Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game. The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field
| 447 | // Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game. |
| 448 | // The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field |
| 449 | bool Steam_Utils::ShowFloatingGamepadTextInput( EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight ) |
| 450 | { |
| 451 | PRINT_DEBUG_TODO(); |
| 452 | std::lock_guard<std::recursive_mutex> lock(global_mutex); |
| 453 | return false; |
| 454 | } |
| 455 | |
| 456 | // In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher |
| 457 | void Steam_Utils::SetGameLauncherMode( bool bLauncherMode ) |
no outgoing calls
no test coverage detected