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Functions43,887 in github.com/BSVino/DoubleAction

↓ 15 callersMethodGetChannel
----------------------------------------------------------------------------- Purpose: Input : channel - Output : CChoreoChannel --------------------
mp/src/game/shared/choreoscene.cpp:549
↓ 15 callersFunctionGetClientWorldEntity
mp/src/game/client/c_world.cpp:189
↓ 15 callersMethodGetConnectedUniverse
mp/src/game/client/clientsteamcontext.h:33
↓ 15 callersFunctionGetFloorZ
---------------------------------------------------------------------------------- Purpose: Returns z value of floor below given point (up to fMaxDrop
mp/src/game/server/ai_node.cpp:133
↓ 15 callersMethodGetGameLump
mp/src/utils/common/bsplib.cpp:909
↓ 15 callersFunctionGetHudSize
mp/src/game/client/vgui_int.cpp:297
↓ 15 callersMethodGetInstructor
mp/src/game/client/sdk/c_sdk_player.h:269
↓ 15 callersMethodGetMaterial
mp/src/game/client/proxypupil.cpp:119
↓ 15 callersMethodGetName
----------------------------------------------------------------------------- Purpose: Output : const char -------------------------------------------
mp/src/game/shared/choreoevent.cpp:60
↓ 15 callersMethodGetNearestNavArea
-------------------------------------------------------------------------------------------------------------- * Given a position in the world, return
mp/src/game/server/nav_mesh.cpp:824
↓ 15 callersMethodGetNetworkIDString
----------------------------------------------------------------------------- return a string version of the players network (i.e steam) ID. --------
mp/src/game/server/player.cpp:8840
↓ 15 callersMethodGetNumActors
----------------------------------------------------------------------------- Purpose: Output : int --------------------------------------------------
mp/src/game/shared/choreoscene.cpp:518
↓ 15 callersMethodGetParameters2
----------------------------------------------------------------------------- Purpose: Output : const char -------------------------------------------
mp/src/game/shared/choreoevent.cpp:1434
↓ 15 callersFunctionGetSchedulingSymbols
These allow derived classes to implement custom schedules
mp/src/game/server/ai_behavior.h:241
↓ 15 callersMethodGetWeapon
----------------------------------------------------------------------------- Purpose: Input : i - --------------------------------------------------
mp/src/game/client/c_basecombatcharacter.h:186
↓ 15 callersFunctionGlobalEntity_Add
mp/src/game/server/globalstate.h:32
↓ 15 callersMethodHasEndTime
----------------------------------------------------------------------------- Purpose: Output : Returns true on success, false on failure. -----------
mp/src/game/shared/choreoevent.cpp:1563
↓ 15 callersFunctionHasLump
mp/src/utils/common/bsplib.cpp:1771
↓ 15 callersFunctionHash
mp/src/tier1/snappy.cpp:55
↓ 15 callersMethodInit
----------------------------------------------------------------------------- Purpose: Initialize TE system ------------------------------------------
mp/src/game/client/c_te_legacytempents.cpp:2445
↓ 15 callersMethodInitWithCurrentObjectState
mp/src/public/vphysics/constraints.h:176
↓ 15 callersMethodIsActive
mp/src/game/server/hl2/func_tank.h:130
↓ 15 callersFunctionIsErrorTexture
mp/src/public/materialsystem/itexture.h:126
↓ 15 callersMethodIsFirstTimePredicted
----------------------------------------------------------------------------- Purpose: Output : Returns true on success, false on failure. -----------
mp/src/game/client/prediction.cpp:1709
↓ 15 callersFunctionIsInCommentaryMode
mp/src/game/server/CommentarySystem.cpp:57
↓ 15 callersMethodIsReadOnly
----------------------------------------------------------------------------- Purpose: Returns whether or not this variable is read only. Read only va
mp/src/public/fgdlib/gdvar.h:172
