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Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
:red_circle:
This fork is not a takeover, not a resurrection of the original project, and not a replacement.
This is just a fork, don't take it seriously.
You are highly encouraged to fork/clone it and do whatever you want with it.
:red_circle:
This fork is incompatible with the original repo, lots of things has changed and might be even broken.
If something doesn't work, feel free to create a pull request with the appropriate fix, otherwise ignore this fork and use the original emu.
Thanks to everyone contributing to this project in any way possible, we try to keep the CHANGELOG.md updated with all the changes and their authors.
This project depends on many third-party libraries and tools, credits to them for their amazing work, you can find their listing here in CREDITS.md.
generate_interfaces tool. ColdClientLoader setup. You can find helper guides, scripts, and tools here:
(These guides, scripts, and tools are maintained by their authors.)
You can also find instructions here in README.release.md
Clone the repo and its submodules recursively
shell
git clone --recurse-submodules -j8 https://github.com/Detanup01/gbe_fork.git
The switch -j8 is optional, it allows Git to fetch up to 8 submodules
It is adviseable to always checkout submodules every now and then, to make sure they're up to date
shell
git submodule update --init --recursive --remote
Visual Studio 2022 Community: https://visualstudio.microsoft.com/vs/community/Desktop development with C++Individual componenets scroll to the buttom and select the latest version of Windows XX SDK (XX.X...)Windows 11 SDK (10.0.22621.0)MSYS2 this is currently experimental and will not work due to ABI differences: https://www.msys2.org/ steps
* To build 64-bit binaries use either the [environment](https://www.msys2.org/docs/environments/) `UCRT64` or `MINGW64` then install the GCC toolchain
`UCRT64`
```shell
pacman -S mingw-w64-ucrt-x86_64-gcc
```
`MINGW64`
```shell
pacman -S mingw-w64-i686-gcc
```
* To build 32-bit binaries use the environment `MINGW32` then install the GCC toolchain
```shell
pacman -S mingw-w64-i686-gcc
```
batch
python --versionshell
sudo apt update -y
sudo apt install -y coreutils # echo, printf, etc...
sudo apt install -y build-essential
sudo apt install -y gcc-multilib # needed for 32-bit builds
sudo apt install -y g++-multilib
sudo apt install -y libglx-dev # needed for overlay build (header files such as GL/glx.h)
sudo apt install -y libgl-dev # needed for overlay build (header files such as GL/gl.h)
(Optional) Additional packages
shell
sudo apt install -y clang # clang compiler
sudo apt install -y binutils # contains the tool 'readelf' mainly, and other usefull binary stuff# make sure it works python3.12 --version ```
These are third party libraries needed to build the emu later, they are linked with the emu during its build process.
You don't need to build these dependencies every time, they rarely get updated.
The only times you'll need to rebuild them is either when their separete build folder was accedentally deleted, or when the dependencies were updated.
Open CMD in the repo folder, then run the following
* To build using Visual Studio
batch
set "CMAKE_GENERATOR=Visual Studio 18 2026"
third-party\common\win\premake\premake5.exe --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=windows vs2026
* To build using MSYS2 this is currently experimental and will not work due to ABI differences
steps
*(Optional)* In both cases below, you can use `Clang` compiler instead of `GCC` by running these 2 commands in the same terminal instance
```shell
export CC="clang"
export CXX="clang++"
```
* To build 64-bit binaries (`UCRT64` or `MINGW64`)
```shell
export CMAKE_GENERATOR="MSYS Makefiles"
./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --64-build --all-ext --all-build --verbose --os=windows gmake2
```
* To build 32-bit binaries (`MINGW32`)
```shell
export CMAKE_GENERATOR="MSYS Makefiles"
./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --32-build --all-ext --all-build --verbose --os=windows gmake2
```
This will:
* Extract all third party dependencies from the folder third-party into the folder build\deps\win
* Build all dependencies
Open a terminal in the repo folder
(Optional) You can use Clang compiler instead of GCC by running these 2 commands in the current terminal instance
export CC="clang"
export CXX="clang++"
Then run the following
export CMAKE_GENERATOR="Unix Makefiles"
./third-party/common/linux/premake/premake5 --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=linux gmake2
This will:
* Extract all third party dependencies from the folder third-party into the folder build/deps/linux
* Build all dependencies (32-bit and 64-bit)
Open CMD in the repo folder, then run the following
* For Visual Studio 2022
batch
third-party\common\win\premake\premake5.exe --file=premake5.lua --genproto --os=windows vs2026
You can then go to the folder build\project\vs2026\win and open the produced .sln file in Visual Studio.
