(cx: number, cy: number, cz: number, w: number, h: number, d: number, r: number, g: number, b: number)
| 80 | |
| 81 | // Simple "table" made from extruded boxes |
| 82 | function makeBox(cx: number, cy: number, cz: number, w: number, h: number, d: number, r: number, g: number, b: number): void { |
| 83 | const node = createSceneNode(); |
| 84 | const hw = w / 2; |
| 85 | const hd = d / 2; |
| 86 | const poly = [cx - hw, cz - hd, cx + hw, cz - hd, cx + hw, cz + hd, cx - hw, cz + hd]; |
| 87 | extrudePolygon(node, poly, h); |
| 88 | // Offset Y via transform |
| 89 | const t = mat4Translate(mat4Identity(), 0, cy, 0); |
| 90 | setSceneNodeTransform(node, t); |
| 91 | setSceneNodeColor(node, r, g, b, 1.0); |
| 92 | setSceneNodePbr(node, 0.6, 0.0); |
| 93 | } |
| 94 | |
| 95 | // Table |
| 96 | makeBox(0, 0, 0, 1.5, 0.75, 0.8, 0.6, 0.4, 0.25); // tabletop |
no test coverage detected