$$ACTION Scripts Call When [o:Player] Enters Priest Puzzle aPriestKeyEnter Call When Player Enters Priest Puzzle $$END */
| 951 | $$END |
| 952 | */ |
| 953 | void aPriestKeyEnter(int Player) { |
| 954 | if (Var_PriestPuzzleCompleted != 1.0f) { |
| 955 | Var_ThereIsPlayerInPriestKeyPuzzle = 1; |
| 956 | Var_PriestPlayerCurrentRoom = PriestKeySafeRoom; |
| 957 | Var_PriestPlayerCurrNode = 0; |
| 958 | Var_PriestPuzzleGoofed = 0; |
| 959 | Var_SavedObject = Player; |
| 960 | |
| 961 | PriestPlaySoundAtNode(-1); |
| 962 | PriestJustEnteredPuzzle(); |
| 963 | PriestResetPuzzle(); |
| 964 | PriestTurnForceFieldOn(true); |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | /* |
| 969 | $$ACTION |
no test coverage detected