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Types & classes1,072 in github.com/HeliumProject/Engine

↓ 134 callersClassVector3
Source/Tools/EditorScene/Curve.h:10
↓ 126 callersClassIconArtFile
//////////////////////////////////////////////////////////////////
Source/Tools/Editor/ArtProvider.h:40
↓ 64 callersClassMatrix4
Source/Tools/EditorScene/Curve.h:11
↓ 31 callersClassColor
Source/Engine/EditorSupport/Image.h:9
↓ 21 callersClassPlane
Source/Engine/MathSimd/Frustum.h:10
↓ 13 callersClassException
Source/Tools/Perforce/P4Exceptions.h:9
↓ 10 callersClassClearHighlightArgs
Source/Tools/EditorScene/Viewport.h:151
↓ 9 callersClassSceneContextChangeArgs
Source/Tools/EditorScene/Scene.h:45
↓ 7 callersClassSelectPair
Selection name/choice pair.
Source/Engine/Graphics/Shader.h:199
↓ 6 callersClassMatrix44
Source/Engine/Graphics/Mesh.h:19
↓ 5 callersClassTransform
Source/Tools/EditorScene/Transform.h:13
↓ 4 callersClassAssetEventArgs
////////////////////////////////////////////////////////////////////// Arguments for file save, open, close, etc...
Source/Engine/Engine/AssetLoader.h:193
↓ 4 callersClassDrawerEventArgs
////////////////////////////////////////////////////////////////////////
Source/Tools/Editor/Controls/Drawer/Drawer.h:16
↓ 4 callersClassLoadArgs
Source/Tools/EditorScene/Scene.h:47
↓ 4 callersClassNodeChangeArgs
Source/Tools/EditorScene/Scene.h:46
↓ 4 callersClassSceneChangeArgs
Source/Tools/EditorScene/Scene.h:35
↓ 4 callersClassSceneNodeChangeArgs
Source/Tools/EditorScene/SceneNode.h:67
↓ 3 callersClassDummyWindowArgs
//////////////////////////////////////////////////////////////////////// DummyWindowArgs /////////////////////////////////////////////////////////////
Source/Tools/Editor/Vault/VaultSearch.cpp:22
↓ 3 callersClassMatrix44
Source/Engine/MathSimd/AaBox.h:11
↓ 3 callersClassThreadProcArgs
//////////////////////////////////////////////////////////////////////// ThreadProcArgs //////////////////////////////////////////////////////////////
Source/Tools/Editor/ThreadMechanism.h:21
↓ 2 callersClassComponentManager
Source/Engine/Framework/Components.h:64
↓ 2 callersClassGridRowChangeArgs
Arguments for events dealing with changes to a row in the grid.
Source/Tools/Editor/Grid.h:16
↓ 2 callersClassParameters
Source/Engine/GraphicsJobs/GraphicsJobsInterface.h:14
↓ 2 callersClassQuat
Source/Engine/MathSimd/Matrix44.h:11
↓ 2 callersClassSceneStatusChangeArgs
Source/Tools/EditorScene/Scene.h:44
↓ 2 callersClassSelectArgs
Source/Tools/EditorScene/Viewport.h:108
↓ 2 callersClassThumbnailHighlightArgs
Highlight change event and arguments
Source/Tools/Editor/Vault/ThumbnailView.h:42
↓ 1 callersClassAaBox
Source/Engine/MathSimd/Frustum.h:11
↓ 1 callersClassAsset
Source/Engine/Engine/Asset.h:145
↓ 1 callersClassAssetLoader
Source/Engine/Framework/AssetLoaderInitialization.h:7
↓ 1 callersClassAssetPreprocessor
Source/Engine/PcSupport/ResourceHandler.h:15
↓ 1 callersClassAssetType
Source/Engine/Engine/Asset.h:142
↓ 1 callersClassBufferedDrawer
Source/Engine/Graphics/GraphicsManagerComponent.h:14
↓ 1 callersClassBulletBodyComponentDefinition
Source/Engine/Bullet/BulletBodyComponent.h:14
↓ 1 callersClassBulletBodyDefinition
Source/Engine/Bullet/BulletBody.h:21
↓ 1 callersClassBulletShape
Source/Engine/Bullet/BulletBodyDefinition.h:14
↓ 1 callersClassBulletWorld
Source/Engine/Bullet/BulletBody.h:20
↓ 1 callersClassCamera
Source/Tools/EditorScene/Pick.h:18
↓ 1 callersClassCameraComponentDefinition
Projects/GameLibrary/Graphics/Camera.h:5
↓ 1 callersClassCameraManagerComponentDefinition
Projects/GameLibrary/Graphics/CameraManager.h:13
↓ 1 callersClassCameraModeChangeArgs
Source/Tools/EditorScene/Viewport.h:182
↓ 1 callersClassCameraMovedArgs
Source/Tools/EditorScene/Camera.h:57
↓ 1 callersClassDamageOnContactComponentDefinition
Projects/GameLibrary/GameLogic/DamageOnContact.h:16
↓ 1 callersClassDetailsColumn
Source/Tools/Editor/Vault/ListResultsView.h:34
↓ 1 callersClassDragArgs
//////////////////////////////////////////////////////////////////////// Arguments for drag operations.
