$$ACTION Scripts MatCen Puzzle: Hit Switch E by [o:Player] aMatCenPuzzleSwitchE The Player has shot switch E The Player has shot switch E $$END */
| 1311 | $$END |
| 1312 | */ |
| 1313 | void aMatCenPuzzleSwitchE(int Player) { |
| 1314 | if (MagicMatCenSwitchSequence == 5) |
| 1315 | return; |
| 1316 | |
| 1317 | if (!qUserFlag(MatCenSwitchEON)) { |
| 1318 | PlayOnAnimation(MatCenSwitchE); |
| 1319 | aUserFlagSet(MatCenSwitchEON, true); |
| 1320 | |
| 1321 | SetMatCenPegToLevel0(MatCen1Peg); |
| 1322 | SetMatCenToLevel0(MatCen1); |
| 1323 | MatCenStateA = 0; |
| 1324 | |
| 1325 | if (MatCenStateB == 0) { |
| 1326 | SetMatCenPegToLevel1(MatCen2Peg); |
| 1327 | SetMatCenToLevel1(MatCen2); |
| 1328 | MatCenStateB = 1; |
| 1329 | } else { |
| 1330 | SetMatCenPegToLevel2(MatCen2Peg); |
| 1331 | SetMatCenToLevel2(MatCen2); |
| 1332 | MatCenStateB = 2; |
| 1333 | } |
| 1334 | |
| 1335 | if (MatCenStateC == 0) { |
| 1336 | SetMatCenPegToLevel1(MatCen3Peg); |
| 1337 | SetMatCenToLevel1(MatCen3); |
| 1338 | MatCenStateC = 1; |
| 1339 | } else { |
| 1340 | SetMatCenPegToLevel2(MatCen3Peg); |
| 1341 | SetMatCenToLevel2(MatCen3); |
| 1342 | MatCenStateC = 2; |
| 1343 | } |
| 1344 | |
| 1345 | if (MagicMatCenSwitchSequence == 0) |
| 1346 | MagicMatCenSwitchSequence = 1; |
| 1347 | else |
| 1348 | MagicMatCenSwitchSequence = -1; |
| 1349 | |
| 1350 | aShowHUDMessage(GetMyMessage(MatCenSwitchEOn)); |
| 1351 | } |
| 1352 | } |
| 1353 | |
| 1354 | /* |
| 1355 | $$ACTION |
no test coverage detected