↓ 15 callersMethodIsValid
mp/src/utils/vrad/vrad.h:121
↓ 15 callersFunctionLineDrawHelper
mp/src/game/client/clientshadowmgr.cpp:2573
↓ 15 callersMethodLoadFromFile
mp/src/game/shared/GameStats.cpp:574
↓ 15 callersMethodLoadFromFile
----------------------------------------------------------------------------- Purpose: Load keyValues from disk --------------------------------------
mp/src/tier1/KeyValues.cpp:633
↓ 15 callersFunctionLog
mp/src/public/tier0/dbg.h:421
↓ 15 callersMethodNumEntities
mp/src/public/saverestoretypes.h:212
↓ 15 callersFunctionPlayLockSounds
----------------------------------------------------------------------------- Purpose: play door or button locked or unlocked sounds. NOTE: this routi
mp/src/game/server/doors.cpp:122
↓ 15 callersFunctionPrecache
mp/src/game/shared/gamerules.h:221
↓ 15 callersMethodPush
mp/src/public/tier1/utlstack.h:255
↓ 15 callersFunctionQuaternionAngles
----------------------------------------------------------------------------- Purpose: Converts a quaternion into engine angles Input : *quaternion -
mp/src/mathlib/mathlib_base.cpp:1936
↓ 15 callersFunctionRecvPropArray3
mp/src/public/dt_recv.cpp:390
↓ 15 callersFunctionRoundFloatToByte
mp/src/public/mathlib/mathlib.h:1224
↓ 15 callersFunctionSendPropArray3
mp/src/public/dt_send.cpp:691
↓ 15 callersMethodSetFadeLength
mp/src/game/shared/beam_shared.h:329
↓ 15 callersMethodSetFlags
mp/src/public/dt_send.h:416
↓ 15 callersMethodSetModel
mp/src/game/server/player.cpp:9316
↓ 15 callersMethodSetNext
mp/src/game/server/ai_waypoint.h:175
↓ 15 callersMethodSetSequence
========================================================= =========================================================
mp/src/game/server/baseanimating.cpp:926
↓ 15 callersMethodSetSize
Stuff implemented for weapon prediction code
mp/src/game/server/baseentity.cpp:4550
↓ 15 callersFunctionSetupBones
mp/src/public/iclientrenderable.h:215
↓ 15 callersMethodShowPanel
mp/src/game/client/sdk/vgui/folder_gui.cpp:103
↓ 15 callersMethodSpeakSentence
========================================================= Speak Sentence - say your cued up sentence. Some grunt sentences (take cover and charge) re
mp/src/game/server/hl2/npc_combine.cpp:2547
↓ 15 callersFunctionSplatWSIMD
mp/src/public/mathlib/ssemath.h:268
↓ 15 callersFunctionTerminateWaveform
--------------------------------------------------------- ---------------------------------------------------------
mp/src/game/client/c_rumble.cpp:73
↓ 15 callersMethodToString
mp/src/tier1/NetAdr.cpp:106
↓ 15 callersFunctionUTIL_ComputeStringWidth
----------------------------------------------------------------------------- Purpose: Input : font - *str - Output : int ---------------------------
mp/src/game/client/cdll_util.cpp:767
↓ 15 callersFunctionUTIL_DistApprox
--------------------------------------------------------- ---------------------------------------------------------
mp/src/game/server/util.h:585
↓ 15 callersFunctionUTIL_EntityByIndex
-------------------------------------------------------------------------------------------------------------- * Returns a CBaseEntity pointer by enti
mp/src/game/server/util.cpp:694
↓ 15 callersFunctionUTIL_ScaleForGravity
computes gravity scale for an absolute gravity. Pass the result into CBaseEntity::SetGravity()
mp/src/game/server/util.cpp:1836
↓ 15 callersFunctionUTIL_ValidateSoundName
mp/src/game/server/util.cpp:2022
↓ 15 callersFunctionUpdateScreenEffectTexture
mp/src/game/client/view_scene.h:76
↓ 15 callersFunctionV_memset
mp/src/public/tier1/strtools.h:117
↓ 15 callersFunctionV_strnicmp
mp/src/tier1/strtools.cpp:293
↓ 15 callersFunctionVector2DSubtract
mp/src/public/mathlib/vector2d.h:402
↓ 15 callersFunctionVectorYawRotate
Rotate a vector around the Z axis (YAW)
mp/src/mathlib/mathlib_base.cpp:1433
↓ 15 callersFunctionWeaponIDToAlias
-------------------------------------------------------------------------------------------------------- Given a weapon ID, return its alias
mp/src/game/shared/sdk/sdk_shareddefs.cpp:114
↓ 15 callersMethodWriteString
mp/src/game/shared/saverestore.cpp:420
↓ 15 callersMethodpIKChain
mp/src/public/studio.h:2418
↓ 15 callersFunctionunzlocal_getLong
mp/src/public/XUnzip.cpp:2999
↓ 15 callersFunctionvprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
mp/src/utils/motionmapper/motionmapper.cpp:40
↓ 15 callersFunctionvprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
mp/src/utils/captioncompiler/captioncompiler.cpp:69
↓ 14 callersMethodActivateByteSwapping
mp/src/tier1/utlbuffer.cpp:1569
↓ 14 callersMethodAdd
mp/src/game/server/AI_Interest_Target.cpp:65
↓ 14 callersMethodAddSearchPath
mp/src/public/filesystem_passthru.h:97
↓ 14 callersMethodAddSymbol
mp/src/game/server/ai_namespaces.cpp:43
↓ 14 callersFunctionAllocWinding
============= AllocWinding ============= */
mp/src/utils/common/polylib.cpp:41
↓ 14 callersFunctionAndNotSIMD
mp/src/public/mathlib/ssemath.h:464
↓ 14 callersFunctionAnim_StatePrintf
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/shared/Multiplayer/multiplayer_animstate.cpp:1833
↓ 14 callersMethodCapabilitiesGet
mp/src/game/server/ai_basenpc.h:3012
↓ 14 callersFunctionCmpLeSIMD
mp/src/public/mathlib/ssemath.h:588
↓ 14 callersFunctionColor32Init
mp/src/game/client/fx_sparks.h:62
↓ 14 callersMethodCount
mp/src/public/datamodel/dmattributevar.h:1234
↓ 14 callersFunctionDevMsgRT
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/client/c_baseanimating.cpp:6002
↓ 14 callersMethodEffectiveHeight
----------------------------------------------------------------------------- Purpose: returns height of texture with scale factor applied. (If rende
mp/src/game/client/hud.cpp:690
↓ 14 callersFunctionEntityFactoryDictionary
----------------------------------------------------------------------------- Singleton accessor -----------------------------------------------------
mp/src/game/server/util.cpp:90
↓ 14 callersMethodFPrintf
mp/src/public/filesystem_passthru.h:108
↓ 14 callersMethodFindElement
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/client/hud.cpp:896
↓ 14 callersMethodFindEntityGeneric
----------------------------------------------------------------------------- Purpose: Finds an entity by target name or class name. Input : pStartEn
mp/src/game/server/entitylist.cpp:920
↓ 14 callersMethodGameLumpSize
mp/src/utils/common/bsplib.cpp:914
↓ 14 callersFunctionGetCurrentOwnerThreadId
mp/src/public/togl/osx/dxabstract.h:693
↓ 14 callersMethodGetFrom
mp/src/public/materialsystem/imaterialsystem.h:1705
↓ 14 callersMethodGetName
mp/src/game/server/hl2/ai_behavior_actbusy.h:102
↓ 14 callersMethodGetName
mp/src/public/dt_send.h:345
↓ 14 callersMethodGetObserverMode
mp/src/game/server/player.cpp:2355
↓ 14 callersMethodGetParentNode
mp/src/vgui2/vgui_controls/TreeView.cpp:739
↓ 14 callersMethodGetPrev
mp/src/game/server/ai_waypoint.h:102
↓ 14 callersMethodGetRenderHdr
mp/src/public/studio.h:2354
↓ 14 callersMethodGetTarget
mp/src/game/server/ai_basenpc.h:2844
↓ 14 callersMethodGetTranslation
mp/src/public/mathlib/vmatrix.h:582
↓ 14 callersMethodHasFlag
mp/src/game/server/ai_hint.h:130
↓ 14 callersMethodHintActivityName
mp/src/game/server/ai_hint.h:287
↓ 14 callersMethodHolster
mp/src/game/server/h_cycler.cpp:286
↓ 14 callersMethodIdentity
----------------------------------------------------------------------------- Other random stuff -----------------------------------------------------
mp/src/public/mathlib/vmatrix.h:801
↓ 14 callersMethodInit
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
mp/src/game/client/hud_controlpointicons.cpp:710
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