| 1282 | } |
| 1283 | |
| 1284 | void PriestResetPuzzle(void) { |
| 1285 | mprintf(0, "Reseting Priest Key Puzzle\n"); |
| 1286 | if (Var_PriestPuzzleCompleted != 1.0f) { |
| 1287 | Var_PriestPlayerCurrNode = 0; |
| 1288 | Var_PriestPuzzleGoofed = 0; |
| 1289 | PriestPlaySoundAtNode(0); |
| 1290 | } |
| 1291 | } |
| 1292 | |
| 1293 | void PriestPlayerScrewsUp(void) { |
| 1294 | mprintf(0, "Player screwed up\n"); |
no test coverage detected