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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 2 callersMethodRequestUserStats
dll/steam_gameserverstats.cpp:155
↓ 2 callersMethodRunFrame
Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
dll/steam_client.cpp:442
↓ 2 callersMethodSendSteam2UserConnect
dll/auth.cpp:906
↓ 2 callersMethodSendUserConnectAndAuthenticate
dll/auth.cpp:932
↓ 2 callersMethodSendUserDisconnect
Should be called whenever a user leaves our game server, this lets Steam internally track which users are currently on which servers for the purposes
dll/steam_gameserver.cpp:534
↓ 2 callersMethodSetBrlTarget
libs/detours/disasm.cpp:2197
↓ 2 callersMethodSetCookie
Adds a cookie to the specified cookie container that will be used with future requests.
dll/steam_http.cpp:819
↓ 2 callersMethodSetDebugOutputFunction
Set a function to receive network-related information that is useful for debugging. This can be very useful during development, but it can also be use
dll/steam_networking_utils.cpp:289
↓ 2 callersMethodSetDedicatedServer
Is this is a dedicated server? The default value is false.
dll/steam_gameserver.cpp:238
↓ 2 callersMethodSetDevAddress
Set a dummy routing blob with a hardcoded IP:port. You should only use this in a dev environment, since the address is in plaintext! In production th
sdk/steam/steamdatagram_tickets.h:58
↓ 2 callersMethodSetGameDescription
Description of the game. This is a required field and is displayed in the steam server browser....for now. This is a required field, but it will go a
dll/steam_gameserver.cpp:216
↓ 2 callersMethodSetGenericString
sdk/steam/steamnetworkingtypes.h:1937
↓ 2 callersMethodSetIPv6
sdk/steam/steamnetworkingtypes.h:1909
↓ 2 callersMethodSetIPv6LocalHost
sdk/steam/steamnetworkingtypes.h:1913
↓ 2 callersMethodSetLEDColor
Set the controller LED color on supported controllers.
dll/steam_controller.cpp:902
↓ 2 callersMethodSetMaxPlayerCount
Max player count that will be reported to server browser and client queries
dll/steam_gameserver.cpp:361
↓ 2 callersMethodSetMovlGp
libs/detours/disasm.cpp:2234
↓ 2 callersMethodSetName
sdk/steam/matchmakingtypes.h:238
↓ 2 callersMethodSetPasswordProtected
Let people know if your server will require a password
dll/steam_gameserver.cpp:401
↓ 2 callersMethodSetProduct
Game product identifier. This is currently used by the master server for version checking purposes. It's a required field, but will eventually will g
dll/steam_gameserver.cpp:204
↓ 2 callersMethodSetRegion
Region identifier. This is an optional field, the default value is empty, meaning the "world" region
dll/steam_gameserver.cpp:475
↓ 2 callersMethodSetSpaces
Should spaces be added around the equals sign when writing key/value pairs out. When true, the result will be "key = value". When false,
libs/simpleini/SimpleIni.h:561
↓ 2 callersMethodSetValue
Add or update a section or value. This will always insert when multiple keys are enabled. @param a_pSection Section to add or updat
libs/simpleini/SimpleIni.h:1032
↓ 2 callersMethodSetWarningMessageHook
API warning handling 'int' is the severity; 0 for msg, 1 for warning 'const char *' is the text of the message callbacks will occur directly after the
dll/steam_utils.cpp:212
↓ 2 callersMethodShowBindingPanel
Invokes the Steam overlay and brings up the binding screen Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
dll/steam_controller.cpp:401
↓ 2 callersMethodShowFloatingGamepadTextInput
Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game. The text field position is specified in pixels relati
dll/steam_utils.cpp:449
↓ 2 callersFunctionSteamAPI_RestartAppIfNecessary
dll/dll.cpp:526
↓ 2 callersFunctionSteamAPI_RunCallbacks
SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, but if you choose to do this, callback code could be executed on any threa
dll/dll.cpp:589
↓ 2 callersFunctionSteamAPI_UnregisterCallResult
dll/dll.cpp:636
↓ 2 callersFunctionSteamAPI_UnregisterCallback
dll/dll.cpp:618
↓ 2 callersFunctionSteamDatagramClient_Internal_SteamAPIKludge
networking_sockets_lib/steamnetworkingsockets.cpp:220
↓ 2 callersFunctionSteamGameServerNetworkingSockets_LibV12
networking_sockets_lib/steamnetworkingsockets.cpp:176
↓ 2 callersFunctionSteamGameServer_Init
sdk/steam/steam_gameserver.h:117
↓ 2 callersFunctionSteamInternal_GameServer_Init
dll/dll.cpp:1166
↓ 2 callersMethodSteamNetworkingIPAddr_GetFakeIPType
dll/steam_networking_utils.cpp:563
↓ 2 callersMethodSteamNetworkingIPAddr_ParseString
dll/steam_networking_utils.cpp:474
↓ 2 callersMethodSteamNetworkingIPAddr_ToString
String conversions. You'll usually access these using the respective inline methods.
dll/steam_networking_utils.cpp:432
↓ 2 callersMethodSteamNetworkingIdentity_ParseString
dll/steam_networking_utils.cpp:636
↓ 2 callersMethodSteamNetworkingIdentity_ToString
dll/steam_networking_utils.cpp:571
↓ 2 callersFunctionSteamNetworkingSockets_LibV12
networking_sockets_lib/steamnetworkingsockets.cpp:164
↓ 2 callersMethodStopAnalogActionMomentum
dll/steam_controller.cpp:823
↓ 2 callersMethodToString
sdk/steam/isteamnetworkingutils.h:483
↓ 2 callersMethodToString
sdk/steam/matchmakingtypes.h:147
↓ 2 callersMethodTranslateActionOrigin
dll/steam_controller.cpp:1127
↓ 2 callersMethodTriggerHapticPulse
Trigger a haptic pulse on a controller
dll/steam_controller.cpp:830
↓ 2 callersMethodTriggerRepeatedHapticPulse
Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times. nFlags is currently unused and reserved for future use.
