$$ACTION Scripts Initialize the Priest Key Puzzle aPriestKeyInit Initializes the Priest Key Puzzle for the level $$END */
| 996 | $$END |
| 997 | */ |
| 998 | void aPriestKeyInit(void) { |
| 999 | PriestInit(); |
| 1000 | |
| 1001 | Var_ThereIsPlayerInPriestKeyPuzzle = 0; |
| 1002 | Var_PriestPlayerCurrentRoom = -1; |
| 1003 | Var_PriestPlayerCurrNode = 0; |
| 1004 | Var_PriestPuzzleCompleted = 0; |
| 1005 | Var_PriestPuzzleGoofed = 0; |
| 1006 | Var_PriestPuzzleCurrSoundNode = -1; |
| 1007 | PriestTurnForceFieldOn(false); |
| 1008 | } |
| 1009 | |
| 1010 | void PriestInit(void) { |
| 1011 | mprintf(0, "aPriestKeyInit\n"); |
no test coverage detected