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/
github.com/Bloom-Engine/engine
/ main.ts
File
main.ts
examples/scene-graph/main.ts:None–None ·
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/**
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* Scene Graph Example — Demonstrates retained-mode 3D rendering.
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*
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* This is a proof-of-concept
for
the Pascal Editor native compilation path:
Callers
nothing calls this directly
Calls
15
createSceneNode
Function · 0.90
updateSceneNodeGeometry
Function · 0.90
setSceneNodeColor
Function · 0.90
setSceneNodePbr
Function · 0.90
setSceneNodeVisible
Function · 0.90
getSceneNodeCount
Function · 0.90
initWindow
Function · 0.85
setTargetFPS
Function · 0.85
windowShouldClose
Function · 0.85
getDeltaTime
Function · 0.85
isKeyPressed
Function · 0.85
beginDrawing
Function · 0.85
Tested by
no test coverage detected