| 106 | } |
| 107 | |
| 108 | DisplayInsertMarker::DisplayInsertMarker(ControlsContainer* parent, float x, float y, float cx, float cy, float cw, |
| 109 | float ch, bool enableSimulation) |
| 110 | : Display(parent) |
| 111 | { |
| 112 | _enableSimulation = enableSimulation; |
| 113 | |
| 114 | InputSubsystem::Instance().ChangeGameFocus(+1); |
| 115 | |
| 116 | Load("RscDisplayInsertMarker"); |
| 117 | _x = x; |
| 118 | _y = y; |
| 119 | _cx = cx; |
| 120 | _cy = cy; |
| 121 | _cw = cw; |
| 122 | _ch = ch; |
| 123 | |
| 124 | _exitKey = -1; |
| 125 | _exitVK = -1; |
| 126 | |
| 127 | _picture = 0; |
| 128 | _color = 0; |
| 129 | UpdatePicture(); |
| 130 | |
| 131 | Control* picture = dynamic_cast<Control*>(GetCtrl(IDC_INSERT_MARKER_PICTURE)); |
| 132 | Control* edit = dynamic_cast<Control*>(GetCtrl(IDC_INSERT_MARKER)); |
| 133 | if (picture && edit) |
| 134 | { |
| 135 | float wP = picture->W(); |
| 136 | float wE = edit->W(); |
| 137 | float w = wP + wE; |
| 138 | float hP = picture->H(); |
| 139 | float hE = edit->H(); |
| 140 | float h = floatMax(hP, hE); |
| 141 | y -= 0.5 * h; |
| 142 | x -= 0.5 * wP; |
| 143 | saturate(x, _cx, _cx + _cw - w); |
| 144 | saturate(y, _cy, _cy + _ch - h); |
| 145 | picture->SetPos(x, y + 0.5 * (h - hP), wP, hP); |
| 146 | edit->SetPos(x + wP, y + 0.5 * (h - hE), wE, hE); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | DisplayInsertMarker::~DisplayInsertMarker() |
| 151 | { |