$$ACTION Scripts MatCen Puzzle: Hit Switch B by [o:Player] aMatCenPuzzleSwitchB The Player has shot switch B The Player has shot switch B $$END */
| 1181 | $$END |
| 1182 | */ |
| 1183 | void aMatCenPuzzleSwitchB(int Player) { |
| 1184 | if (MagicMatCenSwitchSequence == 5) |
| 1185 | return; |
| 1186 | |
| 1187 | if (!qUserFlag(MatCenSwitchBON)) { |
| 1188 | PlayOnAnimation(MatCenSwitchB); |
| 1189 | aUserFlagSet(MatCenSwitchBON, true); |
| 1190 | |
| 1191 | SetMatCenPegToLevel0(MatCen3Peg); |
| 1192 | SetMatCenToLevel0(MatCen3); |
| 1193 | MatCenStateC = 0; |
| 1194 | |
| 1195 | if (MatCenStateD == 0) { |
| 1196 | SetMatCenPegToLevel1(MatCen4Peg); |
| 1197 | SetMatCenToLevel1(MatCen4); |
| 1198 | MatCenStateD = 1; |
| 1199 | } else { |
| 1200 | SetMatCenPegToLevel2(MatCen4Peg); |
| 1201 | SetMatCenToLevel2(MatCen4); |
| 1202 | MatCenStateD = 2; |
| 1203 | } |
| 1204 | |
| 1205 | if (MatCenStateE == 0) { |
| 1206 | SetMatCenPegToLevel1(MatCen5Peg); |
| 1207 | SetMatCenToLevel1(MatCen5); |
| 1208 | MatCenStateE = 1; |
| 1209 | } else { |
| 1210 | SetMatCenPegToLevel2(MatCen5Peg); |
| 1211 | SetMatCenToLevel2(MatCen5); |
| 1212 | MatCenStateE = 2; |
| 1213 | } |
| 1214 | |
| 1215 | if (MagicMatCenSwitchSequence == 2) |
| 1216 | MagicMatCenSwitchSequence = 3; |
| 1217 | else |
| 1218 | MagicMatCenSwitchSequence = -1; |
| 1219 | |
| 1220 | aShowHUDMessage(GetMyMessage(MatCenSwitchBOn)); |
| 1221 | } |
| 1222 | } |
| 1223 | |
| 1224 | /* |
| 1225 | $$ACTION |
no test coverage detected