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Functions5,512 in github.com/Detanup01/gbe_fork

↓ 3 callersFunctionsteamclient_loader
steam_old_lib/dllmain.cpp:223
↓ 3 callersFunctionswap
libs/fifo_map/fifo_map.hpp:540
↓ 3 callersMethodswap
swaps the contents
libs/fifo_map/fifo_map.hpp:413
↓ 3 callersFunctiontitle
tools/lobby_connect/lobby_connect.cpp:36
↓ 3 callersFunctionunbuffer_tcp
dll/network.cpp:427
↓ 3 callersFunctionunget
! @brief unget current character (read it again on next get) We implement unget by setting variable next_unget to true. The input is not
libs/json/json.hpp:8400
↓ 3 callersFunctionunredirect_crackdll
dll/base.cpp:555
↓ 3 callersFunctionutf16to8
libs/utfcpp/utf8/cpp17.h:35
↓ 3 callersFunctionutf32to8
libs/utfcpp/utf8/cpp17.h:49
↓ 3 callersFunctionwrite_opcode
libs/detours/detours.cpp:968
↓ 3 callersFunctionwrite_thumb_opcode
libs/detours/detours.cpp:795
↓ 3 callersFunctionwrite_txt_file_multi
(filename: str, dict_ini: dict, section: str)
tools/migrate_gse/main.py:447
↓ 2 callersMethodActivateActionSet
Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive') This is cheap, and can be safely called repeatedly. It's oft
dll/steam_controller.cpp:428
↓ 2 callersMethodActivateActionSetLayer
dll/steam_controller.cpp:454
↓ 2 callersFunctionAllocExeHelper
libs/detours/creatwth.cpp:1221
↓ 2 callersMethodAllocateOutput
libs/detours/image.cpp:893
↓ 2 callersMethodBConnected
dll/steam_user.cpp:111
↓ 2 callersMethodBSetServerType
You shouldn't need to call this as it is called internally by SteamGameServer_Init() and can only be called once. To update the data in this call whi
dll/steam_gameserver.cpp:586
↓ 2 callersMethodBeginAuthSession
Authenticate ticket from entity steamID to be sure it is valid and isnt reused Registers for callbacks if the entity goes offline or cancels the ticke
dll/steam_user.cpp:684
↓ 2 callersMethodCancelAuthTicket
Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
dll/steam_user.cpp:702
↓ 2 callersMethodDeactivateActionSetLayer
dll/steam_controller.cpp:459
↓ 2 callersMethodDeactivateAllActionSetLayers
dll/steam_controller.cpp:464
↓ 2 callersFunctionDetourFindPayloadEx
libs/detours/modules.cpp:844
↓ 2 callersFunctionDetourFreePayload
libs/detours/modules.cpp:859
↓ 2 callersFunctionDetourGetContainingModule
libs/detours/modules.cpp:405
↓ 2 callersFunctionDetourProcessViaHelperDllsA
libs/detours/creatwth.cpp:1342
↓ 2 callersFunctionDetourProcessViaHelperDllsW
libs/detours/creatwth.cpp:1440
↓ 2 callersMethodEditImports
libs/detours/image.cpp:1431
↓ 2 callersMethodEnableHeartbeats
Call this as often as you like to tell the master server updater whether or not you want it to be active (default: off).
dll/steam_gameserver.cpp:860
↓ 2 callersMethodEndAuthSession
Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
dll/steam_user.cpp:693
↓ 2 callersFunctionEnumerateModulesInProcess
libs/detours/creatwth.cpp:86
↓ 2 callersFunctionFreeExeHelper
libs/detours/creatwth.cpp:1325
↓ 2 callersMethodGSHandleClientApprove
dll/dll/capicmcallback.h:69
↓ 2 callersMethodGSSendUserDisconnect
dll/steam_gameserver.cpp:1001
↓ 2 callersMethodGSSendUserStatusResponse
dll/steam_gameserver.cpp:1010
↓ 2 callersMethodGSSetServerType
dll/steam_gameserver.cpp:1122
↓ 2 callersFunctionGamepadDetect
libs/gamepad/gamepad.c:222
↓ 2 callersFunctionGamepadRequestDeviceScan
libs/gamepad/gamepad.c:256
↓ 2 callersFunctionGamepadResetState
initialize common gamepad state */
libs/gamepad/gamepad.c:719
↓ 2 callersFunctionGamepadUpdate
dll/steam_controller.cpp:30
↓ 2 callersFunctionGamepadUpdate
libs/gamepad/gamepad.c:112
↓ 2 callersFunctionGamepadUpdateCommon
Update individual sticks */
libs/gamepad/gamepad.c:726
↓ 2 callersFunctionGamepadUpdateStick
Update stick info */
libs/gamepad/gamepad.c:747
↓ 2 callersFunctionGamepadUpdateTrigger
Update trigger info */
libs/gamepad/gamepad.c:796
↓ 2 callersMethodGetAchievementAndUnlockTime
Get the achievement status, and the time it was unlocked if unlocked. If the return value is true, but the unlock time is zero, that means it was unlo
dll/steam_user_stats_achievements.cpp:358
↓ 2 callersMethodGetAchievementName
dll/steam_user_stats.cpp:229
↓ 2 callersMethodGetActionSetHandle
ACTION SETS Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
dll/steam_controller.cpp:410
↓ 2 callersMethodGetActiveActionSetLayers
dll/steam_controller.cpp:469
↓ 2 callersMethodGetAllSections
libs/simpleini/SimpleIni.h:2465
↓ 2 callersMethodGetAllValues
libs/simpleini/SimpleIni.h:2380
↓ 2 callersMethodGetAnalogActionData
Returns the current state of these supplied analog game action
dll/steam_controller.cpp:713
↓ 2 callersMethodGetAnalogActionHandle
Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
dll/steam_controller.cpp:698
↓ 2 callersMethodGetAnalogActionOrigins
Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate
dll/steam_controller.cpp:766
↓ 2 callersMethodGetAppBuildId
return the buildid of this app, may change at any time based on backend updates to the game
dll/steam_apps.cpp:450
↓ 2 callersMethodGetAuthSessionTicket
Retrieve ticket to be sent to the entity who wishes to authenticate you. pcbTicket retrieves the length of the actual ticket.
dll/steam_user.cpp:654
↓ 2 callersMethodGetConnectedControllers
Enumerate currently connected controllers handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles Returns th
dll/steam_controller.cpp:380
↓ 2 callersMethodGetConnectionAddressString
sdk/steam/matchmakingtypes.h:163
↓ 2 callersMethodGetControllerForGamepadIndex
Returns the associated controller handle for the specified emulated gamepad
dll/steam_controller.cpp:920
↓ 2 callersMethodGetCurrentActionSet
dll/steam_controller.cpp:443
↓ 2 callersMethodGetDigitalActionData
Returns the current state of the supplied digital game action
dll/steam_controller.cpp:499
↓ 2 callersMethodGetDigitalActionHandle
ACTIONS Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
dll/steam_controller.cpp:479
↓ 2 callersMethodGetDigitalActionOrigins
Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate
dll/steam_controller.cpp:572
↓ 2 callersMethodGetFakeIPType
sdk/steam/steamnetworkingtypes.h:1934
↓ 2 callersMethodGetFriendByIndex
returns the steamID of a user iFriend is a index of range [0, GetFriendCount()) iFriendsFlags must be the same value as used in GetFriendCount() the r
dll/steam_friends.cpp:300
↓ 2 callersMethodGetFriendCount
friend iteration takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria then GetFriendByIndex()
dll/steam_friends.cpp:279
↓ 2 callersMethodGetFriendPersonaState
returns the current status of the specified user this will only be known by the local user if steamIDFriend is in their friends list; on the same game
dll/steam_friends.cpp:351
↓ 2 callersMethodGetFriendRichPresence
dll/steam_friends.cpp:1086
↓ 2 callersMethodGetGamepadIndexForController
Returns the associated gamepad index for the specified controller, if emulating a gamepad
dll/steam_controller.cpp:909
↓ 2 callersMethodGetGenericBytes
sdk/steam/steamnetworkingtypes.h:1942
↓ 2 callersMethodGetGenericString
sdk/steam/steamnetworkingtypes.h:1939
↓ 2 callersMethodGetGlyphForActionOrigin
Get a local path to art for on-screen glyph for a particular origin
dll/steam_controller.cpp:976
↓ 2 callersMethodGetGlyphForXboxOrigin
dll/steam_controller.cpp:1109
↓ 2 callersMethodGetISteamGameSearch
game search
dll/steam_client_interface_getter.cpp:1000
↓ 2 callersMethodGetISteamParties
Steam Parties interface
dll/steam_client_interface_getter.cpp:1032
↓ 2 callersMethodGetISteamTimeline
retrieves the ISteamTimeline interface associated with the handle
dll/steam_client_interface_getter.cpp:56
↓ 2 callersMethodGetInputTypeForHandle
Returns the input type for a particular handle
dll/steam_controller.cpp:1084
↓ 2 callersMethodGetMotionData
Returns raw motion data from the specified controller
dll/steam_controller.cpp:931
↓ 2 callersMethodGetNextOutgoingPacket
AFTER calling HandleIncomingPacket for any packets that came in that frame, call this. This gets a packet that the master server updater needs to send
dll/steam_gameserver.cpp:834
↓ 2 callersMethodGetNumAchievements
dll/steam_user_stats.cpp:218
↓ 2 callersFunctionGetPayloadSectionFromModule
libs/detours/modules.cpp:698
↓ 2 callersMethodGetPersonaState
gets the status of the current user
dll/steam_friends.cpp:239
↓ 2 callersMethodGetSteamID
sdk/steam/steamnetworkingtypes.h:1920
↓ 2 callersFunctionGetSteamNetworkingLocationPOPStringFromID
sdk/steam/steamnetworkingtypes.h:1872
↓ 2 callersMethodGetStringForActionOrigin
Returns a localized string (from Steam's language setting) for the specified origin
dll/steam_controller.cpp:955
↓ 2 callersMethodGetStringForXboxOrigin
dll/steam_controller.cpp:1103
↓ 2 callersMethodGetUserAchievement
dll/steam_gameserverstats.cpp:228
↓ 2 callersMethodHandleIncomingPacket
Call this when a packet that starts with 0xFFFFFFFF comes in. That means it's for us.
dll/steam_gameserver.cpp:810
↓ 2 callersMethodInviteUserToGame
rich invite support if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game if the game is alread
dll/steam_friends.cpp:1153
↓ 2 callersMethodIsBroadcasting
dll/steam_tv.cpp:55
↓ 2 callersMethodIsEmpty
libs/detours/image.cpp:136
↓ 2 callersMethodIsFakeIP
Return true if we are a FakeIP
sdk/steam/steamnetworkingtypes.h:253
↓ 2 callersMethodIsLocalHost
sdk/steam/steamnetworkingtypes.h:1914
↓ 2 callersFunctionIsWow64ProcessHelper
libs/detours/creatwth.cpp:646
↓ 2 callersFunctionLoadNtHeaderFromProcess
///////////////////////////////////////////////////////////////////////// Enumerate through modules in the target process.
libs/detours/creatwth.cpp:34
↓ 2 callersMethodOnLoggedOff
dll/dll/capicmcallback.h:66
↓ 2 callersMethodOnLogonSuccess
dll/dll/capicmcallback.h:64
↓ 2 callersMethodOpenOverlay
overlay_experimental/steam_overlay.cpp:2110
↓ 2 callersFunctionPadToDword
libs/detours/creatwth.cpp:348
↓ 2 callersMethodParseString
sdk/steam/isteamnetworkingutils.h:484
↓ 2 callersFunctionRecordExeRestore
libs/detours/creatwth.cpp:380
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