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Functions1,683 in github.com/HailToDodongo/pyrite64

↓ 1 callersMethodisRunning
n64/engine/include/scene/components/nodeGraph.h:29
↓ 1 callersMethodisSelfEnabled
* Check if the object itself is enabled (not considering parent/group state). * @return true if enabled */
n64/engine/include/scene/object.h:113
↓ 1 callersMethodisSelfVisible
* Check if the object itself is visible (not considering parent/group state). * @return true if visible */
n64/engine/include/scene/object.h:136
↓ 1 callersFunctionisTexFormatMono
src/utils/textureFormats.h:49
↓ 1 callersMethodisXM
n64/engine/include/scene/components/audio2d.h:45
↓ 1 callersMethoditerObjectChildren
n64/engine/include/scene/scene.h:235
↓ 1 callersFunctionlabelMatchesFilter
* Returns whether a label matches a filter, ignoring case. * @param label Item text. * @param filter Filter text. * @return True when the ite
src/editor/imgui/helper.h:374
↓ 1 callersFunctionlabelMatchesPascalWordFilter
* Matches a spaced filter against ordered PascalCase word starts. * @param label Item text being searched. * @param filter Filter text split by
src/editor/imgui/helper.h:331
↓ 1 callersFunctionlabelStartsWithFilterToken
* Returns whether a label word starts with a filter token, ignoring case. * @param label Item text being searched. * @param labelLength Cached l
src/editor/imgui/helper.h:302
↓ 1 callersMethodlatest
n64/engine/src/debug/overlay/ovlCPU.cpp:32
↓ 1 callersFunctionlinearConstraintScale
n64/engine/src/collision/rigidBody.cpp:42
↓ 1 callersMethodload
n64/engine/src/script/nodeGraph.cpp:37
↓ 1 callersFunctionloadFonts
src/editor/imgui/theme.cpp:38
↓ 1 callersFunctionloadSubFile
n64/engine/src/scene/sceneLoader.cpp:48
↓ 1 callersMethodlog
src/utils/logger.cpp:25
↓ 1 callersMethodlookDelta
src/renderer/camera.cpp:97
↓ 1 callersFunctionmakeMirroredCollisionEvent
n64/engine/src/collision/collisionScene.cpp:80
↓ 1 callersFunctionmakeObjectPairKey
n64/engine/src/collision/collisionScene.cpp:73
↓ 1 callersMethodmarkNodeGraphDirty
src/project/assetManager.cpp:729
↓ 1 callersMethodmarkNodeGraphSaved
src/project/assetManager.cpp:747
↓ 1 callersMethodmarkSaved
src/editor/undoRedo.cpp:125
↓ 1 callersFunctionmat4FromSRT
same as 't3d_mat4_from_srt'
src/renderer/skeleton.cpp:11
↓ 1 callersFunctionmatrix3Determinant
n64/engine/src/collision/rigidBody.cpp:68
↓ 1 callersFunctionmatrix3Inverse
n64/engine/src/collision/rigidBody.cpp:74
↓ 1 callersFunctionmiTest
n64/examples/jam25/src/user/BootChecks.cpp:13
↓ 1 callersMethodmoveObject
src/project/scene/scene.cpp:174
↓ 1 callersFunctionnormalizeDir
src/editor/pages/parts/assetsBrowser.cpp:38
↓ 1 callersMethodonColl
n64/engine/include/scene/components/code.h:96
↓ 1 callersMethodonEvent
n64/engine/src/scene/components/collBody.cpp:90
↓ 1 callersFunctiononScenePreLoad
n64/tests/test_obj_states/src/user/TestSetup.cpp:512
↓ 1 callersMethodoutOfLocalSpace
n64/engine/src/scene/object.cpp:64
↓ 1 callersFunctionparseAttributes
src/utils/codeParser.cpp:75
↓ 1 callersFunctionparseBitmask
Parses a "bit=name" comma separated list (e.g. "0=Fire, 1=Water") into (bit, name) pairs.
