$$ACTION Scripts MatCen Puzzle: Hit Switch C by [o:Player] aMatCenPuzzleSwitchC The Player has shot switch C The Player has shot switch C $$END */
| 1232 | $$END |
| 1233 | */ |
| 1234 | void aMatCenPuzzleSwitchC(int Player) { |
| 1235 | if (MagicMatCenSwitchSequence == 5) |
| 1236 | return; |
| 1237 | |
| 1238 | if (!qUserFlag(MatCenSwitchCON)) { |
| 1239 | PlayOnAnimation(MatCenSwitchC); |
| 1240 | aUserFlagSet(MatCenSwitchCON, true); |
| 1241 | |
| 1242 | SetMatCenPegToLevel0(MatCen2Peg); |
| 1243 | SetMatCenToLevel0(MatCen2); |
| 1244 | MatCenStateB = 0; |
| 1245 | |
| 1246 | if (MatCenStateC == 0) { |
| 1247 | SetMatCenPegToLevel1(MatCen3Peg); |
| 1248 | SetMatCenToLevel1(MatCen3); |
| 1249 | MatCenStateC = 1; |
| 1250 | } else { |
| 1251 | SetMatCenPegToLevel2(MatCen3Peg); |
| 1252 | SetMatCenToLevel2(MatCen3); |
| 1253 | MatCenStateC = 2; |
| 1254 | } |
| 1255 | |
| 1256 | if (MagicMatCenSwitchSequence == 1) |
| 1257 | MagicMatCenSwitchSequence = 2; |
| 1258 | else |
| 1259 | MagicMatCenSwitchSequence = -1; |
| 1260 | |
| 1261 | aShowHUDMessage(GetMyMessage(MatCenSwitchCOn)); |
| 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | /* |
| 1266 | $$ACTION |
no test coverage detected