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Functions43,887 in github.com/BSVino/DoubleAction

↓ 101 callersFunctionMatrixAngles
mp/src/public/mathlib/mathlib.h:872
↓ 101 callersMethodSetScale
mp/src/game/shared/Sprite.cpp:533
↓ 99 callersMethodBase
mp/src/materialsystem/stdshaders/commandbuilder.h:397
↓ 99 callersMethodSetSortOrigin
Call this before adding a bunch of particles to give it a rough estimate of where your particles are for sorting amongst other translucent entities.
mp/src/game/client/particles_new.h:186
↓ 99 callersMethodStartAnimationSequence
----------------------------------------------------------------------------- Purpose: starts an animation sequence script ---------------------------
mp/src/vgui2/vgui_controls/AnimationController.cpp:899
↓ 99 callersFunctionif
mp/src/game/server/triggers.cpp:3355
↓ 98 callersMethodEyePosition
mp/src/game/server/hl2/npc_hydra.cpp:1529
↓ 98 callersMethodGetModel
mp/src/game/client/c_baseentity.h:1776
↓ 98 callersMethodInvalidateLayout
mp/src/vgui2/vgui_controls/Panel.cpp:3719
↓ 98 callersMethodentindex
----------------------------------------------------------------------------- Purpose: Returns index into entities list for this entity Output : Index
mp/src/game/client/c_baseentity.cpp:1610
↓ 97 callersMethodGetActiveWeapon
----------------------------------------------------------------------------- Purpose: Output : CBaseCombatWeapon ------------------------------------
mp/src/game/shared/basecombatcharacter_shared.cpp:104
↓ 97 callersMethodGetTall
mp/src/game/client/vgui_avatarimage.h:119
↓ 97 callersFunctionSubInt
mp/src/public/mathlib/ssemath.h:216
↓ 96 callersFunctionRandomVector
Get a random vector.
mp/src/public/mathlib/vector.h:1477
↓ 95 callersMethodDrawSetTextColor
----------------------------------------------------------------------------- Purpose: Set the text color using a color struct -----------------------
mp/src/vgui2/vgui_controls/Image.cpp:160
↓ 95 callersMethodInit
----------------------------------------------------------------------------- Shared initialization code ---------------------------------------------
mp/src/game/server/hl2/weapon_rpg.cpp:990
↓ 95 callersMethodLength2D
mp/src/public/mathlib/vector.h:1440
↓ 95 callersFunctionV_stricmp
mp/src/tier1/strtools.cpp:260
↓ 94 callersMethodDrawSetTextPos
----------------------------------------------------------------------------- Purpose: Set the text position -----------------------------------------
mp/src/vgui2/vgui_controls/Image.cpp:176
↓ 93 callersMethodColor4ub
mp/src/public/materialsystem/imesh.h:1873
↓ 93 callersFunctionGetModel
mp/src/public/iclientrenderable.h:210
↓ 93 callersMethodSetOwnerEntity
mp/src/game/server/baseentity.cpp:3392
↓ 93 callersMethodSetVisible
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/client/replay/vgui/replayreminderpanel.cpp:142
↓ 92 callersFunctionError
This can go away when everything is in bin.
