$$ACTION Scripts Call When [o:Player] Exits Priest Puzzle aPriestKeyExit Call When Player Exits Priest Puzzle $$END */
| 975 | $$END |
| 976 | */ |
| 977 | void aPriestKeyExit(int Player) { |
| 978 | if (Player == Var_SavedObject) { |
| 979 | PriestJustExitPuzzle(); |
| 980 | Var_ThereIsPlayerInPriestKeyPuzzle = 0; |
| 981 | Var_PriestPlayerCurrentRoom = PriestKeySafeRoom; |
| 982 | Var_PriestPlayerCurrNode = 0; |
| 983 | Var_PriestPuzzleGoofed = 0; |
| 984 | PriestPlaySoundAtNode(-1); |
| 985 | PriestTurnForceFieldOn(false); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | /* |
| 990 | $$ACTION |
no test coverage detected