 callersMethodGetParent
Source/Tools/Editor/ProjectViewModel.cpp:559
↓ 40 callersMethodAdd
Look up a table entry, adding it if it does not exist. This also handles lazy initialization of the path table and allocator. @param[in] rEntry Ent
Source/Engine/Engine/AssetPath.cpp:851
↓ 40 callersMethodGetName
Source/Engine/Framework/ParameterSet.h:15
↓ 37 callersFunctionLabel
Source/Tools/Editor/Vault/VaultMenuIDs.h:113
↓ 36 callersMethodSetOptions
Source/Tools/Editor/Controls/PanelButton.cpp:64
↓ 33 callersMethodSetTransform
Source/Tools/EditorScene/Camera.cpp:196
↓ 33 callersMethodShow
Source/Tools/EditorScene/PropertiesManager.cpp:28
↓ 33 callersMethodSize
Source/Tools/Editor/Vault/ListResultsView.cpp:25
↓ 32 callersMethodDirectory
Source/Tools/Editor/Vault/ListResultsView.cpp:20
↓ 32 callersMethodGetChildren
Source/Tools/Editor/ProjectViewModel.cpp:566
↓ 32 callersMethodGetRow
Source/Tools/Editor/Vault/ThumbnailTile.h:22
↓ 31 callersMethodHasCurrentScene
////////////////////////////////////////////////////////////////////////// Returns true if there is currently a valid scene that has focus for any edi
Source/Tools/EditorScene/SceneManager.cpp:267
↓ 31 callersMethodTransform
Source/Tools/EditorScene/Pick.cpp:61
↓ 31 callersMethodUnmap
@copydoc RTexture2d::Unmap()
Source/Engine/RenderingGL/GLTexture2d.cpp:84
↓ 30 callersMethodFind
Look up a type by name. @param[in] typeName Name of the type to look up. @return Pointer to the specified type if found, null pointer if not found
Source/Engine/Engine/Asset.cpp:1588
↓ 30 callersMethodGetParent
Source/Tools/EditorScene/HierarchyNode.cpp:191
↓ 29 callersMethodInsert
Source/Tools/Editor/MRU/MRU.h:41
↓ 28 callersMethodDestroy
@fn void Window::Destroy() Destroy this window. Since a window may not be immediately destroyed by the platform windowing system (i.e. platform messa
Source/Engine/Windowing/WindowWin.cpp:19
↓ 27 callersMethodDrawUntextured
Buffer an untextured primitive draw call. @param[in] primitiveType Type of primitive to draw. @param[in] pVertices Vertices to use for
Source/Engine/Graphics/BufferedDrawer.cpp:242
↓ 27 callersMethodRun
Source/Tools/Perforce/P4Command.cpp:10
↓ 25 callersMethodGetNode
Source/Tools/EditorScene/Transform.h:181
↓ 25 callersFunctionGetSize
Source/Tools/EditorScene/Camera.h:134
↓ 25 callersMethodGetTransform
Source/Tools/EditorScene/Transform.cpp:53
↓ 24 callersMethodClear
Source/Tools/Editor/MRU/MRU.h:68
↓ 24 callersMethodMap
Source/Engine/Graphics/DynamicDrawer.cpp:576
↓ 22 callersMethodGetScale
Source/Tools/EditorScene/Transform.cpp:63
↓ 22 callersMethodSetItems
Source/Tools/EditorScene/Selection.cpp:91
↓ 22 callersMethodSetTexture
Set the current texture. @param[in] pTexture Texture to set.
Source/Engine/Graphics/BufferedDrawer.cpp:2523
↓ 22 callersMethodWrite
////////////////////////////////////////////////////////////////////////// Writes the specified value to the registry into the specified key, which ca
Source/Tools/Editor/SimpleConfig.cpp:67
↓ 21 callersMethodGetType
@copydoc RTexture::GetType()
Source/Engine/Rendering/RTexture2d.cpp:12
↓ 21 callersMethodSetFlags
Set all object flags covered by the given mask. Note that all object flag functions are thread-safe. @param[in] flagMask Asset flag bit mask. @ret
Source/Engine/Engine/Asset.cpp:429
↓ 20 callersMethodAdd
////////////////////////////////////////////////////////////////////////// Attempts to add the specified item to this array. Returns false if the ite
Source/Tools/Editor/Clipboard/ClipboardElementArray.cpp:48
↓ 20 callersMethodGetCount
Source/Tools/Editor/Controls/Tree/TreeWndCtrl.cpp:185
↓ 20 callersMethodGetSettingsManager
Source/Tools/Editor/App.h:51
↓ 20 callersMethodSetTool
Source/Tools/EditorScene/Scene.cpp:92
↓ 19 callersMethodGetFrame
Source/Tools/Editor/App.h:56
↓ 19 callersMethodGetWindow
Source/Tools/Editor/Inspect/wxWidget.h:23
↓ 19 callersMethodSetCurrentObject
Source/Tools/EditorScene/Pick.h:145
↓ 19 callersMethodSetValue
Source/Tools/Editor/ProjectViewModel.cpp:473
↓ 18 callersMethodGetOptionSetIndex
Get a unique index associated with a specific set of shader preprocessor options. Note that this will always attempt to match up a valid index, even
Source/Engine/Graphics/Shader.cpp:358
↓ 18 callersMethodGetPosition
////////////////////////////////////////////////////////////////////////// Returns the position setting.
