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github.com/HailToDodongo/pyrite64
/ functions
Functions
1,683 in github.com/HailToDodongo/pyrite64
⨍
Functions
1,683
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Types & classes
362
↓ 1 callers
Function
countChildBones
src/editor/pages/parts/assetInspector.cpp:20
↓ 1 callers
Function
crc32
src/utils/hash.h:42
↓ 1 callers
Function
crc64
n64/engine/include/lib/types.h:34
↓ 1 callers
Method
createPrefabFromObject
src/project/scene/scene.cpp:243
↓ 1 callers
Function
cross
n64/engine/include/lib/math.h:105
↓ 1 callers
Function
cylinderEdgeTest
n64/engine/src/collision/capsuleSweep.cpp:159
↓ 1 callers
Function
cylinderVertexTest
n64/engine/src/collision/capsuleSweep.cpp:214
↓ 1 callers
Function
debugDrawLine
n64/engine/src/debug/debugDraw.cpp:42
↓ 1 callers
Function
deserialize
src/project/component/types/compCode.cpp:42
↓ 1 callers
Function
deserialize
src/project/component/types/compCamera.cpp:62
↓ 1 callers
Method
deserialize
src/project/scene/scene.cpp:307
↓ 1 callers
Method
destroy
n64/engine/src/debug/debugDraw.cpp:90
↓ 1 callers
Method
destroy
n64/engine/include/renderer/material.h:132
↓ 1 callers
Method
destroyData
n64/engine/src/collision/meshCollider.cpp:385
↓ 1 callers
Method
disable
n64/engine/src/collision/rigidBody.cpp:505
↓ 1 callers
Method
discardUnsavedChanges
src/editor/pages/parts/nodeEditor.cpp:158
↓ 1 callers
Function
dispatchObjectCollisionEvent
n64/engine/src/scene/scene.cpp:49
↓ 1 callers
Method
draw
n64/engine/src/renderer/pipelineDefault.cpp:69
↓ 1 callers
Method
draw
n64/engine/src/renderer/pipelineHDRBloom.cpp:85
↓ 1 callers
Method
draw
n64/engine/src/renderer/pipelineBigTex.cpp:93
↓ 1 callers
Method
draw
src/editor/pages/launcher.cpp:58
↓ 1 callers
Function
drawComboSearchFilter
* Draws a search input for an opened ComboBox popup. * @param label ImGui label used to derive the combo-specific filter state. * @return Pointe
src/editor/imgui/helper.h:237
↓ 1 callers
Function
drawCullFilter
n64/engine/src/scene/components/model.cpp:63
↓ 1 callers
Function
drawCullNoFilter
n64/engine/src/scene/components/model.cpp:74
↓ 1 callers
Function
drawNGonOverlay
n64/examples/jam25/src/user/systems/screenFade.cpp:29
↓ 1 callers
Function
drawNoCullFilter
n64/engine/src/scene/components/model.cpp:55
↓ 1 callers
Function
drawObjectNode
src/editor/pages/parts/sceneGraph.cpp:242
↓ 1 callers
Function
drawRenameInput
* Draws an inline rename text field on top of a scene-graph node label. * * The edit is confirmed on Enter or when the field loses focus, and ca
src/editor/pages/parts/sceneGraph.cpp:190
↓ 1 callers
Function
drawStep
draws a rounded square with text inside
src/editor/pages/parts/toolchainOverlay.cpp:25
↓ 1 callers
Method
duplicate
src/project/scene/sceneManager.cpp:113
↓ 1 callers
Function
easeOutCubic
n64/engine/include/lib/math.h:44
↓ 1 callers
Function
easeOutSin
n64/engine/include/lib/math.h:58
↓ 1 callers
Method
enable
n64/engine/src/collision/rigidBody.cpp:500
↓ 1 callers
Method
endFrame
n64/engine/src/renderer/hdr/postProcess.cpp:48
↓ 1 callers
Method
endLightingOverride
n64/engine/src/scene/scene.cpp:502
↓ 1 callers
Function
evaluateBarycentricCoords
n64/engine/include/collision/vecMath.h:183
↓ 1 callers
Function
expandPolytope
n64/engine/src/collision/epa.cpp:292
↓ 1 callers
Method
findRigidBodyByObjectId
n64/engine/src/collision/collisionScene.cpp:320
↓ 1 callers
Method
fixedUpdate
n64/engine/include/scene/components/code.h:78
↓ 1 callers
Method
floorObjectId
* Object id of the surface the body is currently grounded on (0 when airborne). * Lets other objects react to the character standing on them (e.g
n64/engine/include/collision/characterBody.h:103
↓ 1 callers
Method
focus
src/editor/pages/parts/assets/modelEditor.cpp:412
↓ 1 callers
Method
focusSelection
src/renderer/camera.cpp:156
↓ 1 callers
Function
freeBuffers
n64/engine/src/renderer/bigtex/memory.cpp:21
↓ 1 callers
Method
fromT3D
src/project/assets/material.cpp:147
↓ 1 callers
Method
fromT3DM
src/renderer/n64Mesh.cpp:24
↓ 1 callers
Function
generateUvTexture
* Generates two slices (vertical and horizontal) that when combined form a gradient texture. * This is effectively a "UV identity" texture, meaning
