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github.com/HailToDodongo/pyrite64
/ functions
Functions
1,683 in github.com/HailToDodongo/pyrite64
⨍
Functions
1,683
◇
Types & classes
362
↓ 2 callers
Method
saveConfig
src/project/project.cpp:140
↓ 2 callers
Method
serialize
src/project/component/shared/materialInstance.cpp:10
↓ 2 callers
Method
setClearColor
src/renderer/framebuffer.h:35
↓ 2 callers
Method
setObjectSelectionList
src/context.h:96
↓ 2 callers
Function
setPixel
n64/examples/jam25/src/user/MiniMap.cpp:11
↓ 2 callers
Method
setPointer
n64/engine/src/assets/assetManager.cpp:41
↓ 2 callers
Method
setPos
src/renderer/object.h:42
↓ 2 callers
Method
setPosRot
n64/engine/src/scene/camera.cpp:45
↓ 2 callers
Method
setTexture
n64/engine/src/renderer/bigtex/textures.cpp:71
↓ 2 callers
Function
shouldSwapColliderPairOrder
n64/engine/include/collision/contact.h:62
↓ 2 callers
Function
siftDown
n64/engine/src/collision/epa.cpp:76
↓ 2 callers
Method
stopRotateDelta
src/renderer/camera.h:45
↓ 2 callers
Function
swapConstraintOrder
n64/engine/src/collision/collide.cpp:44
↓ 2 callers
Method
syncWorldState
n64/engine/src/collision/colliderShape.cpp:119
↓ 2 callers
Method
teleport
n64/engine/src/collision/characterBody.cpp:85
↓ 2 callers
Method
toggleObjectSelection
src/context.h:127
↓ 2 callers
Method
triangleCount
n64/engine/include/collision/meshCollider.h:63
↓ 2 callers
Method
triangleIndexForNode
n64/engine/include/collision/meshCollider.h:70
↓ 2 callers
Function
triangleInit
n64/engine/src/collision/epa.cpp:177
↓ 2 callers
Method
undo
src/editor/undoRedo.cpp:15
↓ 2 callers
Function
unpackTile
n64/engine/src/renderer/material.cpp:25
↓ 2 callers
Function
update
src/project/component/types/compLight.cpp:88
↓ 2 callers
Function
updateScenePath
n64/engine/src/scene/sceneLoader.cpp:41
↓ 2 callers
Function
updateVolume
n64/engine/src/audio/audioManager.cpp:35
↓ 2 callers
Method
updateWorldInertia
n64/engine/src/collision/rigidBody.cpp:452
↓ 2 callers
Method
upload
src/renderer/vertBuffer.cpp:74
↓ 2 callers
Function
usToWidth
n64/engine/src/debug/overlay.cpp:46
↓ 2 callers
Function
vec3Perpendicular
n64/engine/include/collision/vecMath.h:40
↓ 2 callers
Function
vec3ProjectOntoUnit
Projects v onto an already-unit-length vector onto.
n64/engine/include/collision/vecMath.h:103
↓ 2 callers
Method
wakeRigidBodyIsland
n64/engine/src/collision/collisionScene.cpp:429
↓ 2 callers
Method
worldAabbToLocal
n64/engine/src/collision/meshCollider.cpp:253
↓ 2 callers
Method
writeArray
src/utils/binaryFile.h:103
↓ 2 callers
Function
wslToWindowsPath
src/utils/proc.cpp:42
↓ 2 callers
Method
~Object
n64/engine/src/scene/object.cpp:11
↓ 1 callers
Function
DrawDropTarget
src/editor/pages/parts/sceneGraph.cpp:131
↓ 1 callers
Function
GetKeyChordFromName
src/editor/keymap.cpp:25
↓ 1 callers
Function
HandleComboBoxDragDrop
src/editor/imgui/helper.h:122
↓ 1 callers
Function
J_TYPE
n64/engine/include/lib/mips.h:24
↓ 1 callers
Function
LUI
n64/engine/include/lib/mips.h:30
↓ 1 callers
Function
NOP
n64/engine/include/lib/mips.h:28
↓ 1 callers
Function
ORI
n64/engine/include/lib/mips.h:34
↓ 1 callers
Method
_namespace_members
Return (functions, typedefs, enums, variables) as rST directive blocks.
docs/_apigen.py:66
↓ 1 callers
Method
_write_namespace
(self, refid)
docs/_apigen.py:133
↓ 1 callers
Function
aabbContains
@brief Determines if an AABB fully contains another @param outer @param inner @return true if it does, fals if not
n64/engine/include/collision/aabb.h:35
↓ 1 callers
Function
aabbIntersectsRay
@brief Determines if a Ray intersects an AABB @param box @param origin @param invDir @param maxDist @return
n64/engine/include/collision/aabb.h:99
↓ 1 callers
Method
add
n64/engine/include/scene/event.h:42
↓ 1 callers
Method
addAmbientLight
n64/engine/include/scene/lighting.h:43
↓ 1 callers
Method
addBindings
src/renderer/vertBuffer.h:63
↓ 1 callers
Method
addCamera
n64/engine/include/scene/scene.h:168
↓ 1 callers
Method
addDirLight
n64/engine/include/scene/lighting.h:47
↓ 1 callers
Method
addOneTimeCopyPass
src/renderer/scene.h:69
↓ 1 callers
Method
addPrefabInstance
src/project/scene/scene.cpp:139
↓ 1 callers
Method
addTexture
n64/engine/src/renderer/bigtex/textures.cpp:48
↓ 1 callers
Function
addTriangle
n64/engine/src/collision/epa.cpp:182
↓ 1 callers
Method
align
src/utils/binaryFile.h:168
↓ 1 callers
Method
alignFocusedObjectToCamera
src/editor/pages/parts/viewport3D.cpp:212
↓ 1 callers
Function
allocBuffers
n64/engine/src/renderer/bigtex/memory.cpp:33
↓ 1 callers
Function
analyticalBoxTriangle
@brief Analytical SAT-based Box vs Triangle collision in box local space. Works entirely in the box's local frame so the box is axis-aligned. On over
n64/engine/src/collision/collide.cpp:478
↓ 1 callers
Function
analyticalCapsuleCapsule
@brief Analytical capsule-capsule collision using closest-points-between-segments + radius check. Avoids full GJK+EPA for this common collision pair.
