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Functions1,683 in github.com/HailToDodongo/pyrite64

↓ 2 callersMethodsaveConfig
src/project/project.cpp:140
↓ 2 callersMethodserialize
src/project/component/shared/materialInstance.cpp:10
↓ 2 callersMethodsetClearColor
src/renderer/framebuffer.h:35
↓ 2 callersMethodsetObjectSelectionList
src/context.h:96
↓ 2 callersFunctionsetPixel
n64/examples/jam25/src/user/MiniMap.cpp:11
↓ 2 callersMethodsetPointer
n64/engine/src/assets/assetManager.cpp:41
↓ 2 callersMethodsetPos
src/renderer/object.h:42
↓ 2 callersMethodsetPosRot
n64/engine/src/scene/camera.cpp:45
↓ 2 callersMethodsetTexture
n64/engine/src/renderer/bigtex/textures.cpp:71
↓ 2 callersFunctionshouldSwapColliderPairOrder
n64/engine/include/collision/contact.h:62
↓ 2 callersFunctionsiftDown
n64/engine/src/collision/epa.cpp:76
↓ 2 callersMethodstopRotateDelta
src/renderer/camera.h:45
↓ 2 callersFunctionswapConstraintOrder
n64/engine/src/collision/collide.cpp:44
↓ 2 callersMethodsyncWorldState
n64/engine/src/collision/colliderShape.cpp:119
↓ 2 callersMethodteleport
n64/engine/src/collision/characterBody.cpp:85
↓ 2 callersMethodtoggleObjectSelection
src/context.h:127
↓ 2 callersMethodtriangleCount
n64/engine/include/collision/meshCollider.h:63
↓ 2 callersMethodtriangleIndexForNode
n64/engine/include/collision/meshCollider.h:70
↓ 2 callersFunctiontriangleInit
n64/engine/src/collision/epa.cpp:177
↓ 2 callersMethodundo
src/editor/undoRedo.cpp:15
↓ 2 callersFunctionunpackTile
n64/engine/src/renderer/material.cpp:25
↓ 2 callersFunctionupdate
src/project/component/types/compLight.cpp:88
↓ 2 callersFunctionupdateScenePath
n64/engine/src/scene/sceneLoader.cpp:41
↓ 2 callersFunctionupdateVolume
n64/engine/src/audio/audioManager.cpp:35
↓ 2 callersMethodupdateWorldInertia
n64/engine/src/collision/rigidBody.cpp:452
↓ 2 callersMethodupload
src/renderer/vertBuffer.cpp:74
↓ 2 callersFunctionusToWidth
n64/engine/src/debug/overlay.cpp:46
↓ 2 callersFunctionvec3Perpendicular
n64/engine/include/collision/vecMath.h:40
↓ 2 callersFunctionvec3ProjectOntoUnit
Projects v onto an already-unit-length vector onto.
n64/engine/include/collision/vecMath.h:103
↓ 2 callersMethodwakeRigidBodyIsland
n64/engine/src/collision/collisionScene.cpp:429
↓ 2 callersMethodworldAabbToLocal
n64/engine/src/collision/meshCollider.cpp:253
↓ 2 callersMethodwriteArray
src/utils/binaryFile.h:103
↓ 2 callersFunctionwslToWindowsPath
src/utils/proc.cpp:42
↓ 2 callersMethod~Object
n64/engine/src/scene/object.cpp:11
↓ 1 callersFunctionDrawDropTarget
src/editor/pages/parts/sceneGraph.cpp:131
↓ 1 callersFunctionGetKeyChordFromName
src/editor/keymap.cpp:25
↓ 1 callersFunctionHandleComboBoxDragDrop
src/editor/imgui/helper.h:122
↓ 1 callersFunctionJ_TYPE
n64/engine/include/lib/mips.h:24
↓ 1 callersFunctionLUI
n64/engine/include/lib/mips.h:30
↓ 1 callersFunctionNOP
n64/engine/include/lib/mips.h:28
↓ 1 callersFunctionORI
n64/engine/include/lib/mips.h:34
↓ 1 callersMethod_namespace_members
Return (functions, typedefs, enums, variables) as rST directive blocks.
docs/_apigen.py:66
↓ 1 callersMethod_write_namespace
(self, refid)
docs/_apigen.py:133
↓ 1 callersFunctionaabbContains
@brief Determines if an AABB fully contains another @param outer @param inner @return true if it does, fals if not
n64/engine/include/collision/aabb.h:35
↓ 1 callersFunctionaabbIntersectsRay
@brief Determines if a Ray intersects an AABB @param box @param origin @param invDir @param maxDist @return
n64/engine/include/collision/aabb.h:99
↓ 1 callersMethodadd
n64/engine/include/scene/event.h:42
↓ 1 callersMethodaddAmbientLight
n64/engine/include/scene/lighting.h:43
↓ 1 callersMethodaddBindings
src/renderer/vertBuffer.h:63
↓ 1 callersMethodaddCamera
n64/engine/include/scene/scene.h:168
↓ 1 callersMethodaddDirLight
n64/engine/include/scene/lighting.h:47
↓ 1 callersMethodaddOneTimeCopyPass
src/renderer/scene.h:69
↓ 1 callersMethodaddPrefabInstance
src/project/scene/scene.cpp:139
↓ 1 callersMethodaddTexture
n64/engine/src/renderer/bigtex/textures.cpp:48
↓ 1 callersFunctionaddTriangle
n64/engine/src/collision/epa.cpp:182
↓ 1 callersMethodalign
src/utils/binaryFile.h:168
↓ 1 callersMethodalignFocusedObjectToCamera
src/editor/pages/parts/viewport3D.cpp:212
↓ 1 callersFunctionallocBuffers
n64/engine/src/renderer/bigtex/memory.cpp:33
↓ 1 callersFunctionanalyticalBoxTriangle
@brief Analytical SAT-based Box vs Triangle collision in box local space. Works entirely in the box's local frame so the box is axis-aligned. On over
n64/engine/src/collision/collide.cpp:478
↓ 1 callersFunctionanalyticalCapsuleCapsule
@brief Analytical capsule-capsule collision using closest-points-between-segments + radius check. Avoids full GJK+EPA for this common collision pair.
