$$ACTION Scripts MatCen Puzzle: Hit Switch F by [o:Player] aMatCenPuzzleSwitchF The Player has shot switch F The Player has shot switch F $$END */
| 1362 | $$END |
| 1363 | */ |
| 1364 | void aMatCenPuzzleSwitchF(int Player) { |
| 1365 | if (MagicMatCenSwitchSequence == 5) |
| 1366 | return; |
| 1367 | |
| 1368 | if (!qUserFlag(MatCenSwitchFON)) { |
| 1369 | PlayOnAnimation(MatCenSwitchF); |
| 1370 | aUserFlagSet(MatCenSwitchFON, true); |
| 1371 | |
| 1372 | if (MatCenStateB == 0) { |
| 1373 | SetMatCenPegToLevel1(MatCen2Peg); |
| 1374 | SetMatCenToLevel1(MatCen2); |
| 1375 | MatCenStateB = 1; |
| 1376 | } else { |
| 1377 | SetMatCenPegToLevel2(MatCen2Peg); |
| 1378 | SetMatCenToLevel2(MatCen2); |
| 1379 | MatCenStateB = 2; |
| 1380 | } |
| 1381 | |
| 1382 | if (MatCenStateD == 0) { |
| 1383 | SetMatCenPegToLevel1(MatCen4Peg); |
| 1384 | SetMatCenToLevel1(MatCen4); |
| 1385 | MatCenStateD = 1; |
| 1386 | } else { |
| 1387 | SetMatCenPegToLevel2(MatCen4Peg); |
| 1388 | SetMatCenToLevel2(MatCen4); |
| 1389 | MatCenStateD = 2; |
| 1390 | } |
| 1391 | |
| 1392 | MagicMatCenSwitchSequence = -1; |
| 1393 | |
| 1394 | aShowHUDMessage(GetMyMessage(MatCenSwitchFOn)); |
| 1395 | } |
| 1396 | } |
| 1397 | |
| 1398 | /* |
| 1399 | $$ACTION |
no test coverage detected