Source/Tools/Editor/DragDrop/DropTarget.h:17
↓ 1 callersClassEntityDefinition
Source/Engine/Framework/Slice.h:10
↓ 1 callersClassExecuteArgs
Source/Tools/EditorScene/Scene.h:48
↓ 1 callersClassFilteredDropTargetArgs
Source/Tools/Editor/DragDrop/FilteredDropTarget.h:11
↓ 1 callersClassFixup
Internal fixups that must be completed
Source/Engine/Engine/AssetLoader.h:37
↓ 1 callersClassFont
Source/Engine/Graphics/RenderResourceManager.h:11
↓ 1 callersClassGraph
fwd
Source/Tools/EditorScene/Graph.h:26
↓ 1 callersClassGraphicsManagerComponentDefinition
Source/Engine/Graphics/GraphicsManagerComponent.h:11
↓ 1 callersClassGraphicsScene
Source/Engine/Graphics/GraphicsManagerComponent.h:13
↓ 1 callersClassGridRowRenamedArgs
Source/Tools/Editor/Grid.h:29
↓ 1 callersClassHierarchyNode
Source/Tools/EditorScene/HierarchyNode.h:25
↓ 1 callersClassImage
Source/Engine/EditorSupport/PngImageLoader.h:14
↓ 1 callersClassInstance
Source/Tools/EditorScene/Instance.h:9
↓ 1 callersClassLayer
Source/Tools/EditorScene/HierarchyNode.h:18
↓ 1 callersClassListChangeArgs
//////////////////////////////////////////////////////////////////////// Event arguments and delegate for events that indicate a change in a list cont
Source/Tools/Editor/Controls/List/ListView.h:44
↓ 1 callersClassLooseAssetFileWatcher
Source/Engine/PcSupport/LooseAssetLoader.h:14
↓ 1 callersClassLooseAssetLoader
Source/Engine/PcSupport/LooseAssetLoader.h:13
↓ 1 callersClassLoosePackageLoader
Source/Engine/PcSupport/LooseAssetFileWatcher.h:5
↓ 1 callersClassMRUArgs
Arguements and events for changes to the MRU.
Source/Tools/Editor/MRU/MenuMRU.h:18
↓ 1 callersClassMaterial
Source/Engine/Graphics/Mesh.h:28
↓ 1 callersClassMemoryHeapPreInitialization
Source/Engine/Framework/GameSystem.h:13
↓ 1 callersClassMeshComponent
Source/Engine/Components/MeshComponent.cpp:325
↓ 1 callersClassMeshSceneObjectTransform
Source/Engine/Components/MeshComponent.h:17
↓ 1 callersClassMessageArgs
Source/Tools/Perforce/P4Provider.h:55
↓ 1 callersClassOutlinerStates
Source/Tools/Editor/MainFrame.h:42
↓ 1 callersClassPackage
Source/Engine/Engine/Asset.h:153
↓ 1 callersClassPackageLoader
Source/Engine/Engine/Asset.h:157
↓ 1 callersClassParameterSet
Source/Engine/Framework/ParameterSet.h:24
↓ 1 callersClassParameterSet_ActionSpawnEnemyWave
Projects/GameLibrary/GameLogic/EnemyWaveManager.h:11
↓ 1 callersClassPerforceWaitDialog
Source/Tools/Editor/Dialogs/PerforceWaitDialog.h:18
↓ 1 callersClassPropertiesGenerator
Source/Tools/EditorScene/Tool.h:14
↓ 1 callersClassPropertiesManager
Source/Tools/EditorScene/PropertiesManager.h:14
↓ 1 callersClassRBlendState
Source/Engine/Rendering/RRenderCommandProxy.h:11
↓ 1 callersClassRConstantBuffer
Source/Engine/Rendering/Renderer.h:22
↓ 1 callersClassRDepthStencilState
Source/Engine/Rendering/RRenderCommandProxy.h:12
↓ 1 callersClassRFence
Source/Engine/Rendering/Renderer.h:26
↓ 1 callersClassRIndexBuffer
Source/Engine/Rendering/Renderer.h:21
↓ 1 callersClassRPixelShader
Source/Engine/Rendering/Renderer.h:18
↓ 1 callersClassRRasterizerState
Source/Engine/Rendering/RRenderCommandProxy.h:10
↓ 1 callersClassRRenderCommandProxy
Source/Engine/Rendering/Renderer.h:12
↓ 1 callersClassRRenderContext
Source/Engine/Rendering/Renderer.h:13
↓ 1 callersClassRSurface
Source/Engine/Rendering/Renderer.h:15
↓ 1 callersClassRTexture
Source/Engine/Rendering/RRenderCommandProxy.h:21
↓ 1 callersClassRTexture2d
Source/Engine/Graphics/Texture.h:9
↓ 1 callersClassRVertexBuffer
Source/Engine/Rendering/Renderer.h:20
↓ 1 callersClassRVertexInputLayout
Source/Engine/Rendering/Renderer.h:24
↓ 1 callersClassRVertexShader
Source/Engine/Rendering/Renderer.h:17
↓ 1 callersClassRenderResourceManager
Source/Engine/Graphics/DynamicDrawer.h:13
↓ 1 callersClassRenderer
Source/Engine/Rendering/RVertexShader.h:7
↓ 1 callersClassRendererInitialization
Source/Engine/Framework/GameSystem.h:17
↓ 1 callersClassResource
Source/Engine/PcSupport/AssetPreprocessor.h:10
↓ 1 callersClassRotateComponentDefinition
Source/Engine/Components/RotateComponent.h:11
↓ 1 callersClassScene
Source/Tools/EditorScene/Tool.h:15
↓ 1 callersClassSceneDefinition
Source/Engine/Framework/SceneDefinition.h:22
↓ 1 callersClassSceneManager
Source/Tools/EditorScene/SwitchSceneCommand.h:13
↓ 1 callersClassSceneNode
Source/Tools/EditorScene/SceneNode.h:21
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