src/utils/codeParser.cpp:61
↓ 1 callersMethodperformStateChange
n64/engine/include/scene/object.h:229
↓ 1 callersFunctionplaneSignedDistance
@brief Returns the signed distance from a point to a plane. @param plane The plane to test against. @param point The point to measure from. @return Po
n64/engine/include/collision/vecMath.h:213
↓ 1 callersFunctionpointInTriangle
n64/engine/src/collision/capsuleSweep.cpp:21
↓ 1 callersMethodpollWatch
src/project/assetManager.cpp:431
↓ 1 callersMethodpop
n64/engine/include/lib/fifo.h:27
↓ 1 callersMethodpreDraw
n64/engine/src/renderer/pipelineBigTex.cpp:71
↓ 1 callersFunctionprintEvent
n64/tests/test_obj_states/src/user/TestSetup.cpp:32
↓ 1 callersFunctionprocessFontRowMajorWithWidths
(png)
tools/createDebugFont.mjs:47
↓ 1 callersFunctionrandDir3D
n64/engine/include/lib/math.h:119
↓ 1 callersFunctionrandomU32
src/utils/hash.h:59
↓ 1 callersFunctionray_box_intersection
n64/engine/src/collision/raycast.cpp:58
↓ 1 callersFunctionray_capsule_intersection
n64/engine/src/collision/raycast.cpp:128
↓ 1 callersFunctionray_collider_intersection
n64/engine/src/collision/raycast.cpp:477
↓ 1 callersFunctionray_cone_intersection
n64/engine/src/collision/raycast.cpp:308
↓ 1 callersFunctionray_cylinder_intersection
n64/engine/src/collision/raycast.cpp:219
↓ 1 callersFunctionray_pyramid_intersection
n64/engine/src/collision/raycast.cpp:401
↓ 1 callersFunctionray_triangle_intersection
n64/engine/src/collision/raycast.cpp:499
↓ 1 callersMethodreApplyScissor
* Re-applies the scissor-area defined via the viewport. * This can be useful if you changed the scissor-area and now wish to reset it. *
n64/engine/include/scene/camera.h:41
↓ 1 callersMethodreadColorImage
src/renderer/framebuffer.cpp:163
↓ 1 callersMethodreadMask
n64/engine/include/collision/colliderShape.h:73
↓ 1 callersMethodreadObjectID
src/renderer/framebuffer.cpp:204
↓ 1 callersFunctionrecordWholeModel
n64/engine/src/scene/components/model.cpp:36
↓ 1 callersMethodreload
src/project/scene/sceneManager.cpp:24
↓ 1 callersMethodremove
src/project/scene/sceneManager.cpp:95
↓ 1 callersMethodremoveCamera
n64/engine/include/scene/scene.h:172
↓ 1 callersMethodremoveComponent
src/project/scene/object.cpp:92
↓ 1 callersMethodremoveObject
n64/engine/src/scene/scene.cpp:445
↓ 1 callersMethodremoveObject
src/project/scene/scene.cpp:159
↓ 1 callersMethodremoveObjectSelection
src/context.h:114
↓ 1 callersMethodremoveParticle
n64/engine/include/renderer/particles/ptxSystem.h:41
↓ 1 callersFunctionrenderSubText
src/editor/pages/launcher.cpp:30
↓ 1 callersFunctionreplaceAll
src/utils/string.h:19
↓ 1 callersFunctionreplaceFirst
src/utils/string.h:10
↓ 1 callersMethodrequest
src/utils/container.h:17
↓ 1 callersMethodreserveTexture
n64/engine/src/renderer/bigtex/textures.cpp:65
↓ 1 callersMethodreset
n64/engine/src/renderer/drawLayer.cpp:159
↓ 1 callersMethodreset
n64/engine/src/collision/collisionScene.cpp:152
↓ 1 callersMethodreset
src/renderer/animation.cpp:10
↓ 1 callersMethodresetLayers
src/project/scene/scene.cpp:275
↓ 1 callersMethodresetPushVelocities
Reset split impulse push velocities at the start of each physics step
n64/engine/include/collision/rigidBody.h:164
↓ 1 callersFunctionrotateEdge
n64/engine/src/collision/epa.cpp:208
↓ 1 callersFunctionrspq_write_2
n64/engine/src/renderer/hdr/rspHDR.cpp:15
↓ 1 callersFunctionrspq_write_3
n64/engine/src/renderer/hdr/rspHDR.cpp:18
↓ 1 callersFunctionrspq_write_4
n64/engine/src/renderer/hdr/rspHDR.cpp:21
↓ 1 callersMethodsave
src/project/scene/sceneManager.cpp:74
↓ 1 callersMethodsaveState
src/editor/window.cpp:114
↓ 1 callersFunctionscaleVec3Components
n64/engine/src/collision/rigidBody.cpp:26
↓ 1 callersFunctionselectContactPointToReplace
@brief Selects which existing contact point to replace when the manifold is full, using an area-maximizing heuristic. 1. Always keep the deepest penet
n64/engine/src/collision/collide.cpp:776
↓ 1 callersMethodserialize
src/project/scene/object.cpp:101
↓ 1 callersMethodserialize
src/project/scene/scene.cpp:47
↓ 1 callersFunctionserializeObj
src/project/scene/object.cpp:19
↓ 1 callersMethodsetAngularDamping
n64/engine/include/collision/rigidBody.h:83
↓ 1 callersMethodsetBlendAnim
n64/engine/src/scene/components/animModel.cpp:33
↓ 1 callersMethodsetBounce
n64/engine/include/collision/colliderShape.h:61
↓ 1 callersMethodsetConf
n64/engine/include/renderer/hdr/postProcess.h:38
↓ 1 callersMethodsetConstraints
n64/engine/src/collision/rigidBody.cpp:188
↓ 1 callersMethodsetFriction
n64/engine/include/collision/colliderShape.h:63
↓ 1 callersFunctionsetGfxScale
n64/engine/src/collision/gfxScale.cpp:12
↓ 1 callersMethodsetGravityScale
n64/engine/include/collision/rigidBody.h:81
↓ 1 callersMethodsetHasGravity
n64/engine/include/collision/rigidBody.h:85
↓ 1 callersMethodsetKinematic
n64/engine/include/collision/rigidBody.h:121
↓ 1 callersMethodsetMainAnim
n64/engine/src/scene/components/animModel.cpp:29
↓ 1 callersFunctionsetMasterVolume
n64/engine/src/audio/audioManager.cpp:68
↓ 1 callersMethodsetOwner
n64/engine/include/collision/colliderShape.h:52
↓ 1 callersMethodsetParentOffset
n64/engine/include/collision/colliderShape.h:58
↓ 1 callersMethodsetReference
n64/engine/src/collision/attach.cpp:33
↓ 1 callersMethodsetResult
src/utils/container.h:24
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