Turns a lighting peg to Level 1
| 996 | |
| 997 | // Turns a lighting peg to Level 1 |
| 998 | void SetMatCenPegToLevel1(int peg) { |
| 999 | int obj_handle = GetMyObject(peg); |
| 1000 | |
| 1001 | aObjSetLightingDist(obj_handle, 10.000000f); |
| 1002 | aObjSetLightingColor(obj_handle, 0.750000f, 0.000000f, 1.000000f); |
| 1003 | } |
| 1004 | |
| 1005 | // Turns a lighting peg to Level 2 |
| 1006 | void SetMatCenPegToLevel2(int peg) { |
no test coverage detected