mp/src/utils/common/cmdlib.cpp:205
↓ 92 callersMethodSetSize
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:885
↓ 91 callersMethodAddActionSignalTarget
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:3499
↓ 91 callersFunctionDispatchEffect
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/server/te_effect_dispatch.cpp:82
↓ 91 callersMethodGetEditOps
mp/src/game/server/ai_networkmanager.h:62
↓ 91 callersFunctionSelectWeightedSequence
mp/src/game/shared/animation.cpp:229
↓ 91 callersFunctionUTIL_VarArgs
mp/src/game/server/util.cpp:1351
↓ 91 callersMethodpszName
inline const char *name() const { return m_pStudioHdr->name; }; // deprecated -- remove after full xbox merge
mp/src/public/studio.h:2433
↓ 90 callersMethodAddString
mp/src/tier1/utlsymbol.cpp:218
↓ 90 callersMethodGetVelocity
------------------------------------------------------------------------------ Purpose : Returns velcocity of base entity. If physically simulated ge
mp/src/game/server/baseentity.cpp:4229
↓ 90 callersMethodToCStr
mp/src/public/string_t.h:60
↓ 89 callersFunctionLerp
mp/src/game/client/animationlayer.h:126
↓ 89 callersMethodNormalizeInPlace
mp/src/public/mathlib/vector.h:2289
↓ 89 callersFunctionSubSIMD
mp/src/public/mathlib/ssemath.h:356
↓ 88 callersMethodIsNPC
mp/src/game/server/ai_basenpc.h:549
↓ 88 callersMethodSetBounds
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:902
↓ 88 callersFunctionVectorTransform
mp/src/public/mathlib/mathlib.h:899
↓ 87 callersFunctionAngleNormalize
mp/src/mathlib/mathlib_base.cpp:3498
↓ 87 callersMethodBindTexture
mp/src/materialsystem/stdshaders/commandbuilder.h:331
↓ 87 callersMethodSetGoal
mp/src/game/server/ai_navigator.cpp:458
↓ 86 callersMethodGetBaseAnimating
Returns a CBaseAnimating if the entity is derived from CBaseAnimating.
mp/src/game/server/baseentity.h:876
↓ 86 callersFunctionMessageEnd
mp/src/game/server/gameinterface.cpp:3215
↓ 86 callersFunctionToolsEnabled
mp/src/game/client/toolframework_client.cpp:49
↓ 86 callersMethodentindex
mp/src/game/shared/effect_dispatch_data.cpp:153
↓ 85 callersMethodLength
mp/src/public/nvector.h:144
↓ 84 callersMethodBegin
mp/src/public/materialsystem/imesh.h:810
↓ 84 callersFunctionqprintf
mp/src/utils/common/cmdlib.cpp:485
↓ 83 callersMethodGetWide
mp/src/game/client/vgui_avatarimage.h:118
↓ 83 callersMethodIsValid
----------------------------------------------------------------------------- Purpose: Is this spawnpoint ready for a player to spawn in? ------------
mp/src/game/server/team_spawnpoint.cpp:56
↓ 83 callersFunctionRecvPropInt
mp/src/public/dt_recv.cpp:299
↓ 83 callersFunctionScreenWidth
----------------------------------------------------------------------------- Purpose: ScreenWidth returns the width of the screen, in pixels Output :
mp/src/game/client/cdll_util.cpp:249
↓ 83 callersMethodSetText
mp/src/game/client/game_controls/mouseoverhtmlbutton.h:72
↓ 82 callersMethodGetName
----------------------------------------------------------------------------- Purpose: returns the given name of the panel ---------------------------
mp/src/vgui2/vgui_controls/Panel.cpp:831
↓ 82 callersMethodSetText
----------------------------------------------------------------------------- Purpose: Take the string and looks it up in the localization file to con
mp/src/vgui2/vgui_controls/Label.cpp:286
↓ 81 callersFunctionUTIL_GetListenServerHost
Get the local player on a listen server - this is for multiplayer use only
mp/src/game/server/util.cpp:642
↓ 80 callersMethodSetParent
mp/src/game/server/rope.cpp:163
↓ 79 callersFunctionBase
mp/src/public/mathlib/ssemath.h:95
↓ 79 callersFunctionObjectCaps
mp/src/game/server/monstermaker.h:54
↓ 79 callersMethodRemove
----------------------------------------------------------------------------- Purpose: Input : *obj - -----------------------------------------------
mp/src/game/client/c_baseentity.cpp:4697
↓ 79 callersMethodRemoveAll
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/vgui2/vgui_controls/TreeView.cpp:2001