n64/engine/src/collision/collide.cpp:290
↓ 1 callersFunctionanalyticalSphereSphere
@brief Analytical sphere-sphere collision using distance check. @param a The first sphere collider. @param b The second sphere collider. @param result
n64/engine/src/collision/collide.cpp:143
↓ 1 callersFunctionanalyticalSphereTriangle
@brief Analytical sphere-triangle collision using closest-point distance test. Finds the closest point on the triangle to the sphere center. If the d
n64/engine/src/collision/collide.cpp:702
↓ 1 callersFunctionangularConstraintScale
n64/engine/src/collision/rigidBody.cpp:50
↓ 1 callersMethodapply
src/renderer/camera.cpp:48
↓ 1 callersMethodapplyConstrainedImpulseAtContact
n64/engine/src/collision/rigidBody.cpp:218
↓ 1 callersFunctionapplyConstrainedLinearVelocityDelta
n64/engine/src/collision/collisionScene.cpp:36
↓ 1 callersMethodapplyConstrainedLinearVelocityDelta
n64/engine/src/collision/rigidBody.cpp:214
↓ 1 callersMethodapplyKeymapPreset
src/editor/preferences.cpp:67
↓ 1 callersMethodapplyPositionConstraints
n64/engine/src/collision/rigidBody.cpp:494
↓ 1 callersFunctionapplyTexturesMat
n64/engine/src/renderer/bigtex/fbCpuDraw.cpp:35
↓ 1 callersFunctionapplyTexturesUV
n64/engine/src/renderer/bigtex/fbCpuDraw.cpp:12
↓ 1 callersMethodatPos
src/utils/binaryFile.h:161
↓ 1 callersMethodattach
n64/engine/src/scene/camera.cpp:29
↓ 1 callersMethodaverage
n64/engine/include/lib/ringBuffer.h:25
↓ 1 callersMethodaverage
src/utils/ringBuffer.h:26
↓ 1 callersMethodavg
n64/engine/src/debug/overlay/ovlCPU.cpp:26
↓ 1 callersMethodbeginFrame
n64/engine/src/renderer/hdr/postProcess.cpp:43
↓ 1 callersMethodboundingBox
n64/engine/src/collision/shapes.cpp:18
↓ 1 callersFunctionbuild
src/project/component/types/compCode.cpp:55
↓ 1 callersFunctionbytesToWidth
n64/engine/src/debug/overlay.cpp:51
↓ 1 callersFunctioncalculateBarycentricCoords
n64/engine/include/collision/vecMath.h:146
↓ 1 callersFunctioncalculateContact
n64/engine/src/collision/epa.cpp:341
↓ 1 callersMethodcanApplyAngularResponse
n64/engine/include/collision/rigidBody.h:104
↓ 1 callersFunctioncapsuleSweepTriangle
n64/engine/src/collision/capsuleSweep.cpp:269
↓ 1 callersFunctioncheckRotate
n64/engine/src/collision/epa.cpp:252
↓ 1 callersFunctionclosestPointOnTriangle
@brief Find the closest point on a triangle to a given point, using barycentric coordinates and clamping to the triangle edges. @param point Quer
n64/engine/src/collision/collide.cpp:76
↓ 1 callersFunctioncollectSelectedObjectRefs
src/editor/selectionUtils.cpp:14
↓ 1 callersFunctioncollideCacheSatContactConstraint
@brief Directly fills a contact constraint with multiple SAT-derived contact points in one pass. Avoids repeated key lookups and proximity matching th
n64/engine/src/collision/collide.cpp:1049
↓ 1 callersFunctioncollideDetectObjectToTriangle
@brief Performs a collision test between a collider and a single Mesh triangle. Used as a subroutine for object-to-mesh collision detection. Hint: Th
n64/engine/src/collision/collide.cpp:1149
↓ 1 callersFunctioncollisionEventMasksOverlap
n64/engine/src/collision/collisionScene.cpp:56
↓ 1 callersFunctioncollisionEventSelfObject
n64/engine/src/scene/scene.cpp:42
↓ 1 callersFunctioncompareEvent
n64/tests/test_obj_states/src/user/TestSetup.cpp:46
↓ 1 callersFunctioncompareSemVer
src/utils/string.h:101
↓ 1 callersMethodcompoundPropertiesDirty
n64/engine/include/collision/rigidBody.h:109
↓ 1 callersMethodconfigure
n64/engine/src/collision/characterBody.cpp:29
↓ 1 callersMethodconfigureSimulation
n64/engine/src/collision/collisionScene.cpp:421
↓ 1 callersFunctionconfirmCloseWithUnsavedChanges
src/main.cpp:71
↓ 1 callersMethodconstrainLinearWorld
n64/engine/src/collision/rigidBody.cpp:204
↓ 1 callersMethodconstrainedLinearInvMassAlong
n64/engine/src/collision/rigidBody.cpp:229
↓ 1 callersMethodconsume
src/utils/container.h:32
↓ 1 callersFunctioncopyChangedEngineFiles
* Recursively copy changed files from src to dst if file is different. * This is used to make sure updated engine code is put in the project. *
src/project/project.cpp:27
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