Turns a lighting peg to Level 0
| 990 | |
| 991 | // Turns a lighting peg to Level 0 |
| 992 | void SetMatCenPegToLevel0(int peg) { |
| 993 | int obj_handle = GetMyObject(peg); |
| 994 | aObjSetLightingDist(obj_handle, 0.000000f); |
| 995 | } |
| 996 | |
| 997 | // Turns a lighting peg to Level 1 |
| 998 | void SetMatCenPegToLevel1(int peg) { |
no test coverage detected