↓ 78 callersFunctionAndSIMD
mp/src/public/mathlib/ssemath.h:459
↓ 78 callersFunctionGetAmmoDef
mp/src/game/shared/sdk/sdk_gamerules.cpp:2041
↓ 78 callersFunctionKeyValue
mp/src/game/server/ai_behavior.h:62
↓ 78 callersMethodMyCombatCharacterPointer
mp/src/game/server/baseentity.h:928
↓ 78 callersFunctionNavDrawLine
--------------------------------------------------------------------------------------------------------------
mp/src/game/server/nav_colors.cpp:77
↓ 78 callersFunctionSinCos
Math routines done in optimized assembly math package routines
mp/src/public/mathlib/mathlib.h:440
↓ 78 callersMethodSpeak
mp/src/game/server/ai_speech.h:321
↓ 77 callersMethodGetIcon
----------------------------------------------------------------------------- Purpose: returns a pointer to an icon in the list ----------------------
mp/src/game/client/hud.cpp:789
↓ 77 callersMethodGetViewport
mp/src/game/client/clientmode_shared.h:101
↓ 77 callersMethodSetColor
mp/src/game/server/effects.cpp:1029
↓ 76 callersMethodDrawSetTextFont
----------------------------------------------------------------------------- Purpose: Set the font --------------------------------------------------
mp/src/vgui2/vgui_controls/Image.cpp:152
↓ 76 callersMethodGetFont
mp/src/game/client/hud_basechat.h:140
↓ 76 callersMethodGetTeamNumber
----------------------------------------------------------------------------- DATA HANDLING ----------------------------------------------------------
mp/src/game/server/team.cpp:138
↓ 76 callersMethodSetAbsVelocity
mp/src/game/server/baseentity.cpp:5976
↓ 76 callersFunctionUpdateOnRemove
mp/src/game/server/ai_behavior.h:154
↓ 75 callersMethodGetType
mp/src/game/server/ai_node.h:138
↓ 75 callersMethodGetVPanel
returns pointer to Panel's vgui VPanel interface handle
mp/src/public/vgui_controls/Panel.h:164
↓ 75 callersMethodMakeReliable
mp/src/game/server/recipientfilter.cpp:61
↓ 75 callersMethodNormal3fv
mp/src/public/materialsystem/imesh.h:1689
↓ 75 callersMethodReadByte
mp/src/public/tier1/bitbuf.h:603
↓ 75 callersFunctionTeamplayRoundBasedRules
mp/src/game/shared/teamplayroundbased_gamerules.h:586
↓ 74 callersMethodFileExists
mp/src/public/filesystem_passthru.h:52
↓ 74 callersMethodFireEvent
mp/src/game/server/ServerNetworkProperty.cpp:293
↓ 74 callersMethodGetToken
----------------------------------------------------------------------------- Purpose: Input : crossline - Output : Returns true on success, false on
mp/src/game/shared/sceneentity_shared.cpp:64
↓ 74 callersFunctionLookupSequence
----------------------------------------------------------------------------- Purpose: Looks up a sequence by sequence name first, then by activity na
mp/src/game/shared/animation.cpp:415
↓ 74 callersFunctionVectorLength
mp/src/public/mathlib/vector.h:1239
↓ 73 callersFunctionGet
omg windows sdk - why do you #define GetObject()?
mp/src/public/tier0/tslist.h:400
↓ 73 callersMethodGetCurrentTime
mp/src/game/shared/sdk/weapon_sdkbase.cpp:2085
↓ 73 callersMethodNextInorder
mp/src/public/tier1/utlrbtree.h:1184
↓ 72 callersMethodInsert
mp/src/public/bsptreedata.cpp:184
↓ 71 callersFunctionAI_TraceHull
mp/src/game/shared/ai_debug_shared.h:36
↓ 71 callersMethodGetPanel
mp/src/game/client/panelmetaclassmgr.cpp:166
↓ 71 callersFunctionPrecacheMaterial
----------------------------------------------------------------------------- Precaches a vgui screen overlay material -------------------------------
mp/src/game/server/gameinterface.cpp:2235
↓ 71 callersFunctionScreenHeight
----------------------------------------------------------------------------- Purpose: ScreenHeight returns the height of the screen, in pixels Output
mp/src/game/client/cdll_util.cpp:238
↓ 71 callersMethodSetAbsAngles
mp/src/game/server/player.cpp:9122
↓ 71 callersFunctionUserMessageBegin
mp/src/game/server/gameinterface.cpp:3199
↓ 70 callersMethodColor4ubv
mp/src/public/materialsystem/imesh.h:1885
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