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hub / github.com/DescentDevelopers/Descent3 / PriestPlayerSolvesPuzzle

Function PriestPlayerSolvesPuzzle

scripts/Level6.cpp:1299–1304  ·  view source on GitHub ↗

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1297}
1298
1299void PriestPlayerSolvesPuzzle(void) {
1300 mprintf(0, "Player solved puzzle\n");
1301 PriestTurnForceFieldOn(false);
1302 PriestPlaySoundAtNode(-1);
1303 Var_PriestPuzzleCompleted = 1.0f;
1304}
1305
1306void PriestTurnForceFieldOn(bool enable) {
1307 for (int i = 0; i < 10; i++) {

Callers 1

aPriestKeyRoomChangeFunction · 0.85

Calls 2

PriestTurnForceFieldOnFunction · 0.85
PriestPlaySoundAtNodeFunction · 0.85

Tested by

no test coverage detected