n64/engine/src/renderer/bigtex/uvTexture.cpp:19
↓ 1 callers
Function
getAssetPath
src/project/assetManager.cpp:57
↓ 1 callers
Function
getAssetROMPath
src/project/assetManager.cpp:65
↓ 1 callers
Method
getBone
src/renderer/skeleton.h:61
↓ 1 callers
Method
getByPath
src/project/assetManager.cpp:825
↓ 1 callers
Function
getCamPos
n64/examples/jam25/src/user/TitleScreen.cpp:20
↓ 1 callers
Function
getChildIndex
n64/engine/src/collision/epa.cpp:62
↓ 1 callers
Method
getColor
n64/engine/include/renderer/particles/ptxSprites.h:37
↓ 1 callers
Method
getConfigPath
src/editor/window.cpp:51
↓ 1 callers
Method
getCurrColorSurf
n64/engine/include/renderer/pipeline.h:25
↓ 1 callers
Method
getCurrentKeymapPreset
src/editor/preferences.cpp:72
↓ 1 callers
Method
getFlags
n64/engine/src/assets/assetManager.cpp:27
↓ 1 callers
Function
getGraphFuncByUUID
data/scripts/scriptTable.cpp:42
↓ 1 callers
Function
getHeapDiff
n64/engine/src/lib/memory.cpp:51
↓ 1 callers
Method
getIndexCount
src/renderer/vertBuffer.h:71
↓ 1 callers
Method
getMemoryUsage
src/editor/undoRedo.cpp:178
↓ 1 callers
Function
getMessage
n64/examples/jam25/src/user/systems/dialogMessages.h:34
↓ 1 callers
Function
getMetrics
n64/engine/src/audio/audioManager.cpp:128
↓ 1 callers
Function
getName
n64/engine/src/renderer/bigtex/textures.cpp:13
↓ 1 callers
Method
getNodeBounds
n64/engine/src/collision/aabbTree.cpp:191
↓ 1 callers
Method
getRedoCount
src/editor/undoRedo.h:71
↓ 1 callers
Method
getRedoDescription
src/editor/undoRedo.cpp:154
↓ 1 callers
Function
getSceneIdx
data/scripts/sceneTable.h:8
↓ 1 callers
Method
getScreenPos
n64/engine/src/scene/camera.cpp:49
↓ 1 callers
Method
getTile
n64/engine/src/renderer/material.cpp:290
↓ 1 callers
Function
getTypeSize
src/utils/codeParser.cpp:34
↓ 1 callers
Method
getUndoCount
src/editor/undoRedo.h:70
↓ 1 callers
Method
getUndoDescription
src/editor/undoRedo.cpp:148
↓ 1 callers
Method
getWorldAABB
src/project/scene/object.h:98
↓ 1 callers
Function
getZBuffer
n64/engine/src/renderer/bigtex/memory.cpp:16
↓ 1 callers
Method
gjkSupport
n64/engine/src/collision/meshCollider.cpp:52
↓ 1 callers
Method
hasChildren
n64/engine/include/scene/object.h:155
↓ 1 callers
Function
hasFlag
n64/engine/include/collision/rigidBody.h:59
↓ 1 callers
Method
hasOwnerTransformChanged
n64/engine/src/collision/meshCollider.cpp:184
↓ 1 callers
Method
hasResult
src/utils/container.h:28
↓ 1 callers
Function
hasUnsavedChanges
src/main.cpp:62
↓ 1 callers
Function
hurt
n64/examples/jam25/src/user/Player.cpp:451
↓ 1 callers
Method
inertiaTensor
n64/engine/src/collision/shapes.cpp:41
↓ 1 callers
Method
init
src/editor/window.cpp:20
↓ 1 callers
Function
initExpandingSimplex
n64/engine/src/collision/epa.cpp:276
↓ 1 callers
Function
initGlobalActions
src/editor/globalActions.cpp:22
↓ 1 callers
Method
install
src/utils/toolchain.cpp:114
↓ 1 callers
Method
integrateAngularVelocity
n64/engine/src/collision/rigidBody.cpp:312
↓ 1 callers
Method
integratePosition
n64/engine/src/collision/rigidBody.cpp:361
↓ 1 callers
Method
integrateRotation
n64/engine/src/collision/rigidBody.cpp:369
↓ 1 callers
Method
integrateVelocity
n64/engine/src/collision/rigidBody.cpp:267
↓ 1 callers
Method
intoLocalSpace
n64/engine/src/scene/object.cpp:55
↓ 1 callers
Method
invalidate
src/editor/thumbnailCache.cpp:147
↓ 1 callers
Function
isDescendantOf
* Checks whether a target object belongs to the subtree of a given ancestor. * * @param allegedDescendant Object to check if is a descendant.
src/project/scene/scene.cpp:30
↓ 1 callers
Method
isDirty
src/editor/pages/parts/nodeEditor.h:29
↓ 1 callers
Method
isFull
n64/engine/include/renderer/particles/ptxSystem.h:39
↓ 1 callers
Method
isKinematic
n64/engine/include/collision/rigidBody.h:106
↓ 1 callers
Function
isPascalWordStart
* Returns whether a character starts a searchable PascalCase word. * @param label Item text being searched. * @param labelLength Cached label le
src/editor/imgui/helper.h:268
↓ 1 callers
Method
isPlaceholder
n64/engine/include/renderer/material.h:57
↓ 1 callers
Method
isRequested
src/utils/container.h:21
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