n64/engine/src/collision/collide.cpp:290
↓ 1 callers
Function
analyticalSphereSphere
@brief Analytical sphere-sphere collision using distance check. @param a The first sphere collider. @param b The second sphere collider. @param result
n64/engine/src/collision/collide.cpp:143
↓ 1 callers
Function
analyticalSphereTriangle
@brief Analytical sphere-triangle collision using closest-point distance test. Finds the closest point on the triangle to the sphere center. If the d
n64/engine/src/collision/collide.cpp:702
↓ 1 callers
Function
angularConstraintScale
n64/engine/src/collision/rigidBody.cpp:50
↓ 1 callers
Method
apply
src/renderer/camera.cpp:48
↓ 1 callers
Method
applyConstrainedImpulseAtContact
n64/engine/src/collision/rigidBody.cpp:218
↓ 1 callers
Function
applyConstrainedLinearVelocityDelta
n64/engine/src/collision/collisionScene.cpp:36
↓ 1 callers
Method
applyConstrainedLinearVelocityDelta
n64/engine/src/collision/rigidBody.cpp:214
↓ 1 callers
Method
applyKeymapPreset
src/editor/preferences.cpp:67
↓ 1 callers
Method
applyPositionConstraints
n64/engine/src/collision/rigidBody.cpp:494
↓ 1 callers
Function
applyTexturesMat
n64/engine/src/renderer/bigtex/fbCpuDraw.cpp:35
↓ 1 callers
Function
applyTexturesUV
n64/engine/src/renderer/bigtex/fbCpuDraw.cpp:12
↓ 1 callers
Method
atPos
src/utils/binaryFile.h:161
↓ 1 callers
Method
attach
n64/engine/src/scene/camera.cpp:29
↓ 1 callers
Method
average
n64/engine/include/lib/ringBuffer.h:25
↓ 1 callers
Method
average
src/utils/ringBuffer.h:26
↓ 1 callers
Method
avg
n64/engine/src/debug/overlay/ovlCPU.cpp:26
↓ 1 callers
Method
beginFrame
n64/engine/src/renderer/hdr/postProcess.cpp:43
↓ 1 callers
Method
boundingBox
n64/engine/src/collision/shapes.cpp:18
↓ 1 callers
Function
build
src/project/component/types/compCode.cpp:55
↓ 1 callers
Function
bytesToWidth
n64/engine/src/debug/overlay.cpp:51
↓ 1 callers
Function
calculateBarycentricCoords
n64/engine/include/collision/vecMath.h:146
↓ 1 callers
Function
calculateContact
n64/engine/src/collision/epa.cpp:341
↓ 1 callers
Method
canApplyAngularResponse
n64/engine/include/collision/rigidBody.h:104
↓ 1 callers
Function
capsuleSweepTriangle
n64/engine/src/collision/capsuleSweep.cpp:269
↓ 1 callers
Function
checkRotate
n64/engine/src/collision/epa.cpp:252
↓ 1 callers
Function
closestPointOnTriangle
@brief Find the closest point on a triangle to a given point, using barycentric coordinates and clamping to the triangle edges. @param point Quer
n64/engine/src/collision/collide.cpp:76
↓ 1 callers
Function
collectSelectedObjectRefs
src/editor/selectionUtils.cpp:14
↓ 1 callers
Function
collideCacheSatContactConstraint
@brief Directly fills a contact constraint with multiple SAT-derived contact points in one pass. Avoids repeated key lookups and proximity matching th
n64/engine/src/collision/collide.cpp:1049
↓ 1 callers
Function
collideDetectObjectToTriangle
@brief Performs a collision test between a collider and a single Mesh triangle. Used as a subroutine for object-to-mesh collision detection. Hint: Th
n64/engine/src/collision/collide.cpp:1149
↓ 1 callers
Function
collisionEventMasksOverlap
n64/engine/src/collision/collisionScene.cpp:56
↓ 1 callers
Function
collisionEventSelfObject
n64/engine/src/scene/scene.cpp:42
↓ 1 callers
Function
compareEvent
n64/tests/test_obj_states/src/user/TestSetup.cpp:46
↓ 1 callers
Function
compareSemVer
src/utils/string.h:101
↓ 1 callers
Method
compoundPropertiesDirty
n64/engine/include/collision/rigidBody.h:109
↓ 1 callers
Method
configure
n64/engine/src/collision/characterBody.cpp:29
↓ 1 callers
Method
configureSimulation
n64/engine/src/collision/collisionScene.cpp:421
↓ 1 callers
Function
confirmCloseWithUnsavedChanges
src/main.cpp:71
↓ 1 callers
Method
constrainLinearWorld
n64/engine/src/collision/rigidBody.cpp:204
↓ 1 callers
Method
constrainedLinearInvMassAlong
n64/engine/src/collision/rigidBody.cpp:229
↓ 1 callers
Method
consume
src/utils/container.h:32
↓ 1 callers
Function
copyChangedEngineFiles
* Recursively copy changed files from src to dst if file is different. * This is used to make sure updated engine code is put in the project. *
src/project/project.cpp:27
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