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hub / github.com/Bloom-Engine/engine / setSceneNodeTransform

Function setSceneNodeTransform

src/scene/index.ts:180–182  ·  view source on GitHub ↗
(handle: SceneNodeHandle, matrix: number[])

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178 * Matrix is in column-major order (same as Three.js/glm).
179 */
180export function setSceneNodeTransform(handle: SceneNodeHandle, matrix: number[]): void {
181 bloom_scene_set_transform(handle, matrix as any);
182}
183
184/**
185 * Update the geometry of a scene node.

Callers 13

spawnTerrainFunction · 0.90
spawnModelEntityFunction · 0.90
spawnPrefabEntityFunction · 0.90
main.tsFile · 0.90
main.tsFile · 0.90
main.tsFile · 0.90
makeBoxFunction · 0.90
main.tsFile · 0.90
main.tsFile · 0.90
placeNodeFunction · 0.90
setupWaterFunction · 0.90
setupThinGeometryFunction · 0.90

Calls 1

Tested by

no test coverage detected