Source/Tools/Editor/Settings/WindowSettings.cpp:88
↓ 18 callersMethodGetValue
Source/Tools/EditorScene/Transform.h:195
↓ 18 callersMethodReset
Source/Tools/EditorScene/Scene.cpp:312
↓ 17 callersMethodGetCanvas
Source/Tools/Editor/Inspect/Widgets/DrawerWidget.cpp:92
↓ 16 callersMethodGetFrame
Source/Tools/EditorScene/Transform.cpp:396
↓ 16 callersMethodRemove
Source/Tools/Editor/Vault/VaultSearchResults.cpp:59
↓ 16 callersMethodSet
Parse the object path in the specified string and store it in this object. @param[in] pString Asset path string to set. If this is null or empty, t
Source/Engine/Engine/AssetPath.cpp:32
↓ 16 callersMethodSetOverride
Source/Tools/Editor/Inspect/Widgets/ValueWidget.h:16
↓ 15 callersMethodClear
Source/Tools/EditorScene/Selection.cpp:36
↓ 15 callersFunctionEvaluate
Eval Nodes
Source/Tools/EditorScene/Tool.h:105
↓ 15 callersMethodGetObject
Source/Tools/Editor/SceneOutliner.h:40
↓ 15 callersFunctionInitialize
Create and Initialize
Source/Tools/EditorScene/Tool.h:63
↓ 15 callersMethodLoadObject
Load an object non-asynchronously. This is equivalent to calling BeginLoadObject() followed by FinishLoad() on the returned request ID. @param[in]
Source/Engine/Engine/AssetLoader.cpp:229
↓ 15 callersMethodSetPixelShader
Set the current pixel shader. @param[in] pShader Pixel shader to set.
Source/Engine/Graphics/BufferedDrawer.cpp:2467
↓ 15 callersMethodSetVertexShader
Set the current vertex shader. @param[in] pShader Vertex shader to set.
Source/Engine/Graphics/BufferedDrawer.cpp:2453
↓ 14 callersFunctionCleanup
Two phase destruction. Delay actually destroying memory until destroy so that downstream systems that refer to your system can cleanup their reference
Source/Engine/Framework/SystemDefinition.h:52
↓ 14 callersMethodGetPosition
Source/Engine/Bullet/BulletBody.cpp:155
↓ 14 callersMethodGetTexture
Source/Tools/Editor/Vault/Thumbnail.h:23
↓ 14 callersFunctionGetWorld
Source/Tools/EditorScene/Scene.h:178
↓ 14 callersMethodSetVertexInputLayout
Set the current vertex input layout. @param[in] pLayout Vertex input layout to set.
Source/Engine/Graphics/BufferedDrawer.cpp:2481
↓ 13 callersMethodCacheDescription
Cache the input layout for the specified description. @param[in] pRenderer Renderer instance. @param[in] pDescription Vertex description. @see
Source/Engine/Rendering/RVertexShader.cpp:32
↓ 13 callersMethodClose
Source/Tools/Editor/Controls/Drawer/Drawer.cpp:253
↓ 13 callersMethodGetCachedInputLayout
Get the most recently cached input layout for this shader. @return Cached input layout. @see CacheDescription()
Source/Engine/Rendering/RVertexShader.cpp:53
↓ 13 callersMethodGetRootSlice
Source/Engine/Framework/World.cpp:86
↓ 13 callersMethodGetSize
////////////////////////////////////////////////////////////////////////// Returns the size setting.
Source/Tools/Editor/Settings/WindowSettings.cpp:105
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