(handle: SceneNodeHandle, matrix: number[])
| 178 | * Matrix is in column-major order (same as Three.js/glm). |
| 179 | */ |
| 180 | export function setSceneNodeTransform(handle: SceneNodeHandle, matrix: number[]): void { |
| 181 | bloom_scene_set_transform(handle, matrix as any); |
| 182 | } |
| 183 | |
| 184 | /** |
| 185 | * Update the geometry of a scene node. |
no test coverage detected