Or, if you prefer to do it from command line, open the Developer Command Prompt for VS 2026 inside the above folder, then:
```batch
msbuild /nologo /v:n /p:Configuration=release,Platform=Win32 gbe.slnx
msbuild /nologo /v:n /p:Configuration=release,Platform=x64 gbe.slnx ```
MSYS2 this is currently experimental and will not work due to ABI differences steps
```shell
./third-party/common/win/premake/premake5.exe --file=premake5.lua --genproto --os=windows gmake2
cd ./build/project/gmake2/win
```
*(Optional)* You can use `Clang` compiler instead of `GCC` by running these 2 commands in the current terminal instance
```shell
export CC="clang"
export CXX="clang++"
```
* 64-bit build (`UCRT64` or `MINGW64`)
```shell
make config=release_x64 -j 8 all
```
* 32-bit build (`MINGW32`)
```shell
make config=release_x32 -j 8 all
```
To see all possible build targets
```shell
make help
```
This will build a release version of the emu in the folder build\win\<toolchain>\release
An example script build_win_premake.bat is available, check it out
Open a terminal in the repo folder, then run the following
./third-party/common/linux/premake/premake5 --file=premake5.lua --genproto --os=linux gmake2
cd ./build/project/gmake2/linux
(Optional) You can use Clang compiler instead of GCC by running these 2 commands in the current terminal instance
export CC="clang"
export CXX="clang++"
Then run the following
make config=release_x32 -j 8 all
make config=release_x64 -j 8 all
To see all possible build targets
make help
This will build a release version of the emu in the folder build/linux/<toolchain>/release
An example script build_linux_premake.sh is available, check it out
This is really slow and mainly intended for the CI Workflow scripts, but you can use it as another outlet if you can't build locally.
You have to fork the repo first.
In your fork, open the Settings tab from the top, then:
* From the left side panel select Actions -> General
* In the section Actions permissions select Allow all actions and reusable workflows
* Scroll down, and in the section Workflow permissions select Read and write permissions
* (Optional) In the section Artifact and log retention, you can specify the amount of days to keep the build artifacts/archives.
It is recommended to set a reasonable number like 3-4 days, otherwise you may consume your packages storage if you use Github as a builder frequently, more details here: https://docs.github.com/en/get-started/learning-about-github/githubs-plans
Actions tab in your forkEmu third-party dependencies (Windows)) and run it on the main branch (ex: dev).Build all emu variants (Windows)Run workflow -> select the desired branch (for example dev) -> press the button Run workflowWhen you build the dependencies workflows, they will be cached to decrease the build times of the next triggers and avoid unnecessary/wasteful build process.
This will cause a problem if at any time the third-party dependencies were updated, in that case you need to manually delete the cache, in your fork:
1. Go to the Actions tab at the top
2. Select Caches from the left side panel
3. Delete the corresponding cache
This step is intended for Github CI/Workflow, but you can create a package locally.
Open CMD in the repos's directory, then run this script
package_win.bat <build_folder>
build_folder is any folder inside build\win, for example: vs2026\release
The above example will create a .7z archive inside build\package\win\
Open bash terminal in the repos's directory, then run this script
package_linux.sh <build_folder>
build_folder is any folder inside build/linux, for example: gmake2/release
The above example will create a compressed .tar archive inside build/package/linux/
$ claude mcp add gbe_fork \
-- python -m otcore.mcp_server <graph>