| 889 | |
| 890 | void InputSubsystem::ChangeGameFocus(int add) |
| 891 | { |
| 892 | GInput.gameFocusLost += add; |
| 893 | } |
| 894 | |
| 895 | bool InputSubsystem::GetFire(bool checkFocus) const |
| 896 | { |
| 897 | if (checkFocus && GInput.gameFocusLost > 0) |
no outgoing calls
no test coverage detected