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hub / github.com/Detanup01/gbe_fork / ShowFloatingGamepadTextInput

Method ShowFloatingGamepadTextInput

dll/steam_utils.cpp:449–454  ·  view source on GitHub ↗

Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game. The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field

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447// Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.
448// The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field
449bool Steam_Utils::ShowFloatingGamepadTextInput( EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight )
450{
451 PRINT_DEBUG_TODO();
452 std::lock_guard<std::recursive_mutex> lock(global_mutex);
453 return false;
454}
455
456// In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher
457void Steam_Utils::SetGameLauncherMode( bool bLauncherMode )

Calls

no outgoing calls

Tested by

no test coverage detected