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hub / github.com/DescentDevelopers/Descent3 / PriestResetPuzzle

Function PriestResetPuzzle

scripts/Level6.cpp:1284–1291  ·  view source on GitHub ↗

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1282}
1283
1284void PriestResetPuzzle(void) {
1285 mprintf(0, "Reseting Priest Key Puzzle\n");
1286 if (Var_PriestPuzzleCompleted != 1.0f) {
1287 Var_PriestPlayerCurrNode = 0;
1288 Var_PriestPuzzleGoofed = 0;
1289 PriestPlaySoundAtNode(0);
1290 }
1291}
1292
1293void PriestPlayerScrewsUp(void) {
1294 mprintf(0, "Player screwed up\n");

Callers 3

aPriestKeyEnterFunction · 0.85
aPriestKeyRoomChangeFunction · 0.85
PriestJustEnteredPuzzleFunction · 0.85

Calls 1

PriestPlaySoundAtNodeFunction · 0.85

Tested by

no test coverage detected