dll/steam_controller.cpp:850
↓ 2 callersMethodTriggerVibration
Tigger a vibration event on supported controllers.
dll/steam_controller.cpp:869
↓ 2 callersMethodUserHasLicenseForApp
After receiving a user's authentication data, and passing it to BeginAuthSession, use this function to determine if the user owns downloadable content
dll/steam_user.cpp:712
↓ 2 callersMethodaddDLC
dll/settings.cpp:285
↓ 2 callersMethodaddFriendToOverlayAutoAccept
dll/settings.cpp:448
↓ 2 callersMethodaddFriendToOverlayAutoSend
dll/settings.cpp:471
↓ 2 callersMethodaddInstalledApp
dll/settings.cpp:333
↓ 2 callersMethodadd_subbed_mod
dll/ugc_remote_storage_bridge.cpp:60
↓ 2 callersMethodadd_ugc_query_result
dll/ugc_remote_storage_bridge.cpp:36
↓ 2 callersFunctionadvance
libs/utfcpp/utf8/unchecked.h:157
↓ 2 callersFunctionalign4
libs/detours/detours.cpp:781
↓ 2 callersFunctionat
@brief access specified array element with bounds checking @sa https://json.nlohmann.me/api/basic_json/at/
libs/json/json.hpp:21979
↓ 2 callersMethodbase
the default "big three" are OK
libs/utfcpp/utf8/checked.h:308
↓ 2 callersMethodbeginAuth
dll/auth.cpp:1016
↓ 2 callersFunctionbind_socket
dll/network.cpp:343
↓ 2 callersFunctionbuffer_to_block
libs/sha/sha1.hpp:231
↓ 2 callersFunctionbuffers_set
dll/network.cpp:336
↓ 2 callersMethodcall_completed
dll/callsystem.cpp:63
↓ 2 callersMethodcallback_items_received
dll/steam_game_coordinator.cpp:553
↓ 2 callersMethodcancelTicket
dll/auth.cpp:889
↓ 2 callersFunctioncheck_econ_item_desc
dll/dll/econ_item.h:94
↓ 2 callersFunctioncheck_econ_item_name
dll/dll/econ_item.h:86
↓ 2 callersFunctioncompute_boundaries
libs/json/json.hpp:17809
↓ 2 callersFunctionconvert_to_steam3
https://developer.valvesoftware.com/wiki/SteamID given the Steam64 format: [Universe "X": 8-bit] [Account type: 4-bit] [Account instance: 20-bit] [Acc
dll/settings_parser_ufs.cpp:33
↓ 2 callersFunctioncount
libs/json/json.hpp:19977
↓ 2 callersFunctioncreate_client_interface
dll/dll.cpp:274
↓ 2 callersFunctioncreate_dir_impl
helpers/common_helpers.cpp:101
↓ 2 callersFunctiondestroy_client
dll/dll.cpp:249
↓ 2 callersFunctiondetour_alloc_round_down_to_region
libs/detours/detours.cpp:1292
↓ 2 callersFunctiondetour_alloc_round_up_to_region
libs/detours/detours.cpp:1302
↓ 2 callersFunctiondetour_alloc_trampoline_allocate_new
libs/detours/detours.cpp:1413
↓ 2 callersFunctiondetour_find_jmp_bounds
libs/detours/detours.cpp:223
↓ 2 callersFunctiondetour_runnable_trampoline_regions
libs/detours/detours.cpp:1280
↓ 2 callersFunctiondisable_nagle
dll/network.cpp:182
↓ 2 callersFunctionemplace_back
libs/json/json.hpp:23250
↓ 2 callersFunctionerase_internal
libs/json/json.hpp:22608
↓ 2 callersMethodexists
dll/callsystem.cpp:107
↓ 2 callersFunctionfile_exists
dll/base.cpp:522
↓ 2 callersFunctionfile_exists_
dll/base.cpp:306
↓ 2 callersFunctionfile_input_adapter
libs/json/json.hpp:6501
↓ 2 callersMethodfinal
libs/sha/sha1.hpp:280
↓ 2 callersFunctionfind_free_id
overlay_experimental/steam_overlay.cpp:607
↓ 2 callersFunctionflatten
@brief return flattened JSON value @sa https://json.nlohmann.me/api/basic_json/flatten/
libs/json/json.hpp:24736
↓ 2 callersMethodfree_number
dll/dll/steam_client.h:223
↓ 2 callersFunctionfrom_json_array_impl
libs/json/json.hpp:5048
↓ 2 callersFunctionfrom_json_inplace_array_impl
libs/json/json.hpp:5131
↓ 2 callersFunctionfrom_json_tuple_impl
libs/json/json.hpp:5243
↓ 2 callersFunctiongenerate_common
(include_arch, linker_arch, steam_api_name, steamclient_name)
z_original_repo_files/generate_build_win_bat.py:94
↓ 2 callersFunctiongenerate_random_int
dll/auth.cpp:23
↓ 2 callersFunctiongenerate_steam_ticket_id
dll/auth.cpp:30
↓ 2 callersMethodgetOwnIP
dll/network.cpp:1342
↓ 2 callersMethodgetTicket
dll/auth.cpp:833
↓ 2 callersFunctionget_byte_positions
libs/json/json.hpp:4606
↓ 2 callersFunctionget_challenge
dll/source_query.cpp:126
↓ 2 callersMethodget_current_steam_id
alt or local steam id
dll/settings.cpp:105
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