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hub / github.com/DescentDevelopers/Descent3 / PriestTurnForceFieldOn

Function PriestTurnForceFieldOn

scripts/Level6.cpp:1306–1310  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1304}
1305
1306void PriestTurnForceFieldOn(bool enable) {
1307 for (int i = 0; i < 10; i++) {
1308 aPortalRenderSet((enable) ? 1 : 0, ForceFields[i].face, ForceFields[i].room, false);
1309 }
1310}
1311
1312void PriestPlaySoundAtNode(int node) {
1313 if (node < 0 || node > 16) {

Callers 4

aPriestKeyEnterFunction · 0.85
aPriestKeyExitFunction · 0.85
aPriestKeyInitFunction · 0.85
PriestPlayerSolvesPuzzleFunction · 0.85

Calls 1

aPortalRenderSetFunction · 0.85

Tested by

no test coverage detected