( handle: SceneNodeHandle, polygon: number[], depth: number, )
| 449 | * Extrusion goes from Y=0 to Y=depth. |
| 450 | */ |
| 451 | export function extrudePolygon( |
| 452 | handle: SceneNodeHandle, |
| 453 | polygon: number[], |
| 454 | depth: number, |
| 455 | ): void { |
| 456 | bloom_scene_extrude_polygon(handle, polygon as any, polygon.length / 2, depth); |
| 457 | } |
| 458 | |
| 459 | /** |
| 460 | * Subtract an axis-aligned box from a scene node's geometry. |
no test coverage detected