(handle: SceneNodeHandle, roughness: number, metalness: number)
| 214 | * Set PBR material properties (roughness and metalness). |
| 215 | */ |
| 216 | export function setSceneNodePbr(handle: SceneNodeHandle, roughness: number, metalness: number): void { |
| 217 | bloom_scene_set_material_pbr(handle, roughness, metalness); |
| 218 | } |
| 219 | |
| 220 | /** |
| 221 | * Set the texture for